Advanced match analysis
Emogod vs Mr scintillant
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 13429
- Duration
- 32:46
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
Emogod
Oranos · Elo 916 +18
32:46
Match length
Defeated
Mr scintillant
Poseidon · Elo 922 -18
49.1% win probability
Pre-match · Mr scintillant favored · Upset
win probability 50.9%
Key momentsIn match order
Emogod
Oranos · Blue- EAPM
- 40.9
- Favorite unit
- Murmillo 89 fielded
- Total score
- 65,728
- Military score
- 23,427
- Economic score
- 32,407
- Kills score
- 9,894
- Units killed
- 377
- Units lost
- 242
- Buildings razed
- 8
- Largest army
- 314
- First expansion
- 14:08
Age path
OceanusClassical · Research start 2:58
HyperionHeroic · Research start 8:52
HekateMythic · Research start 16:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production314 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Mr scintillant
Poseidon · Red- EAPM
- 45.5
- Favorite unit
- Toxotes 558 fielded
- Total score
- 38,540
- Military score
- 9,610
- Economic score
- 22,029
- Kills score
- 6,901
- Units killed
- 246
- Units lost
- 416
- Buildings razed
- 11
- Largest army
- 1,125
- First expansion
- 5:43
Age path
HermesClassical · Research start 4:24
DionysusHeroic · Research start 11:41
ArtemisMythic · Research start 24:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production1,125 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
EmogodMr scintillant
Score
Combat and army
EmogodMr scintillant
377
Units killed
246
242
Units lost
416
8
Buildings razed
11
314
Largest army
1,125
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.