Advanced match analysis
Statix + Jasta vs ryancrowley715 + locking
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 28514
- Duration
- 19:38
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeat
Team Elo 1126
Statix
Zeus · Elo 1157 -19
Jasta
Amaterasu · Elo 1094 -16
19:38
Match length
Victory
Team Elo 1131
ryancrowley715
Poseidon · Elo 1071 +21
locking
Poseidon · Elo 1191 +14
49.3% win probability
Pre-match · ryancrowley715 + locking favored
win probability 50.7%
Key momentsIn match order
Statix
Zeus · Blue · Team 1- EAPM
- 42.3
- Favorite unit
- Hippeus 19 fielded
- Total score
- 15,920
- Military score
- 2,144
- Economic score
- 12,782
- Kills score
- 994
- Units killed
- 38
- Units lost
- 89
- Buildings razed
- 0
- Largest army
- 32
- First expansion
- 11:18
Age path
HermesClassical · Est. start 2:53
ApolloHeroic · Research start 16:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Most Deaths
ryancrowley715
Poseidon · Red · Team 2- EAPM
- 62.0
- Favorite unit
- Hippeus 15 fielded
- Total score
- 25,572
- Military score
- 10,880
- Economic score
- 13,862
- Kills score
- 830
- Units killed
- 39
- Units lost
- 26
- Buildings razed
- 10
- Largest army
- 49
- First expansion
- 11:20
Age path
HermesClassical · Research start 3:15
DionysusHeroic · Research start 10:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy600 total resource volume
Most Improvements
Jasta
Amaterasu · Yellow · Team 1- EAPM
- 25.1
- Favorite unit
- Yumi Archer 25 fielded
- Total score
- 23,341
- Military score
- 9,253
- Economic score
- 13,172
- Kills score
- 916
- Units killed
- 30
- Units lost
- 44
- Buildings razed
- 1
- Largest army
- 81
- First expansion
- 11:42
Age path
MinakatatomiClassical · Research start 3:26
RaijinHeroic · Research start 17:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production81 military units
No post-game awards
locking
Poseidon · Purple · Team 2- EAPM
- 51.6
- Favorite unit
- Hoplite 56 fielded
- Total score
- 29,176
- Military score
- 12,772
- Economic score
- 13,997
- Kills score
- 2,407
- Units killed
- 96
- Units lost
- 53
- Buildings razed
- 7
- Largest army
- 103
- First expansion
- 6:55
Age path
AresClassical · Research start 3:02
AphroditeHeroic · Research start 13:06
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production103 military units
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Statixryancrowley715Jastalocking
Score composition
MilitaryEconomyKills score
Statix
15,920
ryancrowley715
25,572
Jasta
23,341
locking
29,176
Units killed vs lost
KilledLost
Statix
38 / 89
ryancrowley715
39 / 26
Jasta
30 / 44
locking
96 / 53
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Statix
Bought
No buys
Sold
No sells
Total player market volume0
ryancrowley715
Bought
No buys
Sold
Total player market volume600
Jasta
Bought
No buys
Sold
No sells
Total player market volume0
locking
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.