Advanced match analysis
matiasenuri vs fuppers
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 32339
- Duration
- 33:44
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
matiasenuri
Zeus · Elo 1159 -12
33:44
Match length
Winner
fuppers
Thor · Elo 1267 +12
34.9% win probability
Pre-match · fuppers favored
win probability 65.1%
Key momentsIn match order
matiasenuri
Zeus · Blue- EAPM
- 52.0
- Favorite unit
- Peltast 65 fielded
- Total score
- 54,927
- Military score
- 24,785
- Economic score
- 20,216
- Kills score
- 9,970
- Units killed
- 408
- Units lost
- 357
- Buildings razed
- 47
- Largest army
- 286
- First expansion
- 8:05
Age path
HermesClassical · Est. start 2:56
ApolloHeroic · Est. start 15:20
HeraMythic · Est. start 20:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling17 wall build events
Large army production286 military units
Most Kills
fuppers
Thor · Red- EAPM
- 37.3
- Favorite unit
- Berserk 127 fielded
- Total score
- 70,188
- Military score
- 31,428
- Economic score
- 29,814
- Kills score
- 9,179
- Units killed
- 358
- Units lost
- 445
- Buildings razed
- 29
- Largest army
- 496
- First expansion
- 12:46
Age path
FreyjaClassical · Research start 3:28
BragiHeroic · Research start 16:11
TyrMythic · Research start 19:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy2,000 total resource volume
Large army production496 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
matiasenurifuppers
Score
Combat and army
matiasenurifuppers
408
Units killed
358
357
Units lost
445
47
Buildings razed
29
286
Largest army
496
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
matiasenuri
Bought
No buys
Sold
No sells
Total player market volume0
fuppers
Bought
No buys
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.