Advanced match analysis
gabe vs Stax
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 26237
- Duration
- 18:03
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
gabe
Shennong · Elo 1760 -21
18:03
Match length
Winner
Stax
Odin · Elo 1691 +21
59.8% win probability
Pre-match · gabe favored · Upset
win probability 40.2%
Key momentsIn match order
gabe
Shennong · Blue- EAPM
- 70.3
- Favorite unit
- Ge Halberdier 67 fielded
- Total score
- 16,720
- Military score
- 5,569
- Economic score
- 9,056
- Kills score
- 2,095
- Units killed
- 82
- Units lost
- 127
- Buildings razed
- 0
- Largest army
- 192
- First expansion
- —
Age path
ChiyouClassical · Research start 2:48
RushouHeroic · Est. start 13:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Market economy200 total resource volume
Large army production192 military units
Most Deaths
Most Improvements
Stax
Odin · Red- EAPM
- 69.1
- Favorite unit
- Throwing Axeman 50 fielded
- Total score
- 21,661
- Military score
- 9,302
- Economic score
- 9,523
- Kills score
- 2,901
- Units killed
- 128
- Units lost
- 79
- Buildings razed
- 8
- Largest army
- 119
- First expansion
- —
Age path
FreyjaClassical · Research start 3:20
SkadiHeroic · Research start 9:07
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling28 wall build events
Market economy200 total resource volume
Large army production119 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
gabeStax
Score
Combat and army
gabeStax
82
Units killed
128
127
Units lost
79
0
Buildings razed
8
192
Largest army
119
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
gabe
Bought
Sold
No sells
Total player market volume200
Stax
Bought
No buys
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.