Replay-derived match flow, timings, and composition.

Advanced match analysis

Caglanlee vs ricardoolvera11

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
9406
Duration
22:03
Patch
19.17020
Played
· 19 hours ago
Steppe map preview
MapSteppe
Defeated
Caglanlee Zeus · Elo 970 -52
22:03 Match length
Winner
ricardoolvera11 Kronos · Elo 981 +19
48.4% win probability Pre-match · ricardoolvera11 favored win probability 51.6%
Key momentsIn match order
Fastest Classical
3:49* ricardoolvera11 Prometheus · estimated
First pressure
4:26 Caglanlee Military Academy
First extra TC
5:45 ricardoolvera11 Town Center
Armory timing
7:01 Caglanlee Armory
Market timing
11:50 ricardoolvera11 Market
Fastest Heroic
12:43* ricardoolvera11 Hyperion · estimated
Fortress timing
15:24 Caglanlee Fortress
Fastest Mythic
18:41* ricardoolvera11 Helios · estimated

Caglanlee

Zeus · Blue
Loss 970 -52
EAPM
29.7
Favorite unit
Toxotes
39 fielded
Total score
32,559
Military score
11,470
Economic score
18,796
Kills score
2,293
Units killed
77
Units lost
145
Buildings razed
1
Largest army
144
First expansion
6:45
Age path
AthenaClassical · Research start 3:06
ApolloHeroic · Research start 13:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production144 military units
Most Deaths

ricardoolvera11

Kronos · Red
Win 981 +19
EAPM
33.7
Favorite unit
Turma
25 fielded
Total score
51,103
Military score
23,740
Economic score
23,610
Kills score
3,836
Units killed
143
Units lost
74
Buildings razed
6
Largest army
105
First expansion
5:45
Age path
PrometheusClassical · Est. start 2:49
HyperionHeroic · Est. start 11:28
HeliosMythic · Est. start 16:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy2,000 total resource volume
Large army production105 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Caglanleericardoolvera11
Score
Total score ricardoolvera11
32,55939%51,10361%
Military score ricardoolvera11
11,47033%23,74067%
Economic score ricardoolvera11
18,79644%23,61056%
Kills score ricardoolvera11
2,29337%3,83663%
Combat and army
Caglanleericardoolvera11
77 Units killed 143
145 Units lost 74
1 Buildings razed 6
144 Largest army 105

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Caglanlee

Bought

No buys

Sold

No sells

Total player market volume0

ricardoolvera11

Bought

No buys

Sold

Food600
Wood1,400
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Caglanlee

Army · 144

Units

Toxotes39
Hoplite34
Peltast25
Hypaspist24
Minotaur6
Jason4
Manticore4
Petrobolos4
Heracles2
Odysseus2

Technologies9 researched · 8 pre-queued

Hand Axe7:03
PickaxePre-queued · 7:03
HusbandryPre-queued · 7:05
Medium ArchersPre-queued · 7:11
Medium InfantryPre-queued · 7:13
Copper ShieldsPre-queued · 8:28
Copper ArmorPre-queued · 8:28
Copper WeaponsPre-queued · 8:28
BallisticsPre-queued · 8:29
Plow14:17
Bronze Shields16:00
Bronze Armor16:00
Bronze Weapons16:00
Heavy Infantry16:02
Heavy Archers17:46
Shaft Mine20:56
Bow Saw20:56
Buildings 10 types
Farm24
House22
Storehouse20
Granary6
Archery Range4
Military Academy4
Fortress3
Temple2
Town Center2
Armory1
God powers 1 invoked
Bolt1

ricardoolvera11

Army · 105

Units

Turma25
Destroyer17
Arcus12
Contarius11
Murmillo8
Cheiroballista7
Katapeltes7
Oracle7
Fire Siphon6
Fanatic5

Technologies8 researched · 12 pre-queued

Hand Axe6:00
PickaxePre-queued · 6:01
Plow7:46
Medium Archers9:17
Medium InfantryPre-queued · 9:24
Copper Weapons12:44
Copper Armor12:44
Copper Shields12:44
Ballistics12:45
Shaft MinePre-queued · 13:02
Bow SawPre-queued · 13:03
Heavy Cavalry13:53
Heavy InfantryPre-queued · 14:27
Heavy ArchersPre-queued · 14:28
Bronze ShieldsPre-queued · 19:03
Bronze ArmorPre-queued · 19:03
Bronze WeaponsPre-queued · 19:03
Champion ArchersPre-queued · 19:48
Champion InfantryPre-queued · 19:48
Champion CavalryPre-queued · 19:49
Buildings 12 types
Farm18
Manor9
Mirror Tower6
Counter Barracks3
Military Barracks3
Palace2
Armory1
Economic Guild1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 12 invoked
Valor9
Chaos1
Deconstruction1
Vortex1