Advanced match analysis
fophoofd666 vs adcase2
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 17076
- Duration
- 31:02
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
fophoofd666
Isis · Elo 971 -21
31:02
Match length
Winner
adcase2
Demeter · Elo 898 +21
60.4% win probability
Pre-match · fophoofd666 favored · Upset
win probability 39.6%
Key momentsIn match order
fophoofd666
Isis · Blue- EAPM
- 50.3
- Favorite unit
- Spearman 79 fielded
- Total score
- 30,912
- Military score
- 13,657
- Economic score
- 13,412
- Kills score
- 3,843
- Units killed
- 155
- Units lost
- 339
- Buildings razed
- 4
- Largest army
- 217
- First expansion
- 9:16
Age path
AnubisClassical · Est. start 3:24
NephthysHeroic · Est. start 11:12
OsirisMythic · Est. start 21:57
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Water commitment2 dock build events
Large army production217 military units
Most Deaths
adcase2
Demeter · Red- EAPM
- 27.9
- Favorite unit
- Toxotes 36 fielded
- Total score
- 68,528
- Military score
- 31,337
- Economic score
- 27,914
- Kills score
- 9,301
- Units killed
- 322
- Units lost
- 157
- Buildings razed
- 75
- Largest army
- 157
- First expansion
- 16:13
Age path
AresClassical · Research start 4:52
AphroditeHeroic · Research start 10:46
HeraMythic · Research start 21:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy1,500 total resource volume
Large army production157 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
fophoofd666adcase2
Score
Combat and army
fophoofd666adcase2
155
Units killed
322
339
Units lost
157
4
Buildings razed
75
217
Largest army
157
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
fophoofd666
Bought
No buys
Sold
No sells
Total player market volume0
adcase2
Bought
No buys
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.