Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs Papa_Jeffito

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
16462
Duration
13:29
Patch
19.17020
Played
· 20 hours ago
Tundra map preview
MapTundra
Winner
Devil Loki · Elo 1945 +12
13:29 Match length
Defeated
Papa_Jeffito Odin · Elo 1837 -12
65.1% win probability Pre-match · Devil favored win probability 34.9%
Key momentsIn match order
First pressure
1:38 Papa_Jeffito Hersir trained
Fastest Classical
3:47* Papa_Jeffito Freyja · estimated
Market timing
6:31 Devil Market
Fastest Heroic
8:27* Devil Njord · estimated
Armory timing
10:22 Papa_Jeffito Armory

Devil

Loki · Blue
Win 1945 +12
EAPM
54.7
Favorite unit
Hersir
14 fielded
Total score
12,670
Military score
5,308
Economic score
5,819
Kills score
1,595
Units killed
52
Units lost
30
Buildings razed
5
Largest army
37
First expansion
—
Age path
ForsetiClassical · Research start 3:11
NjordHeroic · Research start 7:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Kills

Papa_Jeffito

Odin · Red
Loss 1837 -12
EAPM
93.9
Favorite unit
Throwing Axeman
29 fielded
Total score
11,879
Military score
5,176
Economic score
5,957
Kills score
746
Units killed
31
Units lost
51
Buildings razed
2
Largest army
78
First expansion
—
Age path
FreyjaClassical · Research start 2:47
SkadiHeroic · Est. start 11:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DevilPapa_Jeffito
Score
Total score Devil
12,67052%11,87948%
Military score Devil
5,30851%5,17649%
Economic score Papa_Jeffito
5,81949%5,95751%
Kills score Devil
1,59568%74632%
Combat and army
DevilPapa_Jeffito
52 Units killed 31
30 Units lost 51
5 Buildings razed 2
37 Largest army 78

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army · 37

Units

Hersir14
Godi10
Throwing Axeman7
Jarl3
Troll2
Berserk1

Technologies0 researched

No key technologies recorded.

Buildings 7 types
House9
Ox Cart Building4
Longhouse3
Great Hall2
Wall2
Market1
Temple1
God powers 4 invoked
Spy2
Healing Spring1
Walking Woods1

Papa_Jeffito

Army · 78

Units

Throwing Axeman29
Hersir20
Raiding Cavalry20
Berserk8
Valkyrie1

Technologies2 researched · 2 pre-queued

Hand Axe6:22
PickaxePre-queued · 6:24
Medium Infantry8:33
Medium CavalryPre-queued · 10:10
Buildings 7 types
Wall16
House13
Longhouse6
Great Hall5
Ox Cart Building3
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1