Replay-derived match flow, timings, and composition.

Advanced match analysis

Nibbles vs Alexandre o Grande

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
30535
Duration
23:18
Patch
19.17020
Played
· 12 hours ago
Steppe map preview
MapSteppe
Winner
Nibbles Isis · Elo 978 +13
23:18 Match length
Defeated
Alexandre o Grande Zeus · Elo 879 -13
63.9% win probability Pre-match · Nibbles favored win probability 36.1%
Key momentsIn match order
Fastest Classical
5:26* Alexandre o Grande Athena · estimated
First extra TC
5:38 Alexandre o Grande Town Center
Armory timing
6:11 Nibbles Armory
First pressure
6:58 Nibbles Barracks
Fastest Heroic
8:56* Nibbles Nephthys · estimated
Fortress timing
10:51 Nibbles Migdol Stronghold
Fastest Mythic
13:51* Nibbles Thoth · estimated
Market timing
16:50 Nibbles Market

Nibbles

Isis · Blue
Win 978 +13
EAPM
30.9
Favorite unit
War Elephant
24 fielded
Total score
36,221
Military score
17,107
Economic score
15,946
Kills score
3,168
Units killed
98
Units lost
62
Buildings razed
14
Largest army
60
First expansion
18:28
Age path
BastClassical · Est. start 4:48
NephthysHeroic · Est. start 7:41
ThothMythic · Est. start 11:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Highest Score Largest Army Most Kills Most Resources

Alexandre o Grande

Zeus · Red
Loss 879 -13
EAPM
25.2
Favorite unit
Hoplite
24 fielded
Total score
22,697
Military score
9,080
Economic score
11,636
Kills score
1,981
Units killed
51
Units lost
98
Buildings razed
6
Largest army
54
First expansion
5:38
Age path
AthenaClassical · Research start 4:26
ApolloHeroic · Research start 10:37
HeraMythic · Research start 20:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NibblesAlexandre o Grande
Score
Total score Nibbles
36,22161%22,69739%
Military score Nibbles
17,10765%9,08035%
Economic score Nibbles
15,94658%11,63642%
Kills score Nibbles
3,16862%1,98138%
Combat and army
NibblesAlexandre o Grande
98 Units killed 51
62 Units lost 98
14 Buildings razed 6
60 Largest army 54

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Nibbles

Bought

No buys

Sold

Food1,400
Total player market volume1,400

Alexandre o Grande

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nibbles

Army · 60

Units

War Elephant24
Camel Rider11
Chariot Archer9
Sphinx8
Phoenix5
Siege Tower3

Technologies10 researched · 3 pre-queued

Pickaxe1:40
Heavy Camel Riders12:02
Heavy Chariot Archers12:05
Copper Weapons13:26
Copper Armor13:26
Copper Shields13:27
Shaft MinePre-queued · 18:05
Heavy War Elephants18:17
Bronze Weapons18:38
Bronze ArmorPre-queued · 18:40
Bronze ShieldsPre-queued · 18:40
Champion War Elephants19:33
Plow20:23
Buildings 16 types
Farm20
House16
Obelisk10
Granary6
Mining Camp5
Migdol Stronghold4
Barracks3
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1

Alexandre o Grande

Army · 54

Units

Hoplite24
Hippeus11
Minotaur5
Petrobolos5
Jason3
Heracles2
Manticore2
Odysseus2

Technologies16 researched

Husbandry0:21
Pickaxe2:27
Hand Axe3:27
Medium Infantry8:06
Medium Cavalry12:20
Copper Armor12:39
Copper Weapons12:40
Bow Saw14:50
Heavy Infantry16:14
Copper Shields16:50
Bronze Armor16:50
Shaft Mine17:54
Heavy Cavalry17:59
Ballistics18:19
Bronze Shields18:20
Plow18:27
Buildings 11 types
House18
Farm15
Granary7
Fortress4
Storehouse4
Military Academy3
Stable3
Temple2
Armory1
Market1
Town Center1
God powers 3 invoked
Bolt1
Lightning Storm1
Restoration1