Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs fuppers

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
32339
Duration
33:44
Patch
19.17020
Played
· 1 day ago
Alfheim map preview
MapAlfheim
Defeated
matiasenuri Zeus · Elo 1159 -12
33:44 Match length
Winner
fuppers Thor · Elo 1267 +12
34.9% win probability Pre-match · fuppers favored win probability 65.1%
Key momentsIn match order
First pressure
1:38 fuppers Hersir trained
Fastest Classical
3:56* matiasenuri Hermes · estimated
Armory timing
6:18 fuppers Dwarven Armory
First extra TC
8:05 matiasenuri Town Center
Fortress timing
15:57 matiasenuri Fortress
Fastest Heroic
16:35* matiasenuri Apollo · estimated
Fastest Mythic
21:14* fuppers Tyr · estimated
Market timing
23:54 fuppers Market

matiasenuri

Zeus · Blue
Loss 1159 -12
EAPM
52.0
Favorite unit
Peltast
65 fielded
Total score
54,927
Military score
24,785
Economic score
20,216
Kills score
9,970
Units killed
408
Units lost
357
Buildings razed
47
Largest army
286
First expansion
8:05
Age path
HermesClassical · Est. start 2:56
ApolloHeroic · Est. start 15:20
HeraMythic · Est. start 20:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling17 wall build events
Large army production286 military units
Most Kills

fuppers

Thor · Red
Win 1267 +12
EAPM
37.3
Favorite unit
Berserk
127 fielded
Total score
70,188
Military score
31,428
Economic score
29,814
Kills score
9,179
Units killed
358
Units lost
445
Buildings razed
29
Largest army
496
First expansion
12:46
Age path
FreyjaClassical · Research start 3:28
BragiHeroic · Research start 16:11
TyrMythic · Research start 19:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy2,000 total resource volume
Large army production496 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

matiasenurifuppers
Score
Total score fuppers
54,92744%70,18856%
Military score fuppers
24,78544%31,42856%
Economic score fuppers
20,21640%29,81460%
Kills score matiasenuri
9,97052%9,17948%
Combat and army
matiasenurifuppers
408 Units killed 358
357 Units lost 445
47 Buildings razed 29
286 Largest army 496

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

matiasenuri

Bought

No buys

Sold

No sells

Total player market volume0

fuppers

Bought

No buys

Sold

Food1,000
Wood1,000
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 286

Units

Peltast65
Hypaspist59
Prodromos45
Toxotes42
Hoplite28
Petrobolos16
Hippeus11
Centaur4
Manticore4
Heracles3
Jason3
Bellerophon2
Medusa2
Odysseus2

Technologies17 researched · 4 pre-queued

Pickaxe10:30
Hand Axe10:31
Plow13:39
Medium Infantry15:21
Medium Archers15:23
Copper Shields15:24
Copper Armor15:25
Copper Weapons15:25
Heavy ArchersPre-queued · 16:48
Heavy InfantryPre-queued · 16:49
Medium Cavalry17:37
Shaft Mine18:27
Bronze Shields20:46
Bronze Armor20:46
Bronze Weapons20:46
Heavy Cavalry21:51
Champion ArchersPre-queued · 26:06
Iron Armor26:08
Iron Shields26:08
Iron Weapons26:08
Champion InfantryPre-queued · 26:10
Buildings 12 types
Farm29
House19
Wall17
Storehouse14
Town Center7
Military Academy6
Archery Range5
Stable4
Temple3
Fortress2
Granary2
Armory1
God powers 7 invoked
Cease Fire3
Bolt2
Lightning Storm1
Underworld Passage1

fuppers

Army · 496

Units

Berserk127
Raiding Cavalry123
Throwing Axeman101
Huskarl59
Godi55
Hirdman12
Ballista11
Hersir4
Portable Ram3
Valkyrie1

Technologies17 researched · 7 pre-queued

Hand Axe3:43
PickaxePre-queued · 5:06
Husbandry6:39
Copper Shields6:45
Bronze Shields8:23
Copper Armor8:23
Copper Weapons8:24
Medium Infantry8:59
Medium Cavalry10:03
Iron Shields11:26
Bronze Armor13:41
Plow14:11
Ballistics15:08
Iron Armor15:09
Bronze Weapons15:10
Heavy InfantryPre-queued · 17:36
Bow Saw17:57
Shaft MinePre-queued · 18:03
Heavy Cavalry18:25
Champion CavalryPre-queued · 21:32
Champion InfantryPre-queued · 21:51
Crenellations22:09
Iron WeaponsPre-queued · 22:42
Meteoric Iron ArmorPre-queued · 26:34
Buildings 12 types
Farm90
House29
Sentry Tower18
Wall18
Hill Fort8
Ox Cart Building8
Longhouse5
Great Hall4
Market4
Town Center3
Dwarven Armory1
Temple1
God powers 6 invoked
Dwarven Mine3
Flaming Weapons2
Fimbulwinter1