Advanced match analysis
Mundano + Cristiano + memberof72 vs andyfredu + Morphi + Balrog
- Queue
- Ranked 3v3 Supremacy
- Map
- Tundra
- Map Seed
- 6384
- Duration
- 42:12
- Patch
- 19.17020
- Played
- · 10 hours ago
Victory
Team Elo 1231
Mundano
Zeus · Elo 1091 +21
Cristiano
Thor · Elo 1294 +11
memberof72
Poseidon · Elo 1308 +10
42:12
Match length
Defeat
Team Elo 1154
andyfredu
Demeter · Elo 1109 -12
Morphi
Gaia · Elo 1154 -14
Balrog
Fuxi · Elo 1199 -16
60.9% win probability
Pre-match · Mundano + Cristiano + memberof72 favored
win probability 39.1%
Key momentsIn match order
Mundano
Zeus · Blue · Team 1- EAPM
- 63.5
- Favorite unit
- Hippeus 87 fielded
- Total score
- 94,034
- Military score
- 33,575
- Economic score
- 44,378
- Kills score
- 16,107
- Units killed
- 536
- Units lost
- 480
- Buildings razed
- 50
- Largest army
- 517
- First expansion
- 12:48
Age path
AthenaClassical · Est. start 3:03
ApolloHeroic · Est. start 15:46
HeraMythic · Est. start 22:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy1,400 total resource volume
Large army production517 military units
No post-game awards
andyfredu
Demeter · Maroon · Team 2- EAPM
- 52.2
- Favorite unit
- Hippeus 97 fielded
- Total score
- 60,349
- Military score
- 17,237
- Economic score
- 33,414
- Kills score
- 9,698
- Units killed
- 365
- Units lost
- 503
- Buildings razed
- 7
- Largest army
- 297
- First expansion
- 4:27
Age path
PanClassical · Research start 3:05
HestiaHeroic · Est. start 11:15
PersephoneMythic · Est. start 24:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling8 wall build events
Market economy1,100 total resource volume
Large army production297 military units
No post-game awards
Cristiano
Thor · Yellow · Team 1- EAPM
- 57.6
- Favorite unit
- Throwing Axeman 135 fielded
- Total score
- 99,430
- Military score
- 48,990
- Economic score
- 31,360
- Kills score
- 19,119
- Units killed
- 608
- Units lost
- 694
- Buildings razed
- 81
- Largest army
- 629
- First expansion
- 5:59
Age path
FreyjaClassical · Research start 3:50
SkadiHeroic · Research start 11:42
BaldrMythic · Est. start 14:48
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Large army production629 military units
Largest Army
Most Deaths
Most Improvements
Morphi
Gaia · Green · Team 2- EAPM
- 60.7
- Favorite unit
- Fanatic 364 fielded
- Total score
- 57,440
- Military score
- 14,209
- Economic score
- 31,627
- Kills score
- 11,604
- Units killed
- 396
- Units lost
- 509
- Buildings razed
- 12
- Largest army
- 833
- First expansion
- 8:24
Age path
OceanusClassical · Est. start 2:36
TheiaHeroic · Est. start 12:13
AtlasMythic · Research start 16:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling7 wall build events
Market economy4,000 total resource volume
Large army production833 military units
No post-game awards
memberof72
Poseidon · Cyan · Team 1- EAPM
- 28.0
- Favorite unit
- Hetairos 135 fielded
- Total score
- 124,479
- Military score
- 41,515
- Economic score
- 63,832
- Kills score
- 19,171
- Units killed
- 474
- Units lost
- 464
- Buildings razed
- 62
- Largest army
- 386
- First expansion
- 7:52
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Research start 9:03
ArtemisMythic · Research start 18:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling27 wall build events
Market economy1,500 total resource volume
Large army production386 military units
Highest Score
Most Resources
Balrog
Fuxi · Pink · Team 2- EAPM
- 90.1
- Favorite unit
- Pioneer 144 fielded
- Total score
- 75,586
- Military score
- 30,879
- Economic score
- 23,774
- Kills score
- 21,000
- Units killed
- 667
- Units lost
- 660
- Buildings razed
- 12
- Largest army
- 522
- First expansion
- 5:06
Age path
XuannuClassical · Est. start 3:43
GoumangHeroic · Est. start 11:44
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling16 wall build events
Market economy43,600 total resource volume
Large army production522 military units
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
MundanoandyfreduCristianoMorphimemberof72Balrog
Score composition
MilitaryEconomyKills score
Mundano
94,034
andyfredu
60,349
Cristiano
99,430
Morphi
57,440
memberof72
124,479
Balrog
75,586
Units killed vs lost
KilledLost
Mundano
536 / 480
andyfredu
365 / 503
Cristiano
608 / 694
Morphi
396 / 509
memberof72
474 / 464
Balrog
667 / 660
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 51,600 total volume›
Mundano
Bought
No buys
Sold
Total player market volume1,400
andyfredu
Bought
No buys
Sold
Total player market volume1,100
Cristiano
Bought
No buys
Sold
No sells
Total player market volume0
Morphi
Bought
Sold
Total player market volume4,000
memberof72
Bought
Sold
Total player market volume1,500
Balrog
Bought
Sold
Total player market volume43,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mundano
Army · 517Units
Technologies4 researched · 22 pre-queued
Buildings ›12 types
God powers ›5 invoked
andyfredu
Army · 297Units
Lykaon Villager1