Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs [Ultima]Smokedu

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
26419
Duration
13:38
Patch
19.17020
Played
· 11 hours ago
Alfheim map preview
MapAlfheim
Winner
sickplayer69 Zeus · Elo 1499 +18
13:38 Match length
Defeated
[Ultima]Smokedu Zeus · Elo 1513 -18
48.0% win probability Pre-match · [Ultima]Smokedu favored · Upset win probability 52.0%
Key momentsIn match order
Fastest Classical
3:33* sickplayer69 Hermes · estimated
First pressure
3:39 sickplayer69 Stable
Armory timing
9:39 sickplayer69 Armory
Fastest Heroic
12:24* sickplayer69 Apollo · estimated

sickplayer69

Zeus · Blue
Win 1499 +18
EAPM
80.4
Favorite unit
Hippeus
9 fielded
Total score
14,909
Military score
8,410
Economic score
6,268
Kills score
291
Units killed
17
Units lost
10
Buildings razed
0
Largest army
32
First expansion
—
Age path
HermesClassical · Research start 2:33
ApolloHeroic · Est. start 11:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
Highest Score Most Improvements Most Kills Most Resources

[Ultima]Smokedu

Zeus · Red
Loss 1513 -18
EAPM
59.1
Favorite unit
Hoplite
27 fielded
Total score
11,386
Military score
6,008
Economic score
5,043
Kills score
335
Units killed
10
Units lost
24
Buildings razed
0
Largest army
40
First expansion
—
Age path
AthenaClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

sickplayer69[Ultima]Smokedu
Score
Total score sickplayer69
14,90957%11,38643%
Military score sickplayer69
8,41058%6,00842%
Economic score sickplayer69
6,26855%5,04345%
Kills score [Ultima]Smokedu
29146%33554%
Combat and army
sickplayer69[Ultima]Smokedu
17 Units killed 10
10 Units lost 24
0 Buildings razed 0
32 Largest army 40

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army · 32

Units

Hippeus9
Centaur8
Hypaspist7
Jason4
Heracles2
Manticore2

Technologies4 researched

Pickaxe6:09
Ballistics10:29
Copper Weapons12:47
Copper Shields13:21
Buildings 8 types
Wall11
House9
Granary5
Armory3
Storehouse3
Military Academy2
Stable1
Temple1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1

[Ultima]Smokedu

Army · 40

Units

Hoplite27
Minotaur7
Heracles4
Jason2

Technologies1 researched

Medium Infantry4:42
Buildings 6 types
Wall17
House8
Granary4
Storehouse3
Military Academy2
Temple1
God powers 1 invoked
Bolt1