Advanced match analysis
Caglanlee vs ricardoolvera11
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 9406
- Duration
- 22:03
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Caglanlee
Zeus · Elo 970 -52
22:03
Match length
Winner
ricardoolvera11
Kronos · Elo 981 +19
48.4% win probability
Pre-match · ricardoolvera11 favored
win probability 51.6%
Key momentsIn match order
Caglanlee
Zeus · Blue- EAPM
- 29.7
- Favorite unit
- Toxotes 39 fielded
- Total score
- 32,559
- Military score
- 11,470
- Economic score
- 18,796
- Kills score
- 2,293
- Units killed
- 77
- Units lost
- 145
- Buildings razed
- 1
- Largest army
- 144
- First expansion
- 6:45
Age path
AthenaClassical · Research start 3:06
ApolloHeroic · Research start 13:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production144 military units
Most Deaths
ricardoolvera11
Kronos · Red- EAPM
- 33.7
- Favorite unit
- Turma 25 fielded
- Total score
- 51,103
- Military score
- 23,740
- Economic score
- 23,610
- Kills score
- 3,836
- Units killed
- 143
- Units lost
- 74
- Buildings razed
- 6
- Largest army
- 105
- First expansion
- 5:45
Age path
PrometheusClassical · Est. start 2:49
HyperionHeroic · Est. start 11:28
HeliosMythic · Est. start 16:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy2,000 total resource volume
Large army production105 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Caglanleericardoolvera11
Score
Combat and army
Caglanleericardoolvera11
77
Units killed
143
145
Units lost
74
1
Buildings razed
6
144
Largest army
105
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
Caglanlee
Bought
No buys
Sold
No sells
Total player market volume0
ricardoolvera11
Bought
No buys
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.