Replay-derived match flow, timings, and composition.

Advanced match analysis

zDamienz vs The Troooper

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
735
Duration
28:44
Patch
19.17020
Played
· 10 hours ago
Marsh map preview
MapMarsh
Defeated
zDamienz Thor · Elo 1070 -13
28:44 Match length
Winner
The Troooper Zeus · Elo 1162 +13
37.1% win probability Pre-match · The Troooper favored win probability 62.9%
Key momentsIn match order
First pressure
1:51 zDamienz Hersir trained
Fastest Classical
3:52* The Troooper Athena · estimated
Armory timing
4:43 zDamienz Dwarven Armory
Fastest Heroic
14:09* zDamienz Bragi · estimated
First extra TC
16:42 zDamienz Town Center
Fortress timing
17:35 zDamienz Hill Fort

zDamienz

Thor · Blue
Loss 1070 -13
EAPM
42.8
Favorite unit
Throwing Axeman
80 fielded
Largest army
253
First expansion
16:42
Age path
ForsetiClassical · Est. start 3:49
BragiHeroic · Research start 12:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling29 wall build events
Large army production253 military units
No post-game awards

The Troooper

Zeus · Yellow
Win 1162 +13
EAPM
44.8
Favorite unit
Toxotes
99 fielded
Largest army
243
First expansion
21:25
Age path
AthenaClassical · Est. start 2:52
DionysusHeroic · Research start 14:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production243 military units
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

zDamienzThe Troooper
Combat and army
zDamienzThe Troooper
253 Largest army 243

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zDamienz

Army · 253

Units

Throwing Axeman80
Raiding Cavalry52
Jarl40
Hersir28
Huskarl24
Troll11
Portable Ram6
Berserk5
Godi4
Battle Boar3

Technologies16 researched · 2 pre-queued

Copper Weapons7:50
Copper Armor7:51
Medium Infantry8:12
Copper Shields9:44
Pickaxe13:24
Medium CavalryPre-queued · 13:59
Bronze Shields14:10
Heavy Infantry14:53
Iron Shields16:25
Ballistics16:26
Bronze Armor21:00
Bronze Weapons21:00
Plow22:22
Hand Axe22:22
Iron WeaponsPre-queued · 23:35
Iron Armor24:31
Heavy Cavalry26:29
Shaft Mine28:33
Buildings 10 types
Farm56
House35
Wall29
Great Hall11
Longhouse9
Ox Cart Building3
Temple3
Dwarven Armory1
Hill Fort1
Town Center1
God powers 4 invoked
Healing Spring2
Dwarven Mine1
Flaming Weapons1

The Troooper

Army · 243

Units

Toxotes99
Hoplite83
Hypaspist44
Petrobolos7
Minotaur5
Heracles2
Jason1
Odysseus1
Peltast1

Technologies11 researched · 6 pre-queued

Husbandry2:42
Medium Infantry6:47
Hand AxePre-queued · 6:53
PickaxePre-queued · 6:53
Medium Archers8:40
CrenellationsPre-queued · 14:35
Copper Weapons14:50
Copper Armor14:51
BallisticsPre-queued · 15:00
Copper ShieldsPre-queued · 15:00
Bow Saw16:57
Heavy Infantry17:28
Heavy Archers18:16
Bronze Weapons18:20
Bronze Shields18:21
Bronze ArmorPre-queued · 21:16
Shaft Mine22:30
Buildings 11 types
House22
Farm17
Granary12
Storehouse10
Archery Range5
Military Academy4
Sentry Tower4
Town Center2
Armory1
Fortress1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1