Replay-derived match flow, timings, and composition.

Advanced match analysis

kyle.joyce vs Kenkow

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
15833
Duration
19:17
Patch
19.17020
Played
· 10 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
kyle.joyce Hades · Elo 1143 +16
19:17 Match length
Defeated
Kenkow Quetzalcoatl · Elo 1105 -16
55.4% win probability Pre-match · kyle.joyce favored win probability 44.6%
Key momentsIn match order
First pressure
4:42 Kenkow Warrior Priest trained
Fastest Classical
4:51* kyle.joyce Ares · estimated
Armory timing
10:02 Kenkow Armory
Fastest Heroic
15:53* Kenkow Coyolxauhqui · estimated
First extra TC
16:21 kyle.joyce Town Center

kyle.joyce

Hades · Blue
Win 1143 +16
EAPM
27.7
Favorite unit
Toxotes
23 fielded
Largest army
70
First expansion
16:21
Age path
AresClassical · Research start 3:51
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards

Kenkow

Quetzalcoatl · Pink
Loss 1105 -16
EAPM
25.0
Favorite unit
Tequihua Archer
41 fielded
Largest army
80
First expansion
—
Age path
PatecatlClassical · Research start 4:10
CoyolxauhquiHeroic · Research start 14:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
Large army production80 military units
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

kyle.joyceKenkow
Combat and army
kyle.joyceKenkow
70 Largest army 80

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kyle.joyce

Army · 70

Units

Toxotes23
Hippeus15
Hoplite11
Hypaspist10
Cyclops6
Ajax3
Achilles2

Technologies4 researched · 7 pre-queued

Pickaxe4:07
Medium InfantryPre-queued · 7:02
Medium Archers8:50
Husbandry9:39
Medium CavalryPre-queued · 10:16
Copper WeaponsPre-queued · 18:42
Copper ArmorPre-queued · 18:42
Copper ShieldsPre-queued · 18:43
PlowPre-queued · 19:01
Hand Axe19:03
Shaft MinePre-queued · 19:03
Buildings 11 types
House14
Farm11
Wall11
Storehouse7
Granary6
Military Academy5
Stable4
Archery Range3
Armory1
Temple1
Town Center1
God powers 1 invoked
Pestilence1

Kenkow

Army · 80

Units

Tequihua Archer41
Ocelotl Warrior14
Warrior Priest14
Coyote Warrior7
Tlamanih Spearman4

Technologies5 researched

Pickaxe5:32
Hand Axe5:34
Medium Nobles Hut Soldiers10:32
Ballistics12:26
Shaft Mine17:13
Buildings 7 types
Wall17
House16
Calpulli7
Nobles Hut2
War Hut2
Armory1
Temple1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1