Advanced match analysis
Fallen vs Devil
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 3166
- Duration
- 12:31
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
Fallen
Tsukuyomi · Elo 1913 +18
12:31
Match length
Defeated
Devil
Freyr · Elo 1914 -18
49.9% win probability
Pre-match · Devil favored · Upset
win probability 50.1%
Key momentsIn match order
Fallen
Tsukuyomi · Blue- EAPM
- 90.4
- Favorite unit
- Naginata Rider 24 fielded
- Total score
- 15,500
- Military score
- 8,528
- Economic score
- 6,631
- Kills score
- 341
- Units killed
- 10
- Units lost
- 18
- Buildings razed
- 1
- Largest army
- 37
- First expansion
- —
Age path
Inari OkamiClassical · Research start 2:56
HachimanHeroic · Est. start 9:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Devil
Freyr · Red- EAPM
- 45.9
- Favorite unit
- Hersir 8 fielded
- Total score
- 11,552
- Military score
- 5,107
- Economic score
- 5,978
- Kills score
- 467
- Units killed
- 18
- Units lost
- 11
- Buildings razed
- 1
- Largest army
- 19
- First expansion
- 8:05
Age path
FreyjaClassical · Est. start 2:10
AegirHeroic · Research start 8:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FallenDevil
Score
Combat and army
FallenDevil
10
Units killed
18
18
Units lost
11
1
Buildings razed
1
37
Largest army
19
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.