Advanced match analysis
furbi + Prisionero Lindo Lindo + Everlasting Summer vs kAbeLozaaAO + Semente + xxDiogo94xx
- Queue
- Ranked 3v3 Supremacy
- Map
- Yellow River
- Map Seed
- 19821
- Duration
- 22:21
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeat
Team Elo 1224
furbi
Hades · Elo 1322 -16
Prisionero Lindo Lindo
Fuxi · Elo 1332 -16
Everlasting Summer
Ra · Elo 1017 -5
22:21
Match length
Victory
Team Elo 1334
kAbeLozaaAO
Amaterasu · Elo 1318 +13
Semente
Shennong · Elo 1306 +14
xxDiogo94xx
Freyr · Elo 1379 +10
34.7% win probability
Pre-match · kAbeLozaaAO + Semente + xxDiogo94xx favored
win probability 65.3%
Key momentsIn match order
furbi
Hades · Blue · Team 1- EAPM
- 31.7
- Favorite unit
- Toxotes 56 fielded
- Total score
- 35,845
- Military score
- 12,874
- Economic score
- 20,482
- Kills score
- 2,489
- Units killed
- 101
- Units lost
- 167
- Buildings razed
- 1
- Largest army
- 110
- First expansion
- 4:44
Age path
AresClassical · Research start 3:29
ApolloHeroic · Est. start 10:14
ArtemisMythic · Est. start 12:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Large army production110 military units
Most Deaths
kAbeLozaaAO
Amaterasu · Mint · Team 2- EAPM
- 41.7
- Favorite unit
- Samurai 43 fielded
- Total score
- 42,423
- Military score
- 24,919
- Economic score
- 14,814
- Kills score
- 2,690
- Units killed
- 100
- Units lost
- 68
- Buildings razed
- 3
- Largest army
- 136
- First expansion
- 6:46
Age path
MinakatatomiClassical · Est. start 3:04
RaijinHeroic · Est. start 10:50
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production136 military units
No post-game awards
Prisionero Lindo Lindo
Fuxi · Yellow · Team 1- EAPM
- 32.7
- Favorite unit
- Tiger Cavalry 25 fielded
- Total score
- 34,943
- Military score
- 8,123
- Economic score
- 25,358
- Kills score
- 1,462
- Units killed
- 61
- Units lost
- 112
- Buildings razed
- 0
- Largest army
- 119
- First expansion
- 4:47
Age path
ChiyouClassical · Research start 3:31
NubaHeroic · Research start 9:43
HuangdiMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Large army production119 military units
No post-game awards
Semente
Shennong · Orange · Team 2- EAPM
- 37.4
- Favorite unit
- Fire Archer 78 fielded
- Total score
- 55,249
- Military score
- 21,683
- Economic score
- 29,707
- Kills score
- 3,859
- Units killed
- 112
- Units lost
- 124
- Buildings razed
- 28
- Largest army
- 231
- First expansion
- 4:57
Age path
ChiyouClassical · Research start 3:26
RushouHeroic · Est. start 8:50
ZhurongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production231 military units
No post-game awards
Everlasting Summer
Ra · Cyan · Team 1- EAPM
- 40.2
- Favorite unit
- Chariot Archer 70 fielded
- Total score
- 54,319
- Military score
- 23,307
- Economic score
- 26,989
- Kills score
- 4,023
- Units killed
- 152
- Units lost
- 118
- Buildings razed
- 0
- Largest army
- 130
- First expansion
- 5:15
Age path
PtahClassical · Est. start 3:22
SekhmetHeroic · Est. start 9:32
HorusMythic · Est. start 14:57
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production130 military units
No post-game awards
xxDiogo94xx
Freyr · Pink · Team 2- EAPM
- 34.2
- Favorite unit
- Hersir 48 fielded
- Total score
- 55,362
- Military score
- 25,428
- Economic score
- 24,477
- Kills score
- 5,606
- Units killed
- 163
- Units lost
- 118
- Buildings razed
- 40
- Largest army
- 205
- First expansion
- 5:44
Age path
UllrClassical · Research start 4:06
AegirHeroic · Est. start 10:27
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Market economy300 total resource volume
Large army production205 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
furbikAbeLozaaAOPrisionero Lindo LindoSementeEverlasting SummerxxDiogo94xx
Score composition
MilitaryEconomyKills score
furbi
35,845
kAbeLozaaAO
42,423
Prisionero Lindo Lindo
34,943
Semente
55,249
Everlasting Summer
54,319
xxDiogo94xx
55,362
Units killed vs lost
KilledLost
furbi
101 / 167
kAbeLozaaAO
100 / 68
Prisionero Lindo Lindo
61 / 112
Semente
112 / 124
Everlasting Summer
152 / 118
xxDiogo94xx
163 / 118
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
furbi
Bought
No buys
Sold
No sells
Total player market volume0
kAbeLozaaAO
Bought
No buys
Sold
No sells
Total player market volume0
Prisionero Lindo Lindo
Bought
No buys
Sold
No sells
Total player market volume0
Semente
Bought
No buys
Sold
No sells
Total player market volume0
Everlasting Summer
Bought
No buys
Sold
No sells
Total player market volume0
xxDiogo94xx
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
furbi
Army · 110Units
Technologies14 researched · 3 pre-queued
Buildings ›13 types
God powers ›2 invoked
kAbeLozaaAO
Army · 136Units
Technologies7 researched · 3 pre-queued
Buildings ›13 types
God powers ›6 invoked
Prisionero Lindo Lindo
Army · 119Units
Technologies6 researched · 1 pre-queued
Buildings ›12 types
God powers ›3 invoked
Semente
Army · 231Units
Technologies2 researched · 13 pre-queued
Buildings ›12 types
God powers ›6 invoked
Blazing Prairie1