Advanced match analysis
ImmorTaLiT vs Snowledge
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 16299
- Duration
- 19:04
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
ImmorTaLiT
Loki · Elo 1773 +18
19:04
Match length
Defeated
Snowledge
Gaia · Elo 1789 -18
47.7% win probability
Pre-match · Snowledge favored · Upset
win probability 52.3%
Key momentsIn match order
ImmorTaLiT
Loki · Blue- EAPM
- 43.9
- Favorite unit
- Throwing Axeman 31 fielded
- Largest army
- 86
- First expansion
- 10:54
Age path
HeimdallClassical · Research start 3:19
BragiHeroic · Est. start 11:36
HelMythic · Est. start 16:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy900 total resource volume
Large army production86 military units
No post-game awards
Snowledge
Gaia · Red- EAPM
- 50.6
- Favorite unit
- Arcus 21 fielded
- Largest army
- 93
- First expansion
- 18:04
Age path
OceanusClassical · Research start 3:09
RheiaHeroic · Est. start 12:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,500 total resource volume
Large army production93 military units
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ImmorTaLiTSnowledge
Combat and army
ImmorTaLiTSnowledge
86
Largest army
93
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,400 total volume›
ImmorTaLiT
Bought
Sold
No sells
Total player market volume900
Snowledge
Bought
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.