Replay-derived match flow, timings, and composition.

Advanced match analysis

Statix + Jasta vs ryancrowley715 + locking

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
28514
Duration
19:38
Patch
19.17020
Played
· 11 hours ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 1126
Statix Zeus · Elo 1157 -19
Jasta Amaterasu · Elo 1094 -16
19:38 Match length
Victory Team Elo 1131
ryancrowley715 Poseidon · Elo 1071 +21
locking Poseidon · Elo 1191 +14
49.3% win probability Pre-match · ryancrowley715 + locking favored win probability 50.7%
Key momentsIn match order
Fastest Classical
3:53* Statix Hermes · estimated
First pressure
4:15 locking Military Academy
First extra TC
6:55 locking Town Center
Armory timing
7:58 ryancrowley715 Armory
Market timing
10:11 locking Market
Fastest Heroic
12:13* ryancrowley715 Dionysus · estimated
Fortress timing
14:35 locking Fortress

Statix

Zeus · Blue · Team 1
Loss 1157 -19
EAPM
42.3
Favorite unit
Hippeus
19 fielded
Total score
15,920
Military score
2,144
Economic score
12,782
Kills score
994
Units killed
38
Units lost
89
Buildings razed
0
Largest army
32
First expansion
11:18
Age path
HermesClassical · Est. start 2:53
ApolloHeroic · Research start 16:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Most Deaths

ryancrowley715

Poseidon · Red · Team 2
Win 1071 +21
EAPM
62.0
Favorite unit
Hippeus
15 fielded
Total score
25,572
Military score
10,880
Economic score
13,862
Kills score
830
Units killed
39
Units lost
26
Buildings razed
10
Largest army
49
First expansion
11:20
Age path
HermesClassical · Research start 3:15
DionysusHeroic · Research start 10:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy600 total resource volume
Most Improvements

Jasta

Amaterasu · Yellow · Team 1
Loss 1094 -16
EAPM
25.1
Favorite unit
Yumi Archer
25 fielded
Total score
23,341
Military score
9,253
Economic score
13,172
Kills score
916
Units killed
30
Units lost
44
Buildings razed
1
Largest army
81
First expansion
11:42
Age path
MinakatatomiClassical · Research start 3:26
RaijinHeroic · Research start 17:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production81 military units
No post-game awards

locking

Poseidon · Purple · Team 2
Win 1191 +14
EAPM
51.6
Favorite unit
Hoplite
56 fielded
Total score
29,176
Military score
12,772
Economic score
13,997
Kills score
2,407
Units killed
96
Units lost
53
Buildings razed
7
Largest army
103
First expansion
6:55
Age path
AresClassical · Research start 3:02
AphroditeHeroic · Research start 13:06
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production103 military units
Highest Score Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Statixryancrowley715Jastalocking
Score composition MilitaryEconomyKills score
Statix 15,920
12,782
ryancrowley715 25,572
10,88013,862
Jasta 23,341
9,25313,172
locking 29,176
12,77213,997
Units killed vs lost KilledLost
Statix 38 / 89
3889
ryancrowley715 39 / 26
3926
Jasta 30 / 44
3044
locking 96 / 53
9653

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Statix

Bought

No buys

Sold

No sells

Total player market volume0

ryancrowley715

Bought

No buys

Sold

Wood600
Total player market volume600

Jasta

Bought

No buys

Sold

No sells

Total player market volume0

locking

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Statix

Army · 32

Units

Hippeus19
Centaur11
Heracles1
Jason1

Technologies3 researched

Medium Cavalry7:33
Hand Axe13:31
Pickaxe13:32
Buildings 10 types
Wall13
Farm12
House11
Storehouse9
Granary5
Military Academy3
Stable3
Market2
Temple1
Town Center1
God powers 3 invoked
Bolt2
Cease Fire1

ryancrowley715

Army · 49

Units

Hippeus15
Peltast12
Toxotes12
Prodromos3
Atalanta2
Petrobolos2
Theseus2
Hippolyta1

Technologies14 researched

Husbandry0:24
Pickaxe6:50
Hand Axe6:53
Medium Cavalry8:03
Copper Shields10:18
Copper Weapons11:55
Copper Armor11:56
Heavy Cavalry12:36
Plow13:31
Medium Archers15:59
Bronze Weapons16:19
Bronze Armor16:19
Heavy Archers18:35
Shaft Mine18:47
Buildings 12 types
Farm13
House13
Archery Range6
Storehouse5
Town Center3
Granary2
Stable2
Armory1
Fortress1
Market1
Military Academy1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Jasta

Army · 81

Units

Yumi Archer25
Yari Spearman20
Samurai15
Bushi8
Naginata Rider5
Yumi Horse Archer5
Wanyudo3

Technologies6 researched

Hand Axe5:54
Husbandry11:49
Ballistics11:55
Copper Weapons11:56
Plow13:26
Copper Armor18:18
Buildings 11 types
House17
Wall5
Guardhouse4
Mining Camp Japanese3
Watermill3
Dojo2
Shrine Japanese2
Stable Japanese2
Armory1
Temple1
Town Center1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

locking

Army · 103

Units

Hoplite56
Prodromos17
Hippeus12
Hypaspist8
Theseus3
Atalanta2
Petrobolos2
Toxotes2
Hippolyta1

Technologies11 researched

Medium Infantry9:05
Husbandry12:05
Plow12:06
Copper Shields12:47
Heavy Infantry14:40
Bronze Shields14:41
Copper Weapons14:42
Medium Cavalry15:54
Heavy Cavalry16:26
Copper Armor17:11
Bronze Weapons17:11
Buildings 13 types
Farm25
House19
Wall15
Storehouse7
Stable5
Granary4
Military Academy4
Archery Range3
Armory2
Town Center2
Fortress1
Market1
Temple1
God powers 3 invoked
Curse1
Lure1
Pestilence1