Replay-derived match flow, timings, and composition.

Advanced match analysis

furbi + Prisionero Lindo Lindo + Everlasting Summer vs kAbeLozaaAO + Semente + xxDiogo94xx

Queue
Ranked 3v3 Supremacy
Map
Yellow River
Map Seed
19821
Duration
22:21
Patch
19.17020
Played
· 20 hours ago
Yellow River map preview
MapYellow River
Defeat Team Elo 1224
furbi Hades · Elo 1322 -16
Prisionero Lindo Lindo Fuxi · Elo 1332 -16
Everlasting Summer Ra · Elo 1017 -5
22:21 Match length
Victory Team Elo 1334
kAbeLozaaAO Amaterasu · Elo 1318 +13
Semente Shennong · Elo 1306 +14
xxDiogo94xx Freyr · Elo 1379 +10
34.7% win probability Pre-match · kAbeLozaaAO + Semente + xxDiogo94xx favored win probability 65.3%
Key momentsIn match order
Fastest Classical
4:04* kAbeLozaaAO Minakatatomi · estimated
First pressure
4:14 xxDiogo94xx Hersir trained
First extra TC
4:44 furbi Town Center
Armory timing
6:31 Prisionero Lindo Lindo Armory
Market timing
9:27 Prisionero Lindo Lindo Market
Fastest Heroic
10:05* Semente Rushou · estimated
Fortress timing
10:46 Everlasting Summer Migdol Stronghold
Fastest Mythic
14:08* furbi Artemis · estimated

furbi

Hades · Blue · Team 1
Loss 1322 -16
EAPM
31.7
Favorite unit
Toxotes
56 fielded
Total score
35,845
Military score
12,874
Economic score
20,482
Kills score
2,489
Units killed
101
Units lost
167
Buildings razed
1
Largest army
110
First expansion
4:44
Age path
AresClassical · Research start 3:29
ApolloHeroic · Est. start 10:14
ArtemisMythic · Est. start 12:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Large army production110 military units
Most Deaths

kAbeLozaaAO

Amaterasu · Mint · Team 2
Win 1318 +13
EAPM
41.7
Favorite unit
Samurai
43 fielded
Total score
42,423
Military score
24,919
Economic score
14,814
Kills score
2,690
Units killed
100
Units lost
68
Buildings razed
3
Largest army
136
First expansion
6:46
Age path
MinakatatomiClassical · Est. start 3:04
RaijinHeroic · Est. start 10:50
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production136 military units
No post-game awards

Prisionero Lindo Lindo

Fuxi · Yellow · Team 1
Loss 1332 -16
EAPM
32.7
Favorite unit
Tiger Cavalry
25 fielded
Total score
34,943
Military score
8,123
Economic score
25,358
Kills score
1,462
Units killed
61
Units lost
112
Buildings razed
0
Largest army
119
First expansion
4:47
Age path
ChiyouClassical · Research start 3:31
NubaHeroic · Research start 9:43
HuangdiMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Large army production119 military units
No post-game awards

Semente

Shennong · Orange · Team 2
Win 1306 +14
EAPM
37.4
Favorite unit
Fire Archer
78 fielded
Total score
55,249
Military score
21,683
Economic score
29,707
Kills score
3,859
Units killed
112
Units lost
124
Buildings razed
28
Largest army
231
First expansion
4:57
Age path
ChiyouClassical · Research start 3:26
RushouHeroic · Est. start 8:50
ZhurongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production231 military units
No post-game awards

Everlasting Summer

Ra · Cyan · Team 1
Loss 1017 -5
EAPM
40.2
Favorite unit
Chariot Archer
70 fielded
Total score
54,319
Military score
23,307
Economic score
26,989
Kills score
4,023
Units killed
152
Units lost
118
Buildings razed
0
Largest army
130
First expansion
5:15
Age path
PtahClassical · Est. start 3:22
SekhmetHeroic · Est. start 9:32
HorusMythic · Est. start 14:57
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production130 military units
No post-game awards

