Replay-derived match flow, timings, and composition.

Advanced match analysis

Ok1nava vs TH

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
15580
Duration
30:04
Patch
19.17020
Played
· 10 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Ok1nava Poseidon · Elo 559 +21
30:04 Match length
Defeated
TH Kronos · Elo 634 -21
39.4% win probability Pre-match · TH favored · Upset win probability 60.6%
Key momentsIn match order
Fastest Classical
3:56* TH Prometheus · estimated
First extra TC
4:18 TH Town Center
First pressure
4:46 TH Military Barracks
Armory timing
6:45 Ok1nava Armory
Market timing
8:11 Ok1nava Market
Fastest Heroic
8:51* Ok1nava Dionysus · estimated
Fortress timing
20:38 Ok1nava Fortress
Fastest Mythic
29:09* Ok1nava Artemis · estimated

Ok1nava

Poseidon · Blue
Win 559 +21
EAPM
51.2
Favorite unit
Hippeus
300 fielded
Total score
55,233
Military score
19,570
Economic score
26,490
Kills score
9,173
Units killed
321
Units lost
183
Buildings razed
23
Largest army
322
First expansion
7:41
Age path
HermesClassical · Research start 3:26
DionysusHeroic · Research start 7:36
ArtemisMythic · Research start 27:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Market economy11,100 total resource volume
Large army production322 military units
Highest Score Largest Army Most Kills Most Resources

TH

Kronos · Red
Loss 634 -21
EAPM
28.7
Favorite unit
Katapeltes
79 fielded
Total score
31,464
Military score
10,002
Economic score
15,559
Kills score
5,903
Units killed
183
Units lost
320
Buildings razed
11
Largest army
282
First expansion
4:18
Age path
PrometheusClassical · Research start 2:56
RheiaHeroic · Research start 13:32
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy11,600 total resource volume
Large army production282 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Ok1navaTH
Score
Total score Ok1nava
55,23364%31,46436%
Military score Ok1nava
19,57066%10,00234%
Economic score Ok1nava
26,49063%15,55937%
Kills score Ok1nava
9,17361%5,90339%
Combat and army
Ok1navaTH
321 Units killed 183
183 Units lost 320
23 Buildings razed 11
322 Largest army 282

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 22,700 total volume

Ok1nava

Bought

Food400
Wood2,500

Sold

Wood8,200
Total player market volume11,100

TH

Bought

Food1,400

Sold

Food400
Wood9,800
Total player market volume11,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ok1nava

Army · 322

Units

Hippeus300
Petrobolos8
Theseus4
Atalanta3
Hippolyta3
Hydra3
Polyphemus1

Technologies15 researched

Hand Axe4:34
Pickaxe4:53
Bow Saw10:07
Medium Cavalry10:27
Plow10:36
Copper Weapons11:47
Copper Armor11:47
Copper Shields11:47
Heavy Cavalry12:10
Ballistics12:42
Shaft Mine14:00
Bronze Weapons15:14
Bronze Armor15:15
Bronze Shields15:16
Crenellations17:54
Buildings 11 types
Farm41
House27
Storehouse20
Stable17
Sentry Tower8
Town Center7
Fortress5
Temple3
Armory1
Granary1
Market1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

TH

Army · 282

Units

Katapeltes79
Murmillo59
Destroyer46
Promethean25
Arcus24
Cheiroballista21
Contarius19
Turma5
Behemoth2
Oracle2

Technologies15 researched

Medium Infantry8:01
Pickaxe8:51
Medium Archers9:17
Plow10:48
Hand Axe12:10
Bow Saw15:12
Shaft Mine15:17
Heavy Infantry16:26
Heavy Cavalry17:38
Heavy Archers18:56
Crenellations20:15
Copper Shields20:25
Copper Armor21:39
Copper Weapons23:17
Bronze Shields25:19
Buildings 11 types
Manor16
Farm13
Wall8
Counter Barracks5
Military Barracks4
Temple4
Economic Guild3
Town Center3
Market2
Palace2
Armory1
God powers 6 invoked
Deconstruction3
Traitor2
Valor1