Advanced match analysis
IAmRevan_ vs D0p1
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 20673
- Duration
- 19:27
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
IAmRevan_
Quetzalcoatl · Elo 1803 -18
19:27
Match length
Winner
D0p1
Odin · Elo 1801 +18
50.3% win probability
Pre-match · IAmRevan_ favored · Upset
win probability 49.7%
Key momentsIn match order
IAmRevan_
Quetzalcoatl · Blue- EAPM
- 62.3
- Favorite unit
- Eagle Warrior 39 fielded
- Largest army
- 111
- First expansion
- 18:42
Age path
PatecatlClassical · Research start 3:31
CoatlicueHeroic · Est. start 12:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy1,700 total resource volume
Large army production111 military units
No post-game awards
D0p1
Odin · Red- EAPM
- 64.7
- Favorite unit
- Berserk 30 fielded
- Largest army
- 83
- First expansion
- 8:41
Age path
HeimdallClassical · Research start 3:20
SkadiHeroic · Est. start 10:50
TyrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling37 wall build events
Market economy800 total resource volume
Large army production83 military units
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
IAmRevan_D0p1
Combat and army
IAmRevan_D0p1
111
Largest army
83
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,500 total volume›
IAmRevan_
Bought
Sold
Total player market volume1,700
D0p1
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.