Advanced match analysis
tw.tv/ognennyj + KoningYoshi2 + An_unripe_tomato vs [DoD]BacHi + sorry + LizarD
- Queue
- Ranked 3v3 Supremacy
- Map
- Megalopolis
- Map Seed
- 21379
- Duration
- 16:47
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeat
Team Elo 1509
tw.tv/ognennyj
Isis · Elo 1668 -7
KoningYoshi2
Thor · Elo 1429 -2
An_unripe_tomato
Susanoo · Elo 1431 -2
16:47
Match length
Victory
Team Elo 1883
[DoD]BacHi
Nuwa · Elo 1938 +3
sorry
Hades · Elo 1869 +4
LizarD
Thor · Elo 1842 +4
10.4% win probability
Pre-match · [DoD]BacHi + sorry + LizarD favored
win probability 89.6%
Key momentsIn match order
tw.tv/ognennyj
Isis · Blue · Team 1- EAPM
- 60.6
- Favorite unit
- Camel Rider 25 fielded
- Total score
- 26,124
- Military score
- 10,150
- Economic score
- 13,960
- Kills score
- 2,014
- Units killed
- 62
- Units lost
- 99
- Buildings razed
- 5
- Largest army
- 92
- First expansion
- 5:30
Age path
AnubisClassical · Research start 4:24
SobekHeroic · Est. start 8:14
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production92 military units
Most Deaths
[DoD]BacHi
Nuwa · Red · Team 2- EAPM
- 49.4
- Favorite unit
- Fire Archer 18 fielded
- Total score
- 39,629
- Military score
- 18,419
- Economic score
- 19,519
- Kills score
- 1,731
- Units killed
- 68
- Units lost
- 66
- Buildings razed
- 2
- Largest army
- 67
- First expansion
- 3:59
Age path
HoutuClassical · Research start 2:58
GoumangHeroic · Research start 9:47
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Highest Score
Most Improvements
Most Resources
KoningYoshi2
Thor · Yellow · Team 1- EAPM
- 61.5
- Favorite unit
- Berserk 95 fielded
- Total score
- 26,925
- Military score
- 11,859
- Economic score
- 13,976
- Kills score
- 1,090
- Units killed
- 55
- Units lost
- 84
- Buildings razed
- 7
- Largest army
- 139
- First expansion
- 5:53
Age path
ForsetiClassical · Research start 4:01
BragiHeroic · Est. start 10:33
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production139 military units
No post-game awards
sorry
Hades · Green · Team 2- EAPM
- 68.1
- Favorite unit
- Toxotes 48 fielded
- Total score
- 38,687
- Military score
- 13,480
- Economic score
- 23,277
- Kills score
- 1,950
- Units killed
- 72
- Units lost
- 50
- Buildings razed
- 5
- Largest army
- 86
- First expansion
- 5:12
Age path
AresClassical · Research start 3:23
ApolloHeroic · Research start 9:44
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy300 total resource volume
Large army production86 military units
Largest Army
Most Kills
An_unripe_tomato
Susanoo · Cyan · Team 1- EAPM
- 54.8
- Favorite unit
- Naginata Rider 29 fielded
- Total score
- 33,767
- Military score
- 15,397
- Economic score
- 17,563
- Kills score
- 807
- Units killed
- 28
- Units lost
- 28
- Buildings razed
- 6
- Largest army
- 91
- First expansion
- 4:51
Age path
MinakatatomiClassical · Research start 3:34
FujinHeroic · Est. start 8:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production91 military units
No post-game awards
LizarD
Thor · Grey · Team 2- EAPM
- 70.8
- Favorite unit
- Godi 44 fielded
- Total score
- 37,150
- Military score
- 12,942
- Economic score
- 21,724
- Kills score
- 2,524
- Units killed
- 71
- Units lost
- 33
- Buildings razed
- 3
- Largest army
- 87
- First expansion
- 5:35
Age path
ForsetiClassical · Research start 4:08
BragiHeroic · Est. start 9:05
BaldrMythic · Est. start 11:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy800 total resource volume
Large army production87 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
tw.tv/ognennyj[DoD]BacHiKoningYoshi2sorryAn_unripe_tomatoLizarD
Score composition
MilitaryEconomyKills score
tw.tv/ognennyj
26,124
[DoD]BacHi
39,629
KoningYoshi2
26,925
sorry
38,687
An_unripe_tomato
33,767
LizarD
37,150
Units killed vs lost
KilledLost
tw.tv/ognennyj
62 / 99
[DoD]BacHi
68 / 66
KoningYoshi2
55 / 84
sorry
72 / 50
An_unripe_tomato
28 / 28
LizarD
71 / 33
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
tw.tv/ognennyj
Bought
No buys
Sold
No sells
Total player market volume0
[DoD]BacHi
Bought
No buys
Sold
No sells
Total player market volume0
KoningYoshi2
Bought
No buys
Sold
No sells
Total player market volume0
sorry
Bought
No buys
Sold
Total player market volume300
An_unripe_tomato
Bought
No buys
Sold
No sells
Total player market volume0
LizarD
Bought
Sold
No sells
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.