Replay-derived match flow, timings, and composition.

Advanced match analysis

fophoofd666 vs adcase2

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
17076
Duration
31:02
Patch
19.17020
Played
· 20 hours ago
Mirage map preview
MapMirage
Defeated
fophoofd666 Isis · Elo 971 -21
31:02 Match length
Winner
adcase2 Demeter · Elo 898 +21
60.4% win probability Pre-match · fophoofd666 favored · Upset win probability 39.6%
Key momentsIn match order
Fastest Classical
4:24* fophoofd666 Anubis · estimated
First pressure
5:50 fophoofd666 Barracks
Armory timing
7:43 fophoofd666 Armory
First extra TC
9:16 fophoofd666 Town Center
Fastest Heroic
12:01* adcase2 Aphrodite · estimated
Fortress timing
14:36 fophoofd666 Migdol Stronghold
Market timing
20:25 adcase2 Market
Fastest Mythic
23:05* adcase2 Hera · estimated

fophoofd666

Isis · Blue
Loss 971 -21
EAPM
50.3
Favorite unit
Spearman
79 fielded
Total score
30,912
Military score
13,657
Economic score
13,412
Kills score
3,843
Units killed
155
Units lost
339
Buildings razed
4
Largest army
217
First expansion
9:16
Age path
AnubisClassical · Est. start 3:24
NephthysHeroic · Est. start 11:12
OsirisMythic · Est. start 21:57
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Water commitment2 dock build events
Large army production217 military units
Most Deaths

adcase2

Demeter · Red
Win 898 +21
EAPM
27.9
Favorite unit
Toxotes
36 fielded
Total score
68,528
Military score
31,337
Economic score
27,914
Kills score
9,301
Units killed
322
Units lost
157
Buildings razed
75
Largest army
157
First expansion
16:13
Age path
AresClassical · Research start 4:52
AphroditeHeroic · Research start 10:46
HeraMythic · Research start 21:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy1,500 total resource volume
Large army production157 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

fophoofd666adcase2
Score
Total score adcase2
30,91231%68,52869%
Military score adcase2
13,65730%31,33770%
Economic score adcase2
13,41232%27,91468%
Kills score adcase2
3,84329%9,30171%
Combat and army
fophoofd666adcase2
155 Units killed 322
339 Units lost 157
4 Buildings razed 75
217 Largest army 157

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

fophoofd666

Bought

No buys

Sold

No sells

Total player market volume0

adcase2

Bought

No buys

Sold

Food1,500
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fophoofd666

Army · 217

Units

Spearman79
War Elephant44
Chariot Archer28
Camel Rider23
Axeman14
Slinger9
Anubite7
Scorpion Man4
Siege Tower4
Ramming Galley2
Leviathan1
Mummy1
War Turtle1

Technologies5 researched · 14 pre-queued

Medium Spearmen7:03
Medium SlingersPre-queued · 11:27
HusbandryPre-queued · 11:38
PickaxePre-queued · 11:40
Heavy Spearmen14:22
Shaft MinePre-queued · 15:30
Heavy War ElephantsPre-queued · 16:50
Copper ArmorPre-queued · 17:19
Copper WeaponsPre-queued · 17:19
Copper ShieldsPre-queued · 17:19
Medium AxemenPre-queued · 20:03
Plow21:33
Champion War ElephantsPre-queued · 22:44
Heavy Chariot Archers22:45
Bronze ShieldsPre-queued · 22:51
Bronze WeaponsPre-queued · 22:51
Bronze ArmorPre-queued · 22:52
BallisticsPre-queued · 22:52
Champion Spearmen25:30
Buildings 18 types
House24
Farm13
Wall13
Migdol Stronghold12
Granary8
Mining Camp6
Barracks5
Obelisk4
Town Center3
Dock2
Market2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 6 invoked
Plague Of Serpents2
Prosperity2
Ancestors1
Son Of Osiris1

adcase2

Army · 157

Units

Toxotes36
Hypaspist29
Cyclops26
Hoplite24
Peltast24
Petrobolos5
Iolaus4
Icarus2
Medusa2
Midas2
Orpheus2
Helepolis1

Technologies23 researched

Husbandry0:15
Hand Axe1:34
Pickaxe5:10
Medium Archers9:19
Copper Weapons10:08
Copper Shields10:30
Copper Armor11:14
Ballistics11:14
Plow11:28
Medium Infantry11:55
Bronze Weapons12:28
Heavy Infantry12:52
Shaft Mine13:00
Heavy Archers13:33
Bronze Shields14:02
Bronze Armor15:34
Crenellations15:38
Bow Saw17:04
Champion Archers23:09
Champion Infantry23:10
Iron Weapons23:11
Iron Armor23:12
Iron Shields23:49
Buildings 13 types
Farm22
House16
Storehouse8
Sentry Tower5
Granary4
Military Academy3
Town Center3
Archery Range2
Fortress2
Armory1
Dock1
Market1
Temple1
God powers 4 invoked
Curse1
Lightning Storm1
Pestilence1
Titan Gate1