Replay-derived match flow, timings, and composition.

Advanced match analysis

Yittan vs ICe

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
13913
Duration
23:18
Patch
19.17020
Played
· 20 hours ago
Savannah map preview
MapSavannah
Winner
Yittan Set · Elo 1280 +13
23:18 Match length
Defeated
ICe Hades · Elo 1186 -13
63.2% win probability Pre-match · Yittan favored win probability 36.8%
Key momentsIn match order
Fastest Classical
3:59* ICe Athena · estimated
First pressure
4:30 ICe Stable
Armory timing
8:59 Yittan Armory
Fastest Heroic
11:44* Yittan Nephthys · estimated
Market timing
12:28 ICe Market
First extra TC
14:10 ICe Town Center
Fortress timing
19:16 Yittan Migdol Stronghold
Fastest Mythic
23:13* Yittan Horus · estimated

Yittan

Set · Blue
Win 1280 +13
EAPM
56.2
Favorite unit
Slinger
101 fielded
Total score
31,800
Military score
11,584
Economic score
15,423
Kills score
4,914
Units killed
178
Units lost
165
Buildings razed
8
Largest army
209
First expansion
—
Age path
AnubisClassical · Est. start 3:19
NephthysHeroic · Est. start 10:29
HorusMythic · Est. start 21:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,200 total resource volume
Large army production209 military units
Highest Score Largest Army Most Kills

ICe

Hades · Red
Loss 1186 -13
EAPM
40.5
Favorite unit
Hippeus
63 fielded
Total score
25,388
Military score
6,574
Economic score
16,137
Kills score
2,713
Units killed
147
Units lost
178
Buildings razed
8
Largest army
155
First expansion
14:10
Age path
AthenaClassical · Research start 2:59
AphroditeHeroic · Est. start 18:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,000 total resource volume
Large army production155 military units
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

YittanICe
Score
Total score Yittan
31,80056%25,38844%
Military score Yittan
11,58464%6,57436%
Economic score ICe
15,42349%16,13751%
Kills score Yittan
4,91464%2,71336%
Combat and army
YittanICe
178 Units killed 147
165 Units lost 178
8 Buildings razed 8
209 Largest army 155

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,200 total volume

Yittan

Bought

No buys

Sold

Food1,700
Wood500
Total player market volume2,200

ICe

Bought

Wood200

Sold

Food800
Wood1,000
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yittan

Army · 209

Units

Slinger101
Spearman95
Siege Tower6
Anubite5
Scorpion Man2

Technologies1 researched · 14 pre-queued

Pickaxe1:22
HusbandryPre-queued · 7:32
Medium SpearmenPre-queued · 9:44
Medium SlingersPre-queued · 9:45
PlowPre-queued · 11:57
Copper ShieldsPre-queued · 14:03
Copper ArmorPre-queued · 14:04
Hand AxePre-queued · 16:21
Shaft MinePre-queued · 19:34
Bow SawPre-queued · 19:34
Heavy SlingersPre-queued · 21:01
Champion SlingersPre-queued · 22:46
Heavy SpearmenPre-queued · 22:47
Copper WeaponsPre-queued · 23:14
BallisticsPre-queued · 23:15
Buildings 15 types
Farm24
House17
Granary8
Obelisk7
Mining Camp5
Barracks4
Lumber Camp4
Wall2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1

ICe

Army · 155

Units

Hippeus63
Toxotes49
Peltast19
Hoplite9
Hypaspist8
Ajax4
Achilles3

Technologies14 researched · 2 pre-queued

HusbandryPre-queued · 9:13
Medium Cavalry11:25
Medium Archers11:47
Pickaxe13:34
Hand Axe13:36
Plow16:07
Copper Armor17:04
Copper Weapons17:05
Copper ShieldsPre-queued · 18:42
Ballistics19:18
Bronze Weapons20:19
Bronze Shields20:28
Shaft Mine21:47
Bronze Armor22:15
Heavy Cavalry22:34
Bow Saw22:54
Buildings 12 types
House23
Farm15
Granary8
Storehouse7
Military Academy6
Stable4
Archery Range3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 4 invoked
Restoration3
Curse1