Advanced match analysis
Pikachu Obeso + roman.aldo10 + IRONSIGHT vs naiV_ + Atif + BeAcH_PaRtY
- Queue
- Ranked 3v3 Supremacy
- Map
- Nile Shallows
- Map Seed
- 18527
- Duration
- 23:14
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeat
Team Elo 1411
Pikachu Obeso
Odin · Elo 1372 -3
roman.aldo10
Zeus · Elo 1382 -3
IRONSIGHT
Zeus · Elo 1479 -5
23:14
Match length
Victory
Team Elo 1801
naiV_
Isis · Elo 1721 +5
Atif
Poseidon · Elo 1915 +2
BeAcH_PaRtY
Thor · Elo 1766 +4
9.6% win probability
Pre-match · naiV_ + Atif + BeAcH_PaRtY favored
win probability 90.4%
Key momentsIn match order
Pikachu Obeso
Odin · Blue · Team 1- EAPM
- 117.8
- Favorite unit
- Jarl 52 fielded
- Total score
- 20,955
- Military score
- 9,626
- Economic score
- 8,370
- Kills score
- 2,989
- Units killed
- 108
- Units lost
- 191
- Buildings razed
- 8
- Largest army
- 214
- First expansion
- —
Age path
FreyjaClassical · Est. start 3:38
SkadiHeroic · Est. start 11:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Market economy2,500 total resource volume
Large army production214 military units
No post-game awards
naiV_
Isis · Red · Team 2- EAPM
- 88.5
- Favorite unit
- Spearman 75 fielded
- Total score
- 51,395
- Military score
- 20,204
- Economic score
- 27,550
- Kills score
- 3,653
- Units killed
- 108
- Units lost
- 129
- Buildings razed
- 17
- Largest army
- 181
- First expansion
- 11:21
Age path
BastClassical · Research start 4:09
SobekHeroic · Est. start 6:57
OsirisMythic · Est. start 20:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Market economy2,500 total resource volume
Large army production181 military units
No post-game awards
roman.aldo10
Zeus · Yellow · Team 1- EAPM
- 44.8
- Favorite unit
- Hoplite 128 fielded
- Total score
- 29,457
- Military score
- 10,651
- Economic score
- 16,341
- Kills score
- 2,465
- Units killed
- 84
- Units lost
- 248
- Buildings razed
- 6
- Largest army
- 159
- First expansion
- 11:17
Age path
AthenaClassical · Research start 3:55
ApolloHeroic · Research start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling36 wall build events
Large army production159 military units
Most Deaths
Atif
Poseidon · Green · Team 2- EAPM
- 76.8
- Favorite unit
- Hippeus 93 fielded
- Total score
- 53,751
- Military score
- 20,431
- Economic score
- 28,210
- Kills score
- 5,122
- Units killed
- 222
- Units lost
- 95
- Buildings razed
- 33
- Largest army
- 148
- First expansion
- 13:41
Age path
HermesClassical · Research start 2:31
DionysusHeroic · Est. start 12:39
ArtemisMythic · Est. start 19:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy1,100 total resource volume
Large army production148 military units
No post-game awards
IRONSIGHT
Zeus · Cyan · Team 1- EAPM
- 75.8
- Favorite unit
- Prodromos 97 fielded
- Total score
- 29,901
- Military score
- 7,761
- Economic score
- 18,259
- Kills score
- 3,956
- Units killed
- 149
- Units lost
- 154
- Buildings razed
- 4
- Largest army
- 223
- First expansion
- 13:42
Age path
HermesClassical · Est. start 3:09
DionysusHeroic · Est. start 10:56
HeraMythic · Est. start 19:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
Large army production223 military units
No post-game awards
BeAcH_PaRtY
Thor · Pink · Team 2- EAPM
- 71.4
- Favorite unit
- Throwing Axeman 74 fielded
- Total score
- 75,307
- Military score
- 31,102
- Economic score
- 36,676
- Kills score
- 7,529
- Units killed
- 257
- Units lost
- 165
- Buildings razed
- 39
- Largest army
- 227
- First expansion
- 11:14
Age path
ForsetiClassical · Est. start 3:45
BragiHeroic · Est. start 14:05
TyrMythic · Est. start 17:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling53 wall build events
Market economy2,800 total resource volume
Large army production227 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Pikachu ObesonaiV_roman.aldo10AtifIRONSIGHTBeAcH_PaRtY
Score composition
MilitaryEconomyKills score
Pikachu Obeso
20,955
naiV_
51,395
roman.aldo10
29,457
Atif
53,751
IRONSIGHT
29,901
BeAcH_PaRtY
75,307
Units killed vs lost
KilledLost
Pikachu Obeso
108 / 191
naiV_
108 / 129
roman.aldo10
84 / 248
Atif
222 / 95
IRONSIGHT
149 / 154
BeAcH_PaRtY
257 / 165
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,900 total volume›
Pikachu Obeso
Bought
Sold
No sells
Total player market volume2,500
naiV_
Bought
No buys
Sold
Total player market volume2,500
roman.aldo10
Bought
No buys
Sold
No sells
Total player market volume0
Atif
Bought
Sold
Total player market volume1,100
IRONSIGHT
Bought
No buys
Sold
No sells
Total player market volume0
BeAcH_PaRtY
Bought
Sold
Total player market volume2,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.