Replay-derived match flow, timings, and composition.

Advanced match analysis

SIlverChrome vs バウニック

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
26432
Duration
14:06
Patch
19.17020
Played
· 20 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
SIlverChrome Thor · Elo 1561 +21
14:06 Match length
Defeated
バウニック Freyr · Elo 1621 -21
41.5% win probability Pre-match · バウニック favored · Upset win probability 58.5%
Key momentsIn match order
Armory timing
0:08 SIlverChrome Dwarven Armory
First pressure
3:39 バウニック Hersir trained
Fastest Classical
4:22* バウニック Ullr · estimated
First extra TC
7:29 バウニック Town Center
Market timing
9:47 バウニック Market
Fastest Heroic
11:43* SIlverChrome Skadi · estimated
Fortress timing
12:27 SIlverChrome Hill Fort

SIlverChrome

Thor · Blue
Win 1561 +21
EAPM
48.3
Favorite unit
Raiding Cavalry
34 fielded
Total score
19,273
Military score
10,996
Economic score
7,424
Kills score
896
Units killed
34
Units lost
25
Buildings razed
7
Largest army
74
First expansion
—
Age path
FreyjaClassical · Research start 3:39
SkadiHeroic · Est. start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

バウニック

Freyr · Red
Loss 1621 -21
EAPM
72.3
Favorite unit
Throwing Axeman
18 fielded
Total score
14,811
Military score
6,871
Economic score
7,280
Kills score
660
Units killed
25
Units lost
34
Buildings razed
0
Largest army
52
First expansion
7:29
Age path
UllrClassical · Research start 3:22
AegirHeroic · Est. start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling19 wall build events
Market economy1,000 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SIlverChromeバウニック
Score
Total score SIlverChrome
19,27357%14,81143%
Military score SIlverChrome
10,99662%6,87138%
Economic score SIlverChrome
7,42450%7,28050%
Kills score SIlverChrome
89658%66042%
Combat and army
SIlverChromeバウニック
34 Units killed 25
25 Units lost 34
7 Buildings razed 0
74 Largest army 52

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

SIlverChrome

Bought

No buys

Sold

No sells

Total player market volume0

バウニック

Bought

Food400

Sold

Wood600
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIlverChrome

Army · 74

Units

Raiding Cavalry34
Throwing Axeman29
Hersir5
Portable Ram3
Valkyrie3

Technologies12 researched · 1 pre-queued

Copper Armor0:55
Copper Weapons2:06
Copper Shields5:13
Husbandry6:31
Medium Cavalry7:42
Pickaxe8:50
Bronze Weapons9:44
Medium Infantry11:00
Hand Axe11:26
Shaft Mine12:13
Heavy CavalryPre-queued · 12:32
Heavy Infantry13:43
Bronze Armor13:54
Buildings 8 types
House14
Wall11
Great Hall4
Longhouse4
Ox Cart Building2
Dwarven Armory1
Hill Fort1
Temple1
God powers 2 invoked
Forest Fire1
Frost1

バウニック

Army · 52

Units

Throwing Axeman18
Berserk11
Hersir11
Hirdman11
Huskarl1

Technologies5 researched · 2 pre-queued

Pickaxe0:05
Hand AxePre-queued · 1:33
Husbandry3:48
Medium Infantry5:24
CrenellationsPre-queued · 7:33
Copper Armor11:23
Copper Weapons11:23
Buildings 9 types
Wall19
House15
Longhouse4
Great Hall2
Ox Cart Building2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1