Replay-derived match flow, timings, and composition.

Advanced match analysis

OF vs DistantWanderer

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
12690
Duration
0:13
Patch
19.17020
Played
· 12 hours ago
Midgard map preview
MapMidgard
Defeated
OF Zeus · Elo 1284 -7
0:13 Match length
Winner
DistantWanderer Thor · Elo 1510 +7
21.4% win probability Pre-match · DistantWanderer favored win probability 78.6%

OF

Zeus · Blue
Loss 1284 -7
EAPM
0.0
Total score
2,525
Military score
1,075
Economic score
1,450
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

DistantWanderer

Thor · Red
Win 1510 +7
EAPM
66.1
Total score
2,440
Military score
1,020
Economic score
1,420
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
Water commitment1 dock build events
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

OFDistantWanderer
Score
Total score OF
2,52551%2,44049%
Military score OF
1,07551%1,02049%
Economic score OF
1,45051%1,42049%
Kills score Even
Combat and army
OFDistantWanderer
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OF

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

DistantWanderer

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 2 types
Dock1
Ox Cart Building1
God powers None invoked

No god powers recorded.