Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs Devil

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
3166
Duration
12:31
Patch
19.17020
Played
· 19 hours ago
Marsh map preview
MapMarsh
Winner
Fallen Tsukuyomi · Elo 1913 +18
12:31 Match length
Defeated
Devil Freyr · Elo 1914 -18
49.9% win probability Pre-match · Devil favored · Upset win probability 50.1%
Key momentsIn match order
First pressure
2:36 Devil Hersir trained
Fastest Classical
3:10* Devil Freyja · estimated
Armory timing
7:33 Devil Armory
First extra TC
8:05 Devil Town Center
Fastest Heroic
10:04* Devil Aegir · estimated
Fortress timing
10:24 Devil Hill Fort

Fallen

Tsukuyomi · Blue
Win 1913 +18
EAPM
90.4
Favorite unit
Naginata Rider
24 fielded
Total score
15,500
Military score
8,528
Economic score
6,631
Kills score
341
Units killed
10
Units lost
18
Buildings razed
1
Largest army
37
First expansion
—
Age path
Inari OkamiClassical · Research start 2:56
HachimanHeroic · Est. start 9:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Devil

Freyr · Red
Loss 1914 -18
EAPM
45.9
Favorite unit
Hersir
8 fielded
Total score
11,552
Military score
5,107
Economic score
5,978
Kills score
467
Units killed
18
Units lost
11
Buildings razed
1
Largest army
19
First expansion
8:05
Age path
FreyjaClassical · Est. start 2:10
AegirHeroic · Research start 8:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

FallenDevil
Score
Total score Fallen
15,50057%11,55243%
Military score Fallen
8,52863%5,10737%
Economic score Fallen
6,63153%5,97847%
Kills score Devil
34142%46758%
Combat and army
FallenDevil
10 Units killed 18
18 Units lost 11
1 Buildings razed 1
37 Largest army 19

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 37

Units

Naginata Rider24
Yumi Horse Archer8
Bushi2
Daimyo1
Kitsune1
Samurai1

Technologies3 researched

Copper Armor8:16
Copper Weapons8:38
Pickaxe11:18
Buildings 10 types
House12
Wall9
Watermill5
Mining Camp Japanese3
Stable Japanese3
Shrine Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

Devil

Army · 19

Units

Hersir8
Huskarl6
Valkyrie4
Rock Giant1

Technologies1 researched · 1 pre-queued

Hand AxePre-queued · 4:21
Pickaxe6:15
Buildings 9 types
House5
Ox Cart Building4
Wall2
Armory1
Great Hall1
Hill Fort1
Longhouse1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1