Advanced match analysis
Mo Long vs ChubbyFluffs
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 25450
- Duration
- 19:19
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
Mo Long
Freyr · Elo 1266 +18
19:19
Match length
Defeated
ChubbyFluffs
Zeus · Elo 1270 -18
49.4% win probability
Pre-match · ChubbyFluffs favored · Upset
win probability 50.6%
Key momentsIn match order
Mo Long
Freyr · Blue- EAPM
- 31.7
- Favorite unit
- Throwing Axeman 26 fielded
- Largest army
- 68
- First expansion
- 11:51
Age path
FreyjaClassical · Est. start 3:33
AegirHeroic · Est. start 8:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
No post-game awards
ChubbyFluffs
Zeus · Red- EAPM
- 43.1
- Favorite unit
- Hoplite 43 fielded
- Largest army
- 84
- First expansion
- —
Age path
AthenaClassical · Research start 3:29
ApolloHeroic · Est. start 13:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Market economy300 total resource volume
Large army production84 military units
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mo LongChubbyFluffs
Combat and army
Mo LongChubbyFluffs
68
Largest army
84
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Mo Long
Bought
Sold
No sells
Total player market volume1,000
ChubbyFluffs
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.