Replay-derived match flow, timings, and composition.

Advanced match analysis

Marmotto vs ehauser2513

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
107
Duration
21:09
Patch
19.17020
Played
· 11 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Marmotto Amaterasu · Elo 1056 -15
21:09 Match length
Winner
ehauser2513 Freyr · Elo 1109 +15
42.4% win probability Pre-match · ehauser2513 favored win probability 57.6%
Key momentsIn match order
First pressure
3:54 ehauser2513 Hersir trained
Fastest Classical
3:58* Marmotto Ame No Uzume · estimated
First extra TC
6:12 ehauser2513 Town Center
Market timing
7:27 Marmotto Market
Armory timing
12:29 ehauser2513 Armory
Fastest Heroic
12:44* Marmotto Raijin · estimated
Fortress timing
15:54 Marmotto Castle

Marmotto

Amaterasu · Blue
Loss 1056 -15
EAPM
33.6
Favorite unit
Samurai
42 fielded
Total score
23,550
Military score
9,918
Economic score
11,572
Kills score
2,102
Units killed
90
Units lost
56
Buildings razed
2
Largest army
55
First expansion
15:02
Age path
Ame No UzumeClassical · Est. start 2:58
RaijinHeroic · Est. start 11:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,900 total resource volume
Most Kills

ehauser2513

Freyr · Red
Win 1109 +15
EAPM
35.8
Favorite unit
Throwing Axeman
49 fielded
Total score
33,149
Military score
14,359
Economic score
15,990
Kills score
2,845
Units killed
57
Units lost
89
Buildings razed
16
Largest army
123
First expansion
6:12
Age path
UllrClassical · Est. start 4:11
AegirHeroic · Est. start 13:59
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production123 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Marmottoehauser2513
Score
Total score ehauser2513
23,55042%33,14958%
Military score ehauser2513
9,91841%14,35959%
Economic score ehauser2513
11,57242%15,99058%
Kills score ehauser2513
2,10242%2,84558%
Combat and army
Marmottoehauser2513
90 Units killed 57
56 Units lost 89
2 Buildings razed 16
55 Largest army 123

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

Marmotto

Bought

Food1,900

Sold

No sells

Total player market volume1,900

ehauser2513

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Marmotto

Army · 55

Units

Samurai42
Raiju6
Naginata Rider5
Kamaitachi1
Onna Musha1

Technologies2 researched · 5 pre-queued

Husbandry10:29
Pickaxe10:31
Copper ArmorPre-queued · 13:20
Copper WeaponsPre-queued · 13:20
Bronze ArmorPre-queued · 14:28
Bronze WeaponsPre-queued · 14:28
PlowPre-queued · 16:36
Buildings 14 types
House14
Watermill8
Farm7
Dojo6
Wall5
Mining Camp Japanese4
Shrine Japanese4
Castle3
Town Center2
Armory1
Market1
Sentry Tower1
Stable Japanese1
Temple1
God powers 4 invoked
Solar Shield2
Goshinboku1
Thunder Burst1

ehauser2513

Army · 123

Units

Throwing Axeman49
Hirdman36
Hersir16
Huskarl12
Portable Ram5
Rock Giant3
Berserk1
Godi1

Technologies7 researched · 7 pre-queued

Pickaxe0:05
Hand AxePre-queued · 2:29
Medium Infantry7:16
Husbandry9:24
Copper Weapons13:46
Copper Armor13:46
Copper Shields13:47
Ballistics13:47
Heavy InfantryPre-queued · 16:17
Medium CavalryPre-queued · 16:18
Bronze ArmorPre-queued · 16:21
Bronze WeaponsPre-queued · 16:22
Bronze ShieldsPre-queued · 16:24
CrenellationsPre-queued · 16:30
Buildings 10 types
Wall20
House17
Farm13
Longhouse12
Ox Cart Building6
Great Hall4
Armory2
Temple2
Town Center2
Hill Fort1
God powers 2 invoked
Asgardian Bastion1
Tempest1