Advanced match analysis
5517 vs Persefone1997
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 25538
- Duration
- 24:09
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
5517
Ra · Elo 981 -17
24:09
Match length
Winner
Persefone1997
Gaia · Elo 995 +17
48.0% win probability
Pre-match · Persefone1997 favored
win probability 52.0%
Key momentsIn match order
5517
Ra · Blue- EAPM
- 60.5
- Favorite unit
- Axeman 69 fielded
- Total score
- 24,736
- Military score
- 9,024
- Economic score
- 12,304
- Kills score
- 3,408
- Units killed
- 102
- Units lost
- 147
- Buildings razed
- 1
- Largest army
- 130
- First expansion
- 15:50
Age path
PtahClassical · Est. start 5:25
SobekHeroic · Est. start 9:05
HorusMythic · Est. start 16:05
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling21 wall build events
Market economy7,300 total resource volume
Large army production130 military units
Most Deaths
Persefone1997
Gaia · Red- EAPM
- 21.5
- Favorite unit
- Murmillo 47 fielded
- Total score
- 46,811
- Military score
- 18,700
- Economic score
- 24,560
- Kills score
- 3,551
- Units killed
- 148
- Units lost
- 100
- Buildings razed
- 10
- Largest army
- 157
- First expansion
- 10:25
Age path
OceanusClassical · Research start 3:02
RheiaHeroic · Research start 13:17
AtlasMythic · Research start 17:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production157 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
5517Persefone1997
Score
Combat and army
5517Persefone1997
102
Units killed
148
147
Units lost
100
1
Buildings razed
10
130
Largest army
157
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,300 total volume›
5517
Bought
Sold
Total player market volume7,300
Persefone1997
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.