Replay-derived match flow, timings, and composition.

Advanced match analysis

Pikachu Obeso + roman.aldo10 + IRONSIGHT vs naiV_ + Atif + BeAcH_PaRtY

Queue
Ranked 3v3 Supremacy
Map
Nile Shallows
Map Seed
18527
Duration
23:14
Patch
19.17020
Played
· 10 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 1411
Pikachu Obeso Odin · Elo 1372 -3
roman.aldo10 Zeus · Elo 1382 -3
IRONSIGHT Zeus · Elo 1479 -5
23:14 Match length
Victory Team Elo 1801
naiV_ Isis · Elo 1721 +5
Atif Poseidon · Elo 1915 +2
BeAcH_PaRtY Thor · Elo 1766 +4
9.6% win probability Pre-match · naiV_ + Atif + BeAcH_PaRtY favored win probability 90.4%
Key momentsIn match order
First pressure
1:26 BeAcH_PaRtY Hersir trained
Fastest Classical
3:31* Atif Hermes · estimated
Armory timing
5:22 naiV_ Armory
Market timing
5:53 BeAcH_PaRtY Market
Fastest Heroic
8:12* naiV_ Sobek · estimated
Fortress timing
8:29 naiV_ Migdol Stronghold
First extra TC
11:14 BeAcH_PaRtY Town Center
Fastest Mythic
19:55* BeAcH_PaRtY Tyr · estimated

Pikachu Obeso

Odin · Blue · Team 1
Loss 1372 -3
EAPM
117.8
Favorite unit
Jarl
52 fielded
Total score
20,955
Military score
9,626
Economic score
8,370
Kills score
2,989
Units killed
108
Units lost
191
Buildings razed
8
Largest army
214
First expansion
—
Age path
FreyjaClassical · Est. start 3:38
SkadiHeroic · Est. start 11:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Market economy2,500 total resource volume
Large army production214 military units
No post-game awards

naiV_

Isis · Red · Team 2
Win 1721 +5
EAPM
88.5
Favorite unit
Spearman
75 fielded
Total score
51,395
Military score
20,204
Economic score
27,550
Kills score
3,653
Units killed
108
Units lost
129
Buildings razed
17
Largest army
181
First expansion
11:21
Age path
BastClassical · Research start 4:09
SobekHeroic · Est. start 6:57
OsirisMythic · Est. start 20:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Market economy2,500 total resource volume
Large army production181 military units
No post-game awards

roman.aldo10

Zeus · Yellow · Team 1
Loss 1382 -3
EAPM
44.8
Favorite unit
Hoplite
128 fielded
Total score
29,457
Military score
10,651
Economic score
16,341
Kills score
2,465
Units killed
84
Units lost
248
Buildings razed
6
Largest army
159
First expansion
11:17
Age path
AthenaClassical · Research start 3:55
ApolloHeroic · Research start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling36 wall build events
Large army production159 military units
Most Deaths

Atif

Poseidon · Green · Team 2
Win 1915 +2
EAPM
76.8
Favorite unit
Hippeus
93 fielded
Total score
53,751
Military score
20,431
Economic score
28,210
Kills score
5,122
Units killed
222
Units lost
95
Buildings razed
33
Largest army
148
First expansion
13:41
Age path
HermesClassical · Research start 2:31
DionysusHeroic · Est. start 12:39
ArtemisMythic · Est. start 19:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy1,100 total resource volume
Large army production148 military units
No post-game awards

IRONSIGHT

Zeus · Cyan · Team 1
Loss 1479 -5
EAPM
75.8
Favorite unit
Prodromos
97 fielded
Total score
29,901
Military score
7,761
Economic score
18,259
Kills score
3,956
Units killed
149
Units lost
154
Buildings razed
4
Largest army
223
First expansion
13:42
Age path
HermesClassical · Est. start 3:09
DionysusHeroic · Est. start 10:56
HeraMythic · Est. start 19:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
Large army production223 military units
No post-game awards

BeAcH_PaRtY

Thor · Pink · Team 2
Win 1766 +4
EAPM
71.4
Favorite unit
Throwing Axeman
74 fielded
Total score
75,307
Military score
31,102
Economic score
36,676
Kills score
7,529
Units killed
257
Units lost
165
Buildings razed
39
Largest army
227
First expansion
11:14
Age path
ForsetiClassical · Est. start 3:45
BragiHeroic · Est. start 14:05
TyrMythic · Est. start 17:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling53 wall build events
Market economy2,800 total resource volume
Large army production227 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Pikachu ObesonaiV_roman.aldo10AtifIRONSIGHTBeAcH_PaRtY
Score composition MilitaryEconomyKills score
Pikachu Obeso 20,955
9,626
naiV_ 51,395
20,20427,550
roman.aldo10 29,457
10,65116,341
Atif 53,751
20,43128,210
IRONSIGHT 29,901
18,259
BeAcH_PaRtY 75,307
31,10236,676
Units killed vs lost KilledLost
Pikachu Obeso 108 / 191
108191
naiV_ 108 / 129
108129
roman.aldo10 84 / 248
84248
Atif 222 / 95
22295
IRONSIGHT 149 / 154
149154
BeAcH_PaRtY 257 / 165
257165

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,900 total volume

Pikachu Obeso

Bought

Food1,500
Wood1,000

Sold

No sells

Total player market volume2,500

naiV_

Bought

No buys

Sold

Wood2,500
Total player market volume2,500

roman.aldo10

Bought

No buys

Sold

No sells

Total player market volume0

Atif

Bought

Wood100

Sold

Wood1,000
Total player market volume1,100

IRONSIGHT

Bought

No buys

Sold

No sells

Total player market volume0

BeAcH_PaRtY

Bought

Food700
Wood1,900

Sold

Wood200
Total player market volume2,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pikachu Obeso

