Advanced match analysis
Marmotto vs ehauser2513
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 107
- Duration
- 21:09
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Marmotto
Amaterasu · Elo 1056 -15
21:09
Match length
Winner
ehauser2513
Freyr · Elo 1109 +15
42.4% win probability
Pre-match · ehauser2513 favored
win probability 57.6%
Key momentsIn match order
Marmotto
Amaterasu · Blue- EAPM
- 33.6
- Favorite unit
- Samurai 42 fielded
- Total score
- 23,550
- Military score
- 9,918
- Economic score
- 11,572
- Kills score
- 2,102
- Units killed
- 90
- Units lost
- 56
- Buildings razed
- 2
- Largest army
- 55
- First expansion
- 15:02
Age path
Ame No UzumeClassical · Est. start 2:58
RaijinHeroic · Est. start 11:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,900 total resource volume
Most Kills
ehauser2513
Freyr · Red- EAPM
- 35.8
- Favorite unit
- Throwing Axeman 49 fielded
- Total score
- 33,149
- Military score
- 14,359
- Economic score
- 15,990
- Kills score
- 2,845
- Units killed
- 57
- Units lost
- 89
- Buildings razed
- 16
- Largest army
- 123
- First expansion
- 6:12
Age path
UllrClassical · Est. start 4:11
AegirHeroic · Est. start 13:59
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production123 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Marmottoehauser2513
Score
Combat and army
Marmottoehauser2513
90
Units killed
57
56
Units lost
89
2
Buildings razed
16
55
Largest army
123
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
Marmotto
Bought
Sold
No sells
Total player market volume1,900
ehauser2513
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.