Replay-derived match flow, timings, and composition.

Advanced match analysis

gabe vs Stax

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
26237
Duration
18:03
Patch
19.17020
Played
· 19 hours ago
Elysium map preview
MapElysium
Defeated
gabe Shennong · