Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs Snowledge

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
16299
Duration
19:04
Patch
19.17020
Played
· 10 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
ImmorTaLiT Loki · Elo 1773 +18
19:04 Match length
Defeated
Snowledge Gaia · Elo 1789 -18
47.7% win probability Pre-match · Snowledge favored · Upset win probability 52.3%
Key momentsIn match order
First pressure
3:31 ImmorTaLiT Hersir trained
Fastest Classical
4:09* Snowledge Oceanus · estimated
Armory timing
10:06 ImmorTaLiT Armory
First extra TC
10:54 ImmorTaLiT Town Center
Market timing
11:22 Snowledge Market
Fastest Heroic
12:51* ImmorTaLiT Bragi · estimated
Fortress timing
14:00 Snowledge Palace
Fastest Mythic
18:19* ImmorTaLiT Hel · estimated

ImmorTaLiT

Loki · Blue
Win 1773 +18
EAPM
43.9
Favorite unit
Throwing Axeman
31 fielded
Largest army
86
First expansion
10:54
Age path
HeimdallClassical · Research start 3:19
BragiHeroic · Est. start 11:36
HelMythic · Est. start 16:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy900 total resource volume
Large army production86 military units
No post-game awards

Snowledge

Gaia · Red
Loss 1789 -18
EAPM
50.6
Favorite unit
Arcus
21 fielded
Largest army
93
First expansion
18:04
Age path
OceanusClassical · Research start 3:09
RheiaHeroic · Est. start 12:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,500 total resource volume
Large army production93 military units
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ImmorTaLiTSnowledge
Combat and army
ImmorTaLiTSnowledge
86 Largest army 93

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

ImmorTaLiT

Bought

Food900

Sold

No sells

Total player market volume900

Snowledge

Bought

Food300
Wood300

Sold

Wood900
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army · 86

Units

Throwing Axeman31
Jarl20
Hersir12
Godi8
Berserk5
Huskarl5
Raiding Cavalry5

Technologies8 researched · 7 pre-queued

Pickaxe3:44
Hand AxePre-queued · 3:45
Medium InfantryPre-queued · 8:54
Copper Shields10:39
Husbandry11:07
BallisticsPre-queued · 11:53
Medium CavalryPre-queued · 15:45
Heavy InfantryPre-queued · 15:47
Bow Saw16:25
Shaft Mine16:25
PlowPre-queued · 16:25
Heavy CavalryPre-queued · 16:55
Copper Weapons18:08
Copper Armor18:08
Bronze Weapons18:58
Buildings 11 types
House20
Great Hall7
Longhouse7
Wall6
Farm5
Ox Cart Building5
Armory2
Hill Fort1
Market1
Temple1
Town Center1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1

Snowledge

Army · 93

Units

Arcus21
Murmillo21
Destroyer13
Turma12
Contarius8
Katapeltes8
Cheiroballista7
Caladria2
Oracle1

Technologies9 researched · 6 pre-queued

Hand Axe0:17
Pickaxe0:17
Medium InfantryPre-queued · 6:57
Husbandry7:59
Shaft Mine8:29
Heavy InfantryPre-queued · 13:07
Copper WeaponsPre-queued · 14:24
Plow14:42
BallisticsPre-queued · 15:02
Bronze WeaponsPre-queued · 16:28
Medium ArchersPre-queued · 16:34
Copper Shields17:16
Copper Armor18:09
Heavy Cavalry18:19
Bronze Shields18:43
Buildings 11 types
Manor12
Farm6
Economic Guild5
Military Barracks3
Wall3
Counter Barracks2
Armory1
Market1
Palace1
Temple1
Town Center1
God powers 6 invoked
Carnivora2
Gaia Forest2
Traitor2