Advanced match analysis
Roy_Maximus vs Blashikovski
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 16113
- Duration
- 29:46
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Roy_Maximus
Loki · Elo 830 -17
29:46
Match length
Winner
Blashikovski
Zeus · Elo 851 +17
47.0% win probability
Pre-match · Blashikovski favored
win probability 53.0%
Key momentsIn match order
Roy_Maximus
Loki · Blue- EAPM
- 37.8
- Favorite unit
- Throwing Axeman 47 fielded
- Total score
- 37,691
- Military score
- 13,509
- Economic score
- 21,719
- Kills score
- 2,490
- Units killed
- 98
- Units lost
- 204
- Buildings razed
- 2
- Largest army
- 189
- First expansion
- 18:05
Age path
HeimdallClassical · Research start 3:53
NjordHeroic · Research start 8:58
HelMythic · Research start 21:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Market economy1,500 total resource volume
Large army production189 military units
Most Deaths
Blashikovski
Zeus · Red- EAPM
- 23.4
- Favorite unit
- Peltast 48 fielded
- Total score
- 55,922
- Military score
- 27,535
- Economic score
- 22,918
- Kills score
- 5,491
- Units killed
- 201
- Units lost
- 105
- Buildings razed
- 11
- Largest army
- 164
- First expansion
- 15:25
Age path
AthenaClassical · Est. start 2:48
DionysusHeroic · Est. start 9:56
HeraMythic · Est. start 24:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production164 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Roy_MaximusBlashikovski
Score
Combat and army
Roy_MaximusBlashikovski
98
Units killed
201
204
Units lost
105
2
Buildings razed
11
189
Largest army
164
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Roy_Maximus
Bought
No buys
Sold
Total player market volume1,500
Blashikovski
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.