xxDiogo94xx

Freyr · Pink · Team 2
Win 1379 +10
EAPM
34.2
Favorite unit
Hersir
48 fielded
Total score
55,362
Military score
25,428
Economic score
24,477
Kills score
5,606
Units killed
163
Units lost
118
Buildings razed
40
Largest army
205
First expansion
5:44
Age path
UllrClassical · Research start 4:06
AegirHeroic · Est. start 10:27
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Market economy300 total resource volume
Large army production205 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

furbikAbeLozaaAOPrisionero Lindo LindoSementeEverlasting SummerxxDiogo94xx
Score composition MilitaryEconomyKills score
furbi 35,845
12,87420,482
kAbeLozaaAO 42,423
24,91914,814
Prisionero Lindo Lindo 34,943
8,12325,358
Semente 55,249
21,68329,707
Everlasting Summer 54,319
23,30726,989
xxDiogo94xx 55,362
25,42824,477
Units killed vs lost KilledLost
furbi 101 / 167
101167
kAbeLozaaAO 100 / 68
10068
Prisionero Lindo Lindo 61 / 112
61112
Semente 112 / 124
112124
Everlasting Summer 152 / 118
152118
xxDiogo94xx 163 / 118
163118

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

furbi

Bought

No buys

Sold

No sells

Total player market volume0

kAbeLozaaAO

Bought

No buys

Sold

No sells

Total player market volume0

Prisionero Lindo Lindo

Bought

No buys

Sold

No sells

Total player market volume0

Semente

Bought

No buys

Sold

No sells

Total player market volume0

Everlasting Summer

Bought

No buys

Sold

No sells

Total player market volume0

xxDiogo94xx

Bought

Wood300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

furbi

Army · 110

Units

Toxotes56
Hoplite26
Peltast16
Ajax4
Achilles3
Perseus3
Chiron2

Technologies14 researched · 3 pre-queued

Hand Axe5:18
Husbandry10:09
Pickaxe10:13
Bow Saw10:42
Shaft Mine12:20
Crenellations13:29
Medium Infantry14:09
Medium Archers14:16
Ballistics14:32
Copper Weapons15:43
Copper Armor15:43
Copper Shields15:43
Heavy Archers16:43
Bronze Weapons16:47
Bronze ShieldsPre-queued · 18:16
Bronze ArmorPre-queued · 18:16
Iron WeaponsPre-queued · 18:17
Buildings 13 types
Farm26
House15
Storehouse12
Military Academy7
Archery Range6
Wall6
Granary5
Sentry Tower5
Town Center3
Armory2
Temple2
Fortress1
Market1
God powers 2 invoked
Pestilence1
Sentinel1

kAbeLozaaAO

Army · 136

Units

Samurai43
Naginata Rider40
Bushi19
Yumi Archer19
Raiju5
Yari Spearman4
Shinobi3
Wanyudo2
Onna Musha1

Technologies7 researched · 3 pre-queued

Hand Axe8:04
PickaxePre-queued · 10:03
Copper ShieldsPre-queued · 10:55
Copper Weapons10:55
Copper Armor10:55
Shaft MinePre-queued · 11:58
Bronze Shields16:34
Bronze Armor16:34
Bronze Weapons16:34
Ballistics18:22
Buildings 13 types
House21
Wall20
Watermill9
Dojo8
Mining Camp Japanese8
Shrine Japanese7
Guardhouse6
Castle4
Stable Japanese4
Town Center3
Temple2
Armory1
Farm1
God powers 6 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

Prisionero Lindo Lindo

Army · 119

Units

Tiger Cavalry25
White Horse Cavalry20
Dao Swordsman16
Fire Archer12
Wuzu Javelineer11
Chu Ko Nu10
Ge Halberdier10
Pioneer6
Tao Tie3
Siege Crossbow2
Jiang Zi Ya1
Nezha1
Nezha Youth1
Sage1

Technologies6 researched · 1 pre-queued

Husbandry7:29
Hand Axe7:32
Pickaxe7:32
Plow10:34
Bow Saw11:19
Shaft Mine11:19
Medium ArchersPre-queued · 14:43
Buildings 12 types
Farm35
Wall23
House16
Silo13
Machine Workshop6
Military Camp6
Baolei2
Imperial Academy2
Market2
Town Center2
Armory1
Temple1
God powers 3 invoked
Lightning Weapons1
The Peach Blossom Spring1
Yinglongs Wrath1

