Advanced match analysis
Ok1nava vs lahfiuza
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 21691
- Duration
- 30:20
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Ok1nava
Poseidon · Elo 538 -8
30:20
Match length
Winner
lahfiuza
Loki · Elo 749 +8
22.9% win probability
Pre-match · lahfiuza favored
win probability 77.1%
Key momentsIn match order
Ok1nava
Poseidon · Blue- EAPM
- 61.7
- Favorite unit
- Hippeus 256 fielded
- Total score
- 25,767
- Military score
- 6,925
- Economic score
- 14,988
- Kills score
- 3,854
- Units killed
- 124
- Units lost
- 267
- Buildings razed
- 2
- Largest army
- 274
- First expansion
- 8:32
Age path
HermesClassical · Research start 3:30
DionysusHeroic · Research start 16:14
ArtemisMythic · Research start 23:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy16,500 total resource volume
Large army production274 military units
Most Deaths
lahfiuza
Loki · Red- EAPM
- 25.1
- Favorite unit
- Berserk 68 fielded
- Total score
- 73,550
- Military score
- 34,460
- Economic score
- 31,367
- Kills score
- 7,723
- Units killed
- 265
- Units lost
- 123
- Buildings razed
- 41
- Largest army
- 218
- First expansion
- 14:06
Age path
HeimdallClassical · Research start 5:05
BragiHeroic · Research start 14:11
HelMythic · Research start 23:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,100 total resource volume
Large army production218 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Ok1navalahfiuza
Score
Combat and army
Ok1navalahfiuza
124
Units killed
265
267
Units lost
123
2
Buildings razed
41
274
Largest army
218
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 17,600 total volume›
Ok1nava
Bought
Sold
Total player market volume16,500
lahfiuza
Bought
No buys
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.