Replay-derived match flow, timings, and composition.

Advanced match analysis

advcaetanoed vs julio

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
25081
Duration
20:00
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Winner
advcaetanoed Ra · Elo 836 +13
20:00 Match length
Defeated
julio Zeus · Elo 752 -13
61.9% win probability Pre-match · advcaetanoed favored win probability 38.1%
Key momentsIn match order
First pressure
3:44 julio Stable
Fastest Classical
3:46* julio Athena · estimated
First extra TC
5:50 advcaetanoed Town Center
Armory timing
6:52 advcaetanoed Armory
Market timing
10:13 julio Market
Fastest Heroic
11:28* advcaetanoed Sobek · estimated
Fortress timing
13:28 advcaetanoed Migdol Stronghold

advcaetanoed

Ra · Blue
Win 836 +13
EAPM
20.0
Favorite unit
Axeman
31 fielded
Total score
36,987
Military score
17,003
Economic score
17,169
Kills score
2,827
Units killed
78
Units lost
70
Buildings razed
7
Largest army
111
First expansion
5:50
Age path
PtahClassical · Est. start 3:54
SobekHeroic · Est. start 10:13
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production111 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

julio

Zeus · Green
Loss 752 -13
EAPM
20.8
Favorite unit
Toxotes
57 fielded
Total score
25,077
Military score
6,299
Economic score
17,033
Kills score
1,745
Units killed
70
Units lost
77
Buildings razed
4
Largest army
151
First expansion
7:10
Age path
AthenaClassical · Est. start 2:46
DionysusHeroic · Research start 11:08
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
Large army production151 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

advcaetanoedjulio
Score
Total score advcaetanoed
36,98760%25,07740%
Military score advcaetanoed
17,00373%6,29927%
Economic score advcaetanoed
17,16950%17,03350%
Kills score advcaetanoed
2,82762%1,74538%
Combat and army
advcaetanoedjulio
78 Units killed 70
70 Units lost 77
7 Buildings razed 4
111 Largest army 151

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

advcaetanoed

Bought

No buys

Sold

No sells

Total player market volume0

julio

Bought

Food800
Wood300

Sold

Wood100
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

advcaetanoed

Army · 111

Units

Axeman31
Slinger30
Spearman27
Siege Tower20
Petsuchos3

Technologies7 researched · 5 pre-queued

Pickaxe4:30
Husbandry7:42
Medium Spearmen11:39
Medium Axemen11:40
Medium Slingers11:40
Shaft MinePre-queued · 12:10
Heavy Axemen12:49
Heavy Spearmen15:29
BallisticsPre-queued · 15:59
Copper ShieldsPre-queued · 16:00
Copper ArmorPre-queued · 16:00
Copper WeaponsPre-queued · 16:01
Buildings 17 types
Farm24
House16
Granary7
Barracks4
Mining Camp4
Sentry Tower4
Siege Works4
Town Center4
Market2
Migdol Stronghold2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Locust Swarm1

julio

Army · 151

Units

Toxotes57
Hippeus28
Hoplite21
Peltast20
Hypaspist6
Petrobolos6
Prodromos6
Minotaur4
Heracles1
Hydra1
Jason1

Technologies6 researched

Medium Archers11:21
Medium Cavalry11:49
Medium Infantry12:05
Heavy Archers13:49
Heavy Cavalry13:50
Heavy Infantry15:58
Buildings 12 types
Farm21
House17
Storehouse7
Military Academy6
Stable6
Archery Range4
Granary4
Wall4
Fortress2
Town Center2
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1