Semente

Army · 231

Units

Fire Archer78
Dao Swordsman71
Wuzu Javelineer38
White Horse Cavalry14
Pioneer9
Sage7
Ge Halberdier4
Siege Crossbow4
Wen Zhong3
Jiang Zi Ya2
Axe Cart1

Technologies2 researched · 13 pre-queued

Pickaxe3:13
Hand Axe9:14
Medium ArchersPre-queued · 11:29
Medium InfantryPre-queued · 11:30
Copper ArmorPre-queued · 11:37
Copper WeaponsPre-queued · 11:37
BallisticsPre-queued · 11:38
Heavy InfantryPre-queued · 13:18
Heavy ArchersPre-queued · 13:20
Shaft MinePre-queued · 14:36
Bow SawPre-queued · 14:36
Copper ShieldsPre-queued · 14:39
Bronze WeaponsPre-queued · 14:39
Bronze ShieldsPre-queued · 18:58
Bronze ArmorPre-queued · 18:58
Buildings 12 types
Farm40
House18
Wall15
Military Camp14
Silo12
Machine Workshop6
Town Center3
Baolei2
Imperial Academy2
Market2
Armory1
Temple1
God powers 6 invoked
Prosperous Seeds3
Blazing Prairie1
Lightning Weapons1
Venom Beast1

Everlasting Summer

Army · 130

Units

Chariot Archer70
Spearman35
War Elephant10
Camel Rider9
Wadjet6

Technologies20 researched · 3 pre-queued

PickaxePre-queued · 1:17
Hand Axe5:58
Plow9:25
Shaft Mine10:57
Heavy Chariot Archers11:51
BallisticsPre-queued · 11:55
Copper WeaponsPre-queued · 11:55
Medium Spearmen12:13
Medium Axemen12:14
Medium Slingers12:14
Bow Saw14:18
Bronze Weapons14:59
Copper Armor14:59
Copper Shields14:59
Bronze Shields18:03
Bronze Armor18:04
Champion Chariot Archers19:22
Heavy Camel Riders19:43
Champion Camel Riders20:06
Heavy War Elephants20:44
Heavy Spearmen20:48
Crenellations21:23
Champion War Elephants21:40
Buildings 18 types
Farm41
House18
Obelisk12
Wall11
Migdol Stronghold7
Granary5
Mining Camp4
Barracks3
Lumber Camp3
Sentry Tower3
Market2
Monument To Villagers2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Temple1
God powers 5 invoked
Rain2
Citadel1
Shifting Sands1
Tornado1

xxDiogo94xx

Army · 205

Units

Hersir48
Raiding Cavalry43
Godi40
Jarl20
Berserk13
Throwing Axeman11
Ballista9
Mountain Giant8
Draugr7
Portable Ram4
Hirdman2

Technologies5 researched · 17 pre-queued

Hand AxePre-queued · 0:10
Pickaxe0:10
HusbandryPre-queued · 4:46
Medium InfantryPre-queued · 9:01
PlowPre-queued · 9:11
Bow SawPre-queued · 9:13
Shaft MinePre-queued · 9:16
Copper WeaponsPre-queued · 9:18
Copper ArmorPre-queued · 9:18
Medium Cavalry11:01
Heavy Infantry11:12
Copper ShieldsPre-queued · 11:49
BallisticsPre-queued · 11:49
Heavy Cavalry12:14
Bronze Weapons15:25
Bronze ShieldsPre-queued · 16:10
Bronze ArmorPre-queued · 16:12
Champion CavalryPre-queued · 16:56
Champion InfantryPre-queued · 17:42
Iron ShieldsPre-queued · 17:50
Iron ArmorPre-queued · 20:02
Iron WeaponsPre-queued · 20:04
Buildings 11 types
Farm34
House18
Wall17
Great Hall7
Ox Cart Building5
Armory3
Town Center3
Longhouse2
Market2
Temple2
Village Center1
God powers 4 invoked
Asgardian Bastion2
Nidhogg1
Tempest1