Replay-derived match flow, timings, and composition.

Advanced match analysis

Mestre Oogway vs ܟܪܘܒܐkerubā

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
13399
Duration
26:27
Patch
19.17020
Played
· 11 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Mestre Oogway Poseidon · Elo 1330 +11
26:27 Match length
Defeated
ܟܪܘܒܐkerubā Thor · Elo 1192 -11
68.9% win probability Pre-match · Mestre Oogway favored win probability 31.1%
Key momentsIn match order
Armory timing
0:12 ܟܪܘܒܐkerubā Dwarven Armory
First pressure
3:53 ܟܪܘܒܐkerubā Hersir trained
Fastest Classical
4:18* Mestre Oogway Hermes · estimated
First extra TC
9:37 Mestre Oogway Town Center
Fastest Heroic
14:10* Mestre Oogway Dionysus · estimated
Market timing
14:58 ܟܪܘܒܐkerubā Market
Fortress timing
15:25 Mestre Oogway Fortress
Fastest Mythic
25:14* Mestre Oogway Artemis · estimated

Mestre Oogway

Poseidon · Blue
Win 1330 +11
EAPM
43.2
Favorite unit
Toxotes
91 fielded
Total score
48,604
Military score
19,455
Economic score
22,459
Kills score
6,830
Units killed
197
Units lost
109
Buildings razed
55
Largest army
168
First expansion
9:37
Age path
HermesClassical · Research start 3:18
DionysusHeroic · Est. start 12:55
ArtemisMythic · Research start 23:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production168 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

ܟܪܘܒܐkerubā

Thor · Pink
Loss 1192 -11
EAPM
43.6
Favorite unit
Huskarl
56 fielded
Total score
24,152
Military score
6,687
Economic score
14,491
Kills score
2,996
Units killed
110
Units lost
197
Buildings razed
1
Largest army
198
First expansion
16:01
Age path
ForsetiClassical · Est. start 4:18
BragiHeroic · Est. start 15:54
BaldrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy200 total resource volume
Large army production198 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mestre Oogwayܟܪܘܒܐkerubā
Score
Total score Mestre Oogway
48,60467%24,15233%
Military score Mestre Oogway
19,45574%6,68726%
Economic score Mestre Oogway
22,45961%14,49139%
Kills score Mestre Oogway
6,83070%2,99630%
Combat and army
Mestre Oogwayܟܪܘܒܐkerubā
197 Units killed 110
109 Units lost 197
55 Buildings razed 1
168 Largest army 198

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Mestre Oogway

Bought

No buys

Sold

No sells

Total player market volume0

ܟܪܘܒܐkerubā

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mestre Oogway

Army · 168

Units

Toxotes91
Hypaspist23
Hippeus20
Petrobolos8
Prodromos7
Peltast6
Atalanta4
Theseus3
Hydra2
Centaur1
Helepolis1
Hippolyta1
Polyphemus1

Technologies10 researched · 6 pre-queued

Medium CavalryPre-queued · 7:32
Pickaxe12:54
Hand Axe12:56
Copper Armor13:38
Copper Weapons13:38
Copper Shields13:38
Ballistics13:38
Plow13:41
Shaft Mine13:44
Medium ArchersPre-queued · 14:28
Medium Infantry14:35
Heavy Archers15:33
Bronze ShieldsPre-queued · 15:35
Bronze ArmorPre-queued · 15:36
Bronze WeaponsPre-queued · 15:36
Heavy InfantryPre-queued · 16:09
Buildings 11 types
House16
Storehouse15
Farm10
Archery Range8
Granary7
Military Academy5
Town Center4
Temple3
Fortress2
Stable2
Armory1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

ܟܪܘܒܐkerubā

Army · 198

Units

Huskarl56
Raiding Cavalry44
Hirdman38
Throwing Axeman21
Hersir16
Godi6
Jarl6
Troll6
Portable Ram4
Battle Boar1

Technologies13 researched

Copper Armor0:55
Copper Weapons2:40
Copper Shields3:51
Ballistics5:28
Hand Axe5:44
Pickaxe10:09
Medium Infantry13:06
Bronze Shields13:07
Medium Cavalry14:39
Bronze Weapons19:04
Bronze Armor19:04
Plow24:45
Iron Weapons25:24
Buildings 12 types
House36
Farm25
Wall10
Great Hall5
Ox Cart Building5
Longhouse4
Hill Fort3
Dwarven Armory2
Town Center2
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1