Advanced match analysis
Ash vs Vega
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 20065
- Duration
- 20:56
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
Ash
Poseidon · Elo 1836 -16
20:56
Match length
Winner
Vega
Tsukuyomi · Elo 1866 +16
45.7% win probability
Pre-match · Vega favored
win probability 54.3%
Key momentsIn match order
Ash
Poseidon · Blue- EAPM
- 107.7
- Favorite unit
- Prodromos 57 fielded
- Total score
- 22,240
- Military score
- 7,654
- Economic score
- 13,088
- Kills score
- 1,498
- Units killed
- 58
- Units lost
- 86
- Buildings razed
- 0
- Largest army
- 119
- First expansion
- 18:16
Age path
HermesClassical · Est. start 2:57
AphroditeHeroic · Est. start 8:40
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
Large army production119 military units
Largest Army
Most Deaths
Most Resources
Vega
Tsukuyomi · Red- EAPM
- 66.6
- Favorite unit
- Yumi Horse Archer 68 fielded
- Total score
- 28,484
- Military score
- 13,476
- Economic score
- 12,759
- Kills score
- 2,249
- Units killed
- 88
- Units lost
- 58
- Buildings razed
- 0
- Largest army
- 140
- First expansion
- —
Age path
Inari OkamiClassical · Research start 2:49
FujinHeroic · Est. start 9:30
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
Large army production140 military units
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AshVega
Score
Combat and army
AshVega
58
Units killed
88
86
Units lost
58
0
Buildings razed
0
119
Largest army
140
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.