Replay-derived match flow, timings, and composition.

Advanced match analysis

tw.tv/ognennyj + KoningYoshi2 + An_unripe_tomato vs [DoD]BacHi + sorry + LizarD

Queue
Ranked 3v3 Supremacy
Map
Megalopolis
Map Seed
21379
Duration
16:47
Patch
19.17020
Played
· 12 hours ago
Megalopolis map preview
MapMegalopolis
Defeat Team Elo 1509
tw.tv/ognennyj Isis · Elo 1668 -7
KoningYoshi2 Thor · Elo 1429 -2
An_unripe_tomato Susanoo · Elo 1431 -2
16:47 Match length
Victory Team Elo 1883
[DoD]BacHi Nuwa · Elo 1938 +3
sorry Hades · Elo 1869 +4
LizarD Thor · Elo 1842 +4
10.4% win probability Pre-match · [DoD]BacHi + sorry + LizarD favored win probability 89.6%
Key momentsIn match order
Armory timing
0:08 LizarD Dwarven Armory
First pressure
3:37 LizarD Hersir trained
Fastest Classical
3:58* [DoD]BacHi Houtu · estimated
First extra TC
3:59 [DoD]BacHi Town Center
Market timing
7:21 An_unripe_tomato Market
Fastest Heroic
9:29* tw.tv/ognennyj Sobek · estimated
Fortress timing
9:55 tw.tv/ognennyj Migdol Stronghold
Fastest Mythic
13:49* LizarD Baldr · estimated

tw.tv/ognennyj

Isis · Blue · Team 1
Loss 1668 -7
EAPM
60.6
Favorite unit
Camel Rider
25 fielded
Total score
26,124
Military score
10,150
Economic score
13,960
Kills score
2,014
Units killed
62
Units lost
99
Buildings razed
5
Largest army
92
First expansion
5:30
Age path
AnubisClassical · Research start 4:24
SobekHeroic · Est. start 8:14
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production92 military units
Most Deaths

[DoD]BacHi

Nuwa · Red · Team 2
Win 1938 +3
EAPM
49.4
Favorite unit
Fire Archer
18 fielded
Total score
39,629
Military score
18,419
Economic score
19,519
Kills score
1,731
Units killed
68
Units lost
66
Buildings razed
2
Largest army
67
First expansion
3:59
Age path
HoutuClassical · Research start 2:58
GoumangHeroic · Research start 9:47
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Highest Score Most Improvements Most Resources

KoningYoshi2

Thor · Yellow · Team 1
Loss 1429 -2
EAPM
61.5
Favorite unit
Berserk
95 fielded
Total score
26,925
Military score
11,859
Economic score
13,976
Kills score
1,090
Units killed
55
Units lost
84
Buildings razed
7
Largest army
139
First expansion
5:53
Age path
ForsetiClassical · Research start 4:01
BragiHeroic · Est. start 10:33
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production139 military units
No post-game awards

sorry

Hades · Green · Team 2
Win 1869 +4
EAPM
68.1
Favorite unit
Toxotes
48 fielded
Total score
38,687
Military score
13,480
Economic score
23,277
Kills score
1,950
Units killed
72
Units lost
50
Buildings razed
5
Largest army
86
First expansion
5:12
Age path
AresClassical · Research start 3:23
ApolloHeroic · Research start 9:44
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy300 total resource volume
Large army production86 military units
Largest Army Most Kills

An_unripe_tomato

Susanoo · Cyan · Team 1
Loss 1431 -2
EAPM
54.8
Favorite unit
Naginata Rider
29 fielded
Total score
33,767
Military score
15,397
Economic score
17,563
Kills score
807
Units killed
28
Units lost
28
Buildings razed
6
Largest army
91
First expansion
4:51
Age path
MinakatatomiClassical · Research start 3:34
FujinHeroic · Est. start 8:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production91 military units
No post-game awards

LizarD

Thor · Grey · Team 2
Win 1842 +4
EAPM
70.8
Favorite unit
Godi
44 fielded
Total score
37,150
Military score
12,942
Economic score
21,724
Kills score
2,524
Units killed
71
Units lost
33
Buildings razed
3
Largest army
87
First expansion
5:35
Age path
ForsetiClassical · Research start 4:08
BragiHeroic · Est. start 9:05
BaldrMythic · Est. start 11:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy800 total resource volume
Large army production87 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

tw.tv/ognennyj[DoD]BacHiKoningYoshi2sorryAn_unripe_tomatoLizarD
Score composition MilitaryEconomyKills score
tw.tv/ognennyj 26,124
10,15013,960
[DoD]BacHi 39,629
18,41919,519
KoningYoshi2 26,925
11,85913,976
sorry 38,687
13,48023,277
An_unripe_tomato 33,767
15,39717,563
LizarD 37,150
12,94221,724
Units killed vs lost KilledLost
tw.tv/ognennyj 62 / 99
6299
[DoD]BacHi 68 / 66
6866
KoningYoshi2 55 / 84
5584
sorry 72 / 50
7250
An_unripe_tomato 28 / 28
2828
LizarD 71 / 33
7133

