Replay-derived match flow, timings, and composition.

Advanced match analysis

Roy_Maximus vs Blashikovski

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
16113
Duration
29:46
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Defeated
Roy_Maximus Loki · Elo 830 -17
29:46 Match length
Winner
Blashikovski Zeus · Elo 851 +17
47.0% win probability Pre-match · Blashikovski favored win probability 53.0%
Key momentsIn match order
Fastest Classical
3:48* Blashikovski Athena · estimated
First pressure
4:26 Roy_Maximus Hersir trained
Armory timing
5:00 Roy_Maximus Armory
Market timing
7:03 Roy_Maximus Market
Fastest Heroic
10:13* Roy_Maximus Njord · estimated
First extra TC
15:25 Blashikovski Town Center
Fortress timing
17:34 Blashikovski Fortress
Fastest Mythic
23:06* Roy_Maximus Hel · estimated

Roy_Maximus

Loki · Blue
Loss 830 -17
EAPM
37.8
Favorite unit
Throwing Axeman
47 fielded
Total score
37,691
Military score
13,509
Economic score
21,719
Kills score
2,490
Units killed
98
Units lost
204
Buildings razed
2
Largest army
189
First expansion
18:05
Age path
HeimdallClassical · Research start 3:53
NjordHeroic · Research start 8:58
HelMythic · Research start 21:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Market economy1,500 total resource volume
Large army production189 military units
Most Deaths

Blashikovski

Zeus · Red
Win 851 +17
EAPM
23.4
Favorite unit
Peltast
48 fielded
Total score
55,922
Military score
27,535
Economic score
22,918
Kills score
5,491
Units killed
201
Units lost
105
Buildings razed
11
Largest army
164
First expansion
15:25
Age path
AthenaClassical · Est. start 2:48
DionysusHeroic · Est. start 9:56
HeraMythic · Est. start 24:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production164 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Roy_MaximusBlashikovski
Score
Total score Blashikovski
37,69140%55,92260%
Military score Blashikovski
13,50933%27,53567%
Economic score Blashikovski
21,71949%22,91851%
Kills score Blashikovski
2,49031%5,49169%
Combat and army
Roy_MaximusBlashikovski
98 Units killed 201
204 Units lost 105
2 Buildings razed 11
189 Largest army 164

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Roy_Maximus

Bought

No buys

Sold

Food900
Wood600
Total player market volume1,500

Blashikovski

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Roy_Maximus

Army · 189

Units

Throwing Axeman47
Raiding Cavalry36
Hirdman24
Berserk23
Godi18
Hersir17
Jarl17
Ballista4
Huskarl3

Technologies17 researched

Husbandry2:48
Hand Axe5:13
Pickaxe5:48
Plow7:32
Copper Armor9:35
Medium Infantry10:03
Copper Shields10:07
Copper Weapons11:36
Medium Cavalry13:03
Heavy Cavalry15:49
Shaft Mine18:55
Bow Saw19:02
Heavy Infantry19:14
Bronze Armor22:28
Bronze Shields22:29
Bronze Weapons22:29
Champion Infantry29:19
Buildings 11 types
Farm34
Wall27
House16
Longhouse13
Great Hall8
Ox Cart Building3
Town Center3
Hill Fort2
Market2
Armory1
Temple1
God powers 5 invoked
Walking Woods3
Nidhogg1
Spy1

Blashikovski

Army · 164

Units

Peltast48
Hypaspist29
Hoplite25
Prodromos25
Hippeus17
Toxotes8
Helepolis3
Heracles2
Jason2
Bellerophon1
Hydra1
Minotaur1
Odysseus1
Petrobolos1

Technologies0 researched · 19 pre-queued

Medium InfantryPre-queued · 6:05
Copper WeaponsPre-queued · 7:22
Copper ShieldsPre-queued · 7:27
PickaxePre-queued · 8:11
PlowPre-queued · 10:47
Hand AxePre-queued · 11:53
Medium CavalryPre-queued · 15:06
Medium ArchersPre-queued · 15:08
Copper ArmorPre-queued · 15:29
BallisticsPre-queued · 15:30
Bronze ShieldsPre-queued · 17:41
Bronze ArmorPre-queued · 17:41
Bronze WeaponsPre-queued · 17:41
Heavy InfantryPre-queued · 18:07
Heavy ArchersPre-queued · 18:10
Shaft MinePre-queued · 25:12
Bow SawPre-queued · 25:13
Champion ArchersPre-queued · 28:07
Heavy CavalryPre-queued · 28:08
Buildings 14 types
Farm23
Wall20
House18
Military Academy9
Archery Range6
Storehouse6
Stable5
Market4
Granary3
Town Center3
Fortress2
Sentry Tower2
Temple2
Armory1
God powers 8 invoked
Bolt4
Bronze2
Lightning Storm1
Restoration1