Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs ChubbyFluffs

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
25450
Duration
19:19
Patch
19.17020
Played
· 10 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Mo Long Freyr · Elo 1266 +18
19:19 Match length
Defeated
ChubbyFluffs Zeus · Elo 1270 -18
49.4% win probability Pre-match · ChubbyFluffs favored · Upset win probability 50.6%
Key momentsIn match order
First pressure
3:33 Mo Long Hersir trained
Fastest Classical
4:29* ChubbyFluffs Athena · estimated
Armory timing
4:44 Mo Long Armory
Fastest Heroic
9:27* Mo Long Aegir · estimated
Market timing
11:39 Mo Long Market
First extra TC
11:51 Mo Long Town Center
Fortress timing
14:31 Mo Long Hill Fort

Mo Long

Freyr · Blue
Win 1266 +18
EAPM
31.7
Favorite unit
Throwing Axeman
26 fielded
Largest army
68
First expansion
11:51
Age path
FreyjaClassical · Est. start 3:33
AegirHeroic · Est. start 8:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
No post-game awards

ChubbyFluffs

Zeus · Red
Loss 1270 -18
EAPM
43.1
Favorite unit
Hoplite
43 fielded
Largest army
84
First expansion
—
Age path
AthenaClassical · Research start 3:29
ApolloHeroic · Est. start 13:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Market economy300 total resource volume
Large army production84 military units
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mo LongChubbyFluffs
Combat and army
Mo LongChubbyFluffs
68 Largest army 84

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Mo Long

Bought

Food600
Wood400

Sold

No sells

Total player market volume1,000

ChubbyFluffs

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army · 68

Units

Throwing Axeman26
Godi18
Hersir11
Portable Ram6
Huskarl4
Valkyrie3

Technologies1 researched · 12 pre-queued

Hand AxePre-queued · 5:04
PickaxePre-queued · 5:05
Copper WeaponsPre-queued · 5:12
Copper ArmorPre-queued · 5:12
Copper ShieldsPre-queued · 5:13
BallisticsPre-queued · 5:13
Bronze WeaponsPre-queued · 12:53
Bronze ArmorPre-queued · 12:53
Bronze ShieldsPre-queued · 12:53
Medium InfantryPre-queued · 14:39
PlowPre-queued · 14:47
Heavy Infantry16:50
Medium CavalryPre-queued · 16:55
Buildings 10 types
Farm31
House18
Great Hall5
Hill Fort5
Longhouse4
Town Center2
Armory1
Market1
Ox Cart Building1
Temple1
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1

ChubbyFluffs

Army · 84

Units

Hoplite43
Peltast21
Toxotes15
Minotaur2
Heracles1
Jason1
Manticore1

Technologies6 researched · 3 pre-queued

Husbandry6:00
Medium Infantry11:45
Medium ArchersPre-queued · 11:46
Pickaxe14:26
Hand Axe14:55
Shaft Mine15:06
Heavy Infantry16:31
Heavy ArchersPre-queued · 17:12
PlowPre-queued · 17:59
Buildings 11 types
House15
Farm8
Wall7
Granary4
Military Academy4
Storehouse4
Archery Range3
Armory2
Fortress1
Market1
Temple1
God powers 2 invoked
Bolt1
Restoration1