Advanced match analysis
SIlverChrome vs バウニック
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 26432
- Duration
- 14:06
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
SIlverChrome
Thor · Elo 1561 +21
14:06
Match length
Defeated
バウニック
Freyr · Elo 1621 -21
41.5% win probability
Pre-match · バウニック favored · Upset
win probability 58.5%
Key momentsIn match order
SIlverChrome
Thor · Blue- EAPM
- 48.3
- Favorite unit
- Raiding Cavalry 34 fielded
- Total score
- 19,273
- Military score
- 10,996
- Economic score
- 7,424
- Kills score
- 896
- Units killed
- 34
- Units lost
- 25
- Buildings razed
- 7
- Largest army
- 74
- First expansion
- —
Age path
FreyjaClassical · Research start 3:39
SkadiHeroic · Est. start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
バウニック
Freyr · Red- EAPM
- 72.3
- Favorite unit
- Throwing Axeman 18 fielded
- Total score
- 14,811
- Military score
- 6,871
- Economic score
- 7,280
- Kills score
- 660
- Units killed
- 25
- Units lost
- 34
- Buildings razed
- 0
- Largest army
- 52
- First expansion
- 7:29
Age path
UllrClassical · Research start 3:22
AegirHeroic · Est. start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling19 wall build events
Market economy1,000 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SIlverChromeバウニック
Score
Combat and army
SIlverChromeバウニック
34
Units killed
25
25
Units lost
34
7
Buildings razed
0
74
Largest army
52
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
SIlverChrome
Bought
No buys
Sold
No sells
Total player market volume0
バウニック
Bought
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.