Advanced match analysis
Ok1nava vs TH
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 15580
- Duration
- 30:04
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
Ok1nava
Poseidon · Elo 559 +21
30:04
Match length
Defeated
TH
Kronos · Elo 634 -21
39.4% win probability
Pre-match · TH favored · Upset
win probability 60.6%
Key momentsIn match order
Ok1nava
Poseidon · Blue- EAPM
- 51.2
- Favorite unit
- Hippeus 300 fielded
- Total score
- 55,233
- Military score
- 19,570
- Economic score
- 26,490
- Kills score
- 9,173
- Units killed
- 321
- Units lost
- 183
- Buildings razed
- 23
- Largest army
- 322
- First expansion
- 7:41
Age path
HermesClassical · Research start 3:26
DionysusHeroic · Research start 7:36
ArtemisMythic · Research start 27:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Market economy11,100 total resource volume
Large army production322 military units
Highest Score
Largest Army
Most Kills
Most Resources
TH
Kronos · Red- EAPM
- 28.7
- Favorite unit
- Katapeltes 79 fielded
- Total score
- 31,464
- Military score
- 10,002
- Economic score
- 15,559
- Kills score
- 5,903
- Units killed
- 183
- Units lost
- 320
- Buildings razed
- 11
- Largest army
- 282
- First expansion
- 4:18
Age path
PrometheusClassical · Research start 2:56
RheiaHeroic · Research start 13:32
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy11,600 total resource volume
Large army production282 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Ok1navaTH
Score
Combat and army
Ok1navaTH
321
Units killed
183
183
Units lost
320
23
Buildings razed
11
322
Largest army
282
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 22,700 total volume›
Ok1nava
Bought
Sold
Total player market volume11,100
TH
Bought
Sold
Total player market volume11,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.