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

tw.tv/ognennyj

Bought

No buys

Sold

No sells

Total player market volume0

[DoD]BacHi

Bought

No buys

Sold

No sells

Total player market volume0

KoningYoshi2

Bought

No buys

Sold

No sells

Total player market volume0

sorry

Bought

No buys

Sold

Wood300
Total player market volume300

An_unripe_tomato

Bought

No buys

Sold

No sells

Total player market volume0

LizarD

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tw.tv/ognennyj

Army · 92

Units

Camel Rider25
Petsuchos20
Slinger20
Chariot Archer12
Siege Tower9
War Elephant6

Technologies8 researched · 5 pre-queued

PickaxePre-queued · 1:11
HusbandryPre-queued · 5:31
Shaft MinePre-queued · 8:19
Hand Axe8:20
Bow Saw10:14
Copper Weapons10:15
Copper Armor11:34
Copper Shields11:34
Ballistics11:54
Bronze Shields14:49
Bronze Armor15:53
Medium SlingersPre-queued · 16:08
Bronze WeaponsPre-queued · 16:10
Buildings 16 types
House19
Farm8
Granary8
Obelisk8
Barracks4
Mining Camp4
Town Center3
Lumber Camp2
Temple2
Armory1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

[DoD]BacHi

Army · 67

Units

Fire Archer18
Ge Halberdier18
White Horse Cavalry12
Pioneer8
Dao Swordsman5
Wuzu Javelineer5
Jiang Zi Ya1

Technologies13 researched · 4 pre-queued

Hand Axe6:58
PickaxePre-queued · 6:59
Plow7:41
Husbandry7:43
Copper Weapons10:20
Bow SawPre-queued · 10:28
Shaft MinePre-queued · 10:29
Medium Infantry10:34
Medium ArchersPre-queued · 10:34
Copper Armor11:35
Heavy Archers14:00
Ballistics14:38
Heavy Cavalry14:51
Heavy Infantry15:44
Bronze Weapons15:45
Copper Shields15:46
Crenellations15:57
Buildings 11 types
Farm31
House18
Silo17
Wall14
Baolei9
Military Camp8
Machine Workshop4
Imperial Academy2
Town Center2
Armory1
Temple1
God powers 3 invoked
Creation2
Earth Wall1

KoningYoshi2

Army · 139

Units

Berserk95
Throwing Axeman24
Hirdman7
Hersir5
Troll5
Battle Boar2
Portable Ram1

Technologies9 researched · 6 pre-queued

Copper WeaponsPre-queued · 1:26
Copper Armor1:50
Bronze Weapons4:54
Husbandry7:30
Copper Shields7:32
Pickaxe7:37
Medium Infantry7:40
Bronze Armor9:13
Bronze Shields11:18
Hand AxePre-queued · 11:30
PlowPre-queued · 11:30
Shaft MinePre-queued · 11:31
Iron Shields12:13
Heavy InfantryPre-queued · 12:22
Bow SawPre-queued · 14:34
Buildings 9 types
Wall21
House18
Longhouse10
Ox Cart Building6
Hill Fort2
Town Center2
Dwarven Armory1
Great Hall1
Temple1
God powers 1 invoked
Healing Spring1

sorry

Army · 86

Units

Toxotes48
Prodromos26
Petrobolos4
Achilles3
Ajax3
Chiron2

Technologies12 researched · 2 pre-queued

Husbandry7:38
Hand Axe7:40
PickaxePre-queued · 8:23
Medium Archers9:09
Ballistics10:21
Bow SawPre-queued · 10:31
Shaft Mine11:07
Medium Cavalry12:04
Heavy Archers13:15
Copper Weapons14:27
Copper Armor14:27
Copper Shields14:27
Plow15:08
Crenellations16:13
Buildings 12 types
Farm25
House18
Storehouse11
Wall10
Archery Range4
Granary4
Stable4
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers 1 invoked
Sentinel1

An_unripe_tomato

Army · 91

Units

Naginata Rider29
Yumi Horse Archer25
Samurai20
Shinobi10
Kitsune3
Oni2
Wanyudo2

Technologies7 researched · 6 pre-queued

Hand AxePre-queued · 6:51
Pickaxe6:51
Shaft MinePre-queued · 7:36
Husbandry7:38
PlowPre-queued · 7:40
Copper Armor11:25
Copper WeaponsPre-queued · 11:26
Copper ShieldsPre-queued · 11:27
BallisticsPre-queued · 15:25
Bow Saw16:26
Bronze Armor16:30
Bronze Shields16:31
Bronze Weapons16:31
Buildings 13 types
Farm28
House16
Wall11
Stable Japanese8
Watermill7
Shrine Japanese5
Dojo4
Mining Camp Japanese4
Town Center2
Armory1
Castle1
Market1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Smiting Gust1

LizarD

Army · 87

Units

Godi44
Huskarl10
Hirdman9
Portable Ram8
Hersir6
Fire Giant5
Battle Boar3
Jarl2

Technologies10 researched · 5 pre-queued

Copper Armor0:50
Copper Shields1:54
Copper Weapons3:20
Husbandry6:16
Pickaxe7:07
Hand Axe7:07
Bow SawPre-queued · 9:45
Shaft MinePre-queued · 9:46
Bronze Weapons10:19
Bronze Armor10:19
Medium Infantry12:29
BallisticsPre-queued · 12:46
Heavy InfantryPre-queued · 13:25
PlowPre-queued · 13:59
Bronze Shields14:24
Buildings 11 types
Farm38
Wall29
House23
Longhouse10
Ox Cart Building9
Great Hall6
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers 1 invoked
Healing Spring1