Army · 214

Units

Jarl52
Throwing Axeman47
Hirdman29
Hersir27
Raiding Cavalry18
Huskarl14
Frost Giant12
Godi6
Portable Ram6
Valkyrie3

Technologies13 researched

Husbandry5:08
Medium Cavalry6:21
Copper Weapons10:24
Copper Armor10:24
Copper Shields10:24
Bronze Weapons11:31
Bronze Armor11:31
Bronze Shields13:22
Pickaxe13:40
Hand Axe13:40
Medium Infantry14:04
Bow Saw20:13
Plow20:13
Buildings 10 types
House26
Wall17
Longhouse7
Ox Cart Building7
Farm5
Great Hall4
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

naiV_

Army · 181

Units

Spearman75
Chariot Archer62
Camel Rider34
Sphinx5
Siege Tower4
War Elephant1

Technologies18 researched · 2 pre-queued

Pickaxe2:57
Crenellations8:11
Copper Weapons9:55
Hand Axe10:06
Shaft Mine13:17
Husbandry13:33
Heavy Camel Riders15:18
Copper Shields15:46
Bronze Weapons17:55
Medium SpearmenPre-queued · 18:45
Heavy SpearmenPre-queued · 19:11
Plow19:18
Ballistics19:20
Bronze Shields19:20
Heavy Chariot Archers19:39
Bow Saw20:00
Copper Armor21:03
Bronze Armor21:32
Champion Spearmen22:15
Iron Shields22:15
Buildings 18 types
Farm30
Wall27
House18
Granary9
Barracks7
Obelisk7
Mining Camp6
Lumber Camp4
Migdol Stronghold4
Town Center4
Market3
Siege Works2
Temple2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 6 invoked
Locust Swarm3
Eclipse1
Prosperity1
Son Of Osiris1

roman.aldo10

Army · 159

Units

Hoplite128
Hypaspist12
Toxotes7
Peltast4
Jason3
Heracles2
Manticore1
Odysseus1
Petrobolos1

Technologies11 researched

Copper Shields7:55
Medium Infantry8:29
Copper Armor9:11
Copper Weapons16:27
Heavy Infantry17:25
Plow17:34
Pickaxe17:38
Medium Archers19:19
Bronze Weapons19:21
Bronze Armor19:21
Bronze Shields19:21
Buildings 12 types
Wall36
Farm30
House21
Military Academy8
Granary6
Storehouse6
Archery Range2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1

Atif

Army · 148

Units

Hippeus93
Prodromos26
Centaur11
Chimera6
Theseus4
Atalanta3
Hydra3
Hippolyta2

Technologies14 researched · 4 pre-queued

Medium CavalryPre-queued · 7:45
Pickaxe8:03
Hand Axe9:11
Heavy CavalryPre-queued · 13:13
Shaft Mine14:21
Bow Saw15:36
Copper Weapons15:43
Copper Armor15:43
Bronze Weapons16:17
Bronze Armor17:00
Copper Shields17:00
Plow17:37
Husbandry17:38
Champion CavalryPre-queued · 19:47
Bronze Shields19:52
Iron WeaponsPre-queued · 19:52
Iron Armor21:04
Iron Shields22:44
Buildings 11 types
Farm30
House21
Storehouse14
Granary8
Stable8
Temple4
Town Center3
Fortress2
Wall2
Armory1
Market1
God powers 5 invoked
Cease Fire2
Bronze1
Earthquake1
Lure1

IRONSIGHT

Army · 223

Units

Prodromos97
Hippeus92
Centaur19
Petrobolos6
Jason4
Heracles3
Odysseus2

Technologies9 researched · 2 pre-queued

Pickaxe9:53
Medium CavalryPre-queued · 12:41
Copper Armor13:13
Shaft Mine15:28
Copper Weapons16:56
Heavy Cavalry16:57
Hand AxePre-queued · 17:30
Plow19:21
Copper Shields20:37
Bronze Armor20:37
Bronze Weapons20:38
Buildings 10 types
Farm34
House34
Wall21
Granary10
Storehouse9
Stable5
Temple2
Armory1
Fortress1
Town Center1
God powers 4 invoked
Bolt1
Bronze1
Cease Fire1
Lightning Storm1

BeAcH_PaRtY

Army · 227

Units

Throwing Axeman74
Jarl69
Berserk46
Hirdman14
Hersir9
Battle Boar6
Portable Ram5
Godi2
Huskarl2

Technologies18 researched · 5 pre-queued

Hand Axe6:08
Pickaxe6:09
Husbandry6:41
Medium Infantry8:02
Copper Weapons8:53
Copper Armor8:55
Copper Shields9:47
Bow SawPre-queued · 15:22
Plow15:23
Shaft MinePre-queued · 15:24
Heavy InfantryPre-queued · 15:51
Bronze Shields15:51
Ballistics15:52
Medium Cavalry16:29
Bronze Weapons17:23
Bronze Armor17:23
Iron Shields17:23
Heavy Cavalry17:52
Champion InfantryPre-queued · 18:16
Champion CavalryPre-queued · 18:17
Iron Weapons20:14
Iron Armor20:14
Meteoric Iron Armor21:36
Buildings 11 types
Wall53
Farm36
House20
Longhouse13
Great Hall11
Ox Cart Building9
Town Center5
Market4
Hill Fort3
Temple2
Dwarven Armory1
God powers 6 invoked
Flaming Weapons2
Healing Spring2
Dwarven Mine1
Fimbulwinter1