Advanced match analysis
Yittan vs ICe
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 13913
- Duration
- 23:18
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
Yittan
Set · Elo 1280 +13
23:18
Match length
Defeated
ICe
Hades · Elo 1186 -13
63.2% win probability
Pre-match · Yittan favored
win probability 36.8%
Key momentsIn match order
Yittan
Set · Blue- EAPM
- 56.2
- Favorite unit
- Slinger 101 fielded
- Total score
- 31,800
- Military score
- 11,584
- Economic score
- 15,423
- Kills score
- 4,914
- Units killed
- 178
- Units lost
- 165
- Buildings razed
- 8
- Largest army
- 209
- First expansion
- —
Age path
AnubisClassical · Est. start 3:19
NephthysHeroic · Est. start 10:29
HorusMythic · Est. start 21:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,200 total resource volume
Large army production209 military units
Highest Score
Largest Army
Most Kills
ICe
Hades · Red- EAPM
- 40.5
- Favorite unit
- Hippeus 63 fielded
- Total score
- 25,388
- Military score
- 6,574
- Economic score
- 16,137
- Kills score
- 2,713
- Units killed
- 147
- Units lost
- 178
- Buildings razed
- 8
- Largest army
- 155
- First expansion
- 14:10
Age path
AthenaClassical · Research start 2:59
AphroditeHeroic · Est. start 18:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,000 total resource volume
Large army production155 military units
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
YittanICe
Score
Combat and army
YittanICe
178
Units killed
147
165
Units lost
178
8
Buildings razed
8
209
Largest army
155
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,200 total volume›
Yittan
Bought
No buys
Sold
Total player market volume2,200
ICe
Bought
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.