Replay-derived match flow, timings, and composition.

Advanced match analysis

IAmRevan_ vs D0p1

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
20673
Duration
19:27
Patch
19.17020
Played
· 10 hours ago
Marsh map preview
MapMarsh
Defeated
IAmRevan_ Quetzalcoatl · Elo 1803 -18
19:27 Match length
Winner
D0p1 Odin · Elo 1801 +18
50.3% win probability Pre-match · IAmRevan_ favored · Upset win probability 49.7%
Key momentsIn match order
First pressure
1:51 D0p1 Hersir trained
Fastest Classical
4:20* D0p1 Heimdall · estimated
Armory timing
7:58 IAmRevan_ Armory
First extra TC
8:41 D0p1 Town Center
Fastest Heroic
12:04* D0p1 Skadi · estimated
Market timing
13:31 IAmRevan_ Market
Fortress timing
13:36 D0p1 Hill Fort

IAmRevan_

Quetzalcoatl · Blue
Loss 1803 -18
EAPM
62.3
Favorite unit
Eagle Warrior
39 fielded
Largest army
111
First expansion
18:42
Age path
PatecatlClassical · Research start 3:31
CoatlicueHeroic · Est. start 12:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy1,700 total resource volume
Large army production111 military units
No post-game awards

D0p1

Odin · Red
Win 1801 +18
EAPM
64.7
Favorite unit
Berserk
30 fielded
Largest army
83
First expansion
8:41
Age path
HeimdallClassical · Research start 3:20
SkadiHeroic · Est. start 10:50
TyrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling37 wall build events
Market economy800 total resource volume
Large army production83 military units
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

IAmRevan_D0p1
Combat and army
IAmRevan_D0p1
111 Largest army 83

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

IAmRevan_

Bought

Food600

Sold

Food300
Wood800
Total player market volume1,700

D0p1

Bought

Food500

Sold

Wood300
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IAmRevan_

Army · 111

Units

Eagle Warrior39
Ocelotl Warrior25
Tequihua Archer19
Tlamanih Spearman14
Warrior Priest13
Ayotochtli1

Technologies1 researched · 4 pre-queued

Medium War Hut Soldiers10:03
Medium Nobles Hut SoldiersPre-queued · 10:03
BallisticsPre-queued · 13:28
PickaxePre-queued · 14:04
Heavy Nobles Hut SoldiersPre-queued · 14:13
Buildings 11 types
Wall18
House16
Calpulli7
Nobles Hut6
Spike Trap2
War Hut2
Armory1
Great Temple1
Market1
Temple1
Town Center1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

D0p1

Army · 83

Units

Berserk30
Huskarl17
Jarl15
Throwing Axeman13
Hersir3
Frost Giant2
Portable Ram2
Einheri1

Technologies6 researched · 11 pre-queued

Hand AxePre-queued · 4:16
PickaxePre-queued · 4:17
Medium InfantryPre-queued · 5:13
Copper Weapons10:15
Copper ShieldsPre-queued · 10:19
Shaft MinePre-queued · 10:39
Heavy InfantryPre-queued · 10:56
Bronze Shields11:12
Medium Cavalry11:27
Husbandry13:01
Bow SawPre-queued · 15:14
Bronze WeaponsPre-queued · 15:38
Heavy CavalryPre-queued · 16:00
Iron WeaponsPre-queued · 16:24
Copper ArmorPre-queued · 16:24
Ballistics16:25
Crenellations16:51
Buildings 11 types
Wall37
House29
Farm11
Ox Cart Building9
Great Hall5
Longhouse4
Town Center3
Hill Fort2
Armory1
Market1
Temple1
God powers 2 invoked
Frost1
Great Hunt1