Advanced match analysis
advcaetanoed vs julio
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 25081
- Duration
- 20:00
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
advcaetanoed
Ra · Elo 836 +13
20:00
Match length
Defeated
julio
Zeus · Elo 752 -13
61.9% win probability
Pre-match · advcaetanoed favored
win probability 38.1%
Key momentsIn match order
advcaetanoed
Ra · Blue- EAPM
- 20.0
- Favorite unit
- Axeman 31 fielded
- Total score
- 36,987
- Military score
- 17,003
- Economic score
- 17,169
- Kills score
- 2,827
- Units killed
- 78
- Units lost
- 70
- Buildings razed
- 7
- Largest army
- 111
- First expansion
- 5:50
Age path
PtahClassical · Est. start 3:54
SobekHeroic · Est. start 10:13
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production111 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
julio
Zeus · Green- EAPM
- 20.8
- Favorite unit
- Toxotes 57 fielded
- Total score
- 25,077
- Military score
- 6,299
- Economic score
- 17,033
- Kills score
- 1,745
- Units killed
- 70
- Units lost
- 77
- Buildings razed
- 4
- Largest army
- 151
- First expansion
- 7:10
Age path
AthenaClassical · Est. start 2:46
DionysusHeroic · Research start 11:08
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
Large army production151 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
advcaetanoedjulio
Score
Combat and army
advcaetanoedjulio
78
Units killed
70
70
Units lost
77
7
Buildings razed
4
111
Largest army
151
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
advcaetanoed
Bought
No buys
Sold
No sells
Total player market volume0
julio
Bought
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.