Replay-derived match flow, timings, and composition.

Advanced match analysis

[RD] dikkehork + LCID$500 vs esba_snake + megaomar

Queue
Ranked 2v2 Supremacy
Map
Mirage
Map Seed
6692
Duration
20:55
Patch
19.17020
Played
· 10 hours ago
Mirage map preview
MapMirage
Victory Team Elo 1292
[RD] dikkehork Zeus · Elo 1201 +9
LCID$500 Isis · Elo 1383 +4
20:55 Match length
Defeat Team Elo 1038
esba_snake Quetzalcoatl · Elo 1062 -7
megaomar Odin · Elo 1014 -6
81.2% win probability Pre-match · [RD] dikkehork + LCID$500 favored win probability 18.8%
Key momentsIn match order
First pressure
4:18 esba_snake Warrior Priest trained
Fastest Classical
4:44* [RD] dikkehork Hermes · estimated
First extra TC
5:24 LCID$500 Town Center
Armory timing
7:44 LCID$500 Armory
Market timing
8:09 megaomar Market
Fastest Heroic
10:00* LCID$500 Nephthys · estimated
Fortress timing
10:24 LCID$500 Migdol Stronghold
Fastest Mythic
14:46* [RD] dikkehork Hephaestus · estimated

[RD] dikkehork

Zeus · Blue · Team 1
Win 1201 +9
EAPM
76.1
Favorite unit
Hippeus
24 fielded
Largest army
87
First expansion
7:58
Age path
HermesClassical · Research start 3:44
ApolloHeroic · Est. start 9:59
HephaestusMythic · Est. start 12:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Water commitment2 dock build events
Large army production87 military units
No post-game awards

esba_snake

Quetzalcoatl · Orange · Team 2
Loss 1062 -7
EAPM
38.9
Favorite unit
Warrior Priest
20 fielded
Largest army
58
First expansion
14:04
Age path
PatecatlClassical · Est. start 6:05
CoatlicueHeroic · Research start 14:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Market economy1,600 total resource volume
No post-game awards

LCID$500

Isis · Pink · Team 1
Win 1383 +4
EAPM
39.8
Favorite unit
Spearman
24 fielded
Largest army
75
First expansion
5:24
Age path
BastClassical · Est. start 3:55
NephthysHeroic · Research start 8:45
OsirisMythic · Research start 13:45
Opening read
Multi-TC boom3 expansion build events
Heavy walling70 wall build events
Water commitment3 dock build events
No post-game awards

megaomar

Odin · Green · Team 2
Loss 1014 -6
EAPM
54.6
Favorite unit
Raiding Cavalry
33 fielded
Largest army
171
First expansion
10:53
Age path
HeimdallClassical · Est. start 4:19
SkadiHeroic · Est. start 9:36
BaldrMythic · Est. start 14:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Water commitment2 dock build events
Market economy2,800 total resource volume
Large army production171 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

[RD] dikkehork

Bought

No buys

Sold

No sells

Total player market volume0

esba_snake

Bought

No buys

Sold

Wood1,600
Total player market volume1,600

LCID$500

Bought

No buys

Sold

No sells

Total player market volume0

megaomar

Bought

Wood600

Sold

Food1,200
Wood1,000
Total player market volume2,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[RD] dikkehork

Army · 87

Units

Hippeus24
Toxotes18
Hoplite14
Hypaspist14
Helepolis4
Centaur3
Prodromos3
Petrobolos2
Bellerophon1
Heracles1
Jason1
Odysseus1
Trireme1

Technologies13 researched · 13 pre-queued

Pickaxe3:18
Hand AxePre-queued · 3:49
Husbandry5:53
Crenellations10:53
Bow Saw11:17
Shaft MinePre-queued · 12:09
Medium Infantry14:02
Medium CavalryPre-queued · 14:03
Heavy CavalryPre-queued · 14:28
Copper Weapons14:48
Copper Armor14:49
PlowPre-queued · 14:52
Copper Shields15:06
Ballistics15:09
Bronze Weapons15:10
Medium ArchersPre-queued · 15:14
Iron Weapons15:51
Bronze Armor15:52
Bronze Shields15:53
Heavy InfantryPre-queued · 16:07
Champion CavalryPre-queued · 16:08
Iron ShieldsPre-queued · 16:49
Iron ArmorPre-queued · 16:50
Heavy ArchersPre-queued · 17:09
Champion InfantryPre-queued · 17:45
Champion ArchersPre-queued · 18:56
Buildings 14 types
Farm18
House16
Wall15
Storehouse10
Granary4
Armory3
Fortress3
Town Center3
Archery Range2
Dock2
Sentry Tower2
Stable2
Military Academy1
Temple1
God powers 2 invoked
Bolt1
Plenty Vault1

esba_snake

Army · 58

Units

Warrior Priest20
Centzon Totochtin10
Ocelotl Warrior9
Eagle Warrior8
Coyote Warrior3
Tequihua Archer3
Tlamanih Spearman3
Otontin2

Technologies4 researched · 2 pre-queued

Pickaxe11:01
Ballistics11:56
Medium War Hut Soldiers12:56
Plow13:15
Medium Nobles Hut SoldiersPre-queued · 14:21
Shaft MinePre-queued · 17:09
Buildings 12 types
Farm25
House22
Calpulli8
Armory2
Dock2
Wall2
War Hut2
Great Temple1
Market1
Nobles Hut1
Temple1
Town Center1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

LCID$500

Army · 75

Units

Spearman24
Camel Rider22
Chariot Archer19
Axeman7
Catapult2
Siege Tower1

Technologies11 researched · 5 pre-queued

Pickaxe3:49
Hand Axe3:50
HusbandryPre-queued · 8:14
Shaft MinePre-queued · 8:54
Bow SawPre-queued · 8:56
Copper Armor9:52
Medium Spearmen12:26
CrenellationsPre-queued · 14:22
Copper Weapons14:37
Bronze Armor14:37
Copper Shields14:38
Ballistics14:38
Heavy Chariot Archers14:50
Champion Chariot Archers16:38
Heavy SpearmenPre-queued · 17:57
Bronze Weapons18:02
Buildings 18 types
Wall70
House17
Farm14
Mining Camp6
Sentry Tower6
Obelisk5
Barracks4
Granary4
Dock3
Town Center3
Migdol Stronghold2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Ancestors1
Eclipse1
Prosperity1
Son Of Osiris1

megaomar

Army · 171

Units

Raiding Cavalry33
Hirdman30
Huskarl29
Throwing Axeman28
Godi25
Portable Ram16
Hersir5
Jarl3
Einheri2

Technologies5 researched · 10 pre-queued

Hand AxePre-queued · 4:42
Pickaxe7:14
Medium CavalryPre-queued · 7:25
Medium InfantryPre-queued · 9:55
Copper Armor10:04
Ballistics10:04
Bow SawPre-queued · 10:47
Copper ShieldsPre-queued · 12:21
Copper WeaponsPre-queued · 12:21
Bronze ArmorPre-queued · 12:21
Shaft MinePre-queued · 12:39
Heavy CavalryPre-queued · 14:05
Heavy InfantryPre-queued · 14:43
Plow16:57
Bronze Weapons17:13
Buildings 12 types
House20
Longhouse15
Great Hall13
Farm11
Wall11
Ox Cart Building7
Dock2
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1