Advanced match analysis
[RD] dikkehork + LCID$500 vs esba_snake + megaomar
- Queue
- Ranked 2v2 Supremacy
- Map
- Mirage
- Map Seed
- 6692
- Duration
- 20:55
- Patch
- 19.17020
- Played
- · 10 hours ago
Victory
Team Elo 1292
[RD] dikkehork
Zeus · Elo 1201 +9
LCID$500
Isis · Elo 1383 +4
20:55
Match length
Defeat
Team Elo 1038
esba_snake
Quetzalcoatl · Elo 1062 -7
megaomar
Odin · Elo 1014 -6
81.2% win probability
Pre-match · [RD] dikkehork + LCID$500 favored
win probability 18.8%
Key momentsIn match order
[RD] dikkehork
Zeus · Blue · Team 1- EAPM
- 76.1
- Favorite unit
- Hippeus 24 fielded
- Largest army
- 87
- First expansion
- 7:58
Age path
HermesClassical · Research start 3:44
ApolloHeroic · Est. start 9:59
HephaestusMythic · Est. start 12:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Water commitment2 dock build events
Large army production87 military units
No post-game awards
esba_snake
Quetzalcoatl · Orange · Team 2- EAPM
- 38.9
- Favorite unit
- Warrior Priest 20 fielded
- Largest army
- 58
- First expansion
- 14:04
Age path
PatecatlClassical · Est. start 6:05
CoatlicueHeroic · Research start 14:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Market economy1,600 total resource volume
No post-game awards
LCID$500
Isis · Pink · Team 1- EAPM
- 39.8
- Favorite unit
- Spearman 24 fielded
- Largest army
- 75
- First expansion
- 5:24
Age path
BastClassical · Est. start 3:55
NephthysHeroic · Research start 8:45
OsirisMythic · Research start 13:45
Opening read
Multi-TC boom3 expansion build events
Heavy walling70 wall build events
Water commitment3 dock build events
No post-game awards
megaomar
Odin · Green · Team 2- EAPM
- 54.6
- Favorite unit
- Raiding Cavalry 33 fielded
- Largest army
- 171
- First expansion
- 10:53
Age path
HeimdallClassical · Est. start 4:19
SkadiHeroic · Est. start 9:36
BaldrMythic · Est. start 14:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Water commitment2 dock build events
Market economy2,800 total resource volume
Large army production171 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,400 total volume›
[RD] dikkehork
Bought
No buys
Sold
No sells
Total player market volume0
esba_snake
Bought
No buys
Sold
Total player market volume1,600
LCID$500
Bought
No buys
Sold
No sells
Total player market volume0
megaomar
Bought
Sold
Total player market volume2,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
[RD] dikkehork
Army · 87Units
Technologies13 researched · 13 pre-queued
Buildings ›14 types
God powers ›2 invoked
esba_snake
Army · 58Units
Centzon Totochtin10