Replay-derived match flow, timings, and composition.

Advanced match analysis

Achille vs Gohan Calvo

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
5641
Duration
31:40
Patch
19.17020
Played
· 20 hours ago
Tundra map preview
MapTundra
Winner
Achille Oranos · Elo 1122 +18
31:40 Match length
Defeated
Gohan Calvo Gaia · Elo 1119 -18
50.4% win probability Pre-match · Achille favored win probability 49.6%
Key momentsIn match order
Fastest Classical
3:49* Achille Oceanus · estimated
First pressure
4:27 Gohan Calvo Military Barracks
First extra TC
5:33 Achille Town Center
Armory timing
8:38 Gohan Calvo Armory
Market timing
9:14 Achille Market
Fastest Heroic
11:23* Gohan Calvo Theia · estimated
Fortress timing
13:04 Gohan Calvo Palace
Fastest Mythic
20:48* Achille Helios · estimated

Achille

Oranos · Blue
Win 1122 +18
EAPM
47.3
Favorite unit
Fanatic
90 fielded
Total score
71,106
Military score
34,125
Economic score
26,092
Kills score
10,914
Units killed
253
Units lost
226
Buildings razed
92
Largest army
369
First expansion
5:33
Age path
OceanusClassical · Research start 2:49
TheiaHeroic · Research start 11:40
HeliosMythic · Research start 18:48
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy8,100 total resource volume
Large army production369 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Gohan Calvo

Gaia · Mint
Loss 1119 -18
EAPM
49.0
Favorite unit
Arcus
47 fielded
Total score
23,671
Military score
5,155
Economic score
10,557
Kills score
7,959
Units killed
230
Units lost
249
Buildings razed
3
Largest army
199
First expansion
8:12
Age path
OceanusClassical · Est. start 2:58
TheiaHeroic · Est. start 10:08
AtlasMythic · Est. start 20:57
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Market economy6,200 total resource volume
Large army production199 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AchilleGohan Calvo
Score
Total score Achille
71,10675%23,67125%
Military score Achille
34,12587%5,155
Economic score Achille
26,09271%10,55729%
Kills score Achille
10,91458%7,95942%
Combat and army
AchilleGohan Calvo
253 Units killed 230
226 Units lost 249
92 Buildings razed 3
369 Largest army 199

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,300 total volume

Achille

Bought

Food2,000
Wood100

Sold

Food1,100
Wood4,900
Total player market volume8,100

Gohan Calvo

Bought

Food1,900

Sold

Wood4,300
Total player market volume6,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Achille

Army · 369

Units

Fanatic90
Dryad86
Turma80
Destroyer58
Cheiroballista23
Katapeltes12
Fire Siphon6
Oracle5
Caladria4
Stymphalian Bird3
Centimanus2

Technologies20 researched

Pickaxe4:00
Hand Axe5:46
Husbandry8:30
Copper Armor11:05
Copper Shields11:06
Plow12:13
Copper Weapons12:29
Crenellations12:49
Bow Saw13:34
Bronze Armor13:37
Bronze Shields13:37
Shaft Mine15:36
Medium Infantry16:34
Medium Archers17:07
Heavy Infantry17:33
Heavy Archers19:36
Champion Infantry23:20
Bronze Weapons26:40
Ballistics26:40
Champion Archers26:58
Buildings 9 types
Farm21
Manor8
Palace4
Town Center4
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
God powers 9 invoked
Carnivora3
Shockwave3
Hesperides Tree2
Vortex1

Gohan Calvo

Army · 199

Units

Arcus47
Murmillo46
Contarius41
Destroyer26
Dryad18
Fanatic9
Cheiroballista6
Oracle4
Caladria1
Fire Siphon1

Technologies11 researched · 6 pre-queued

Husbandry4:05
Hand Axe4:07
Pickaxe4:07
Shaft Mine8:45
Medium Infantry10:06
Bow Saw10:12
Heavy Cavalry10:55
Heavy Infantry13:11
Plow13:28
Medium Archers13:58
Heavy ArchersPre-queued · 15:25
Copper WeaponsPre-queued · 24:15
Copper ArmorPre-queued · 24:15
Copper ShieldsPre-queued · 24:16
Bronze Shields26:55
Bronze ArmorPre-queued · 26:56
Bronze WeaponsPre-queued · 26:57
Buildings 12 types
Farm22
Wall16
Manor15
Military Barracks14
Market7
Palace6
Counter Barracks5
Economic Guild3
Town Center3
Armory2
Sentry Tower2
Temple2
God powers 7 invoked
Gaia Forest3
Hesperides Tree2
Carnivora1
Implode1