Advanced match analysis
Mestre Oogway vs ܟܪܘܒܐkerubā
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 13399
- Duration
- 26:27
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Mestre Oogway
Poseidon · Elo 1330 +11
26:27
Match length
Defeated
ܟܪܘܒܐkerubā
Thor · Elo 1192 -11
68.9% win probability
Pre-match · Mestre Oogway favored
win probability 31.1%
Key momentsIn match order
Mestre Oogway
Poseidon · Blue- EAPM
- 43.2
- Favorite unit
- Toxotes 91 fielded
- Total score
- 48,604
- Military score
- 19,455
- Economic score
- 22,459
- Kills score
- 6,830
- Units killed
- 197
- Units lost
- 109
- Buildings razed
- 55
- Largest army
- 168
- First expansion
- 9:37
Age path
HermesClassical · Research start 3:18
DionysusHeroic · Est. start 12:55
ArtemisMythic · Research start 23:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production168 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ܟܪܘܒܐkerubā
Thor · Pink- EAPM
- 43.6
- Favorite unit
- Huskarl 56 fielded
- Total score
- 24,152
- Military score
- 6,687
- Economic score
- 14,491
- Kills score
- 2,996
- Units killed
- 110
- Units lost
- 197
- Buildings razed
- 1
- Largest army
- 198
- First expansion
- 16:01
Age path
ForsetiClassical · Est. start 4:18
BragiHeroic · Est. start 15:54
BaldrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy200 total resource volume
Large army production198 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mestre Oogwayܟܪܘܒܐkerubā
Score
Combat and army
Mestre Oogwayܟܪܘܒܐkerubā
197
Units killed
110
109
Units lost
197
55
Buildings razed
1
168
Largest army
198
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
Mestre Oogway
Bought
No buys
Sold
No sells
Total player market volume0
ܟܪܘܒܐkerubā
Bought
Sold
No sells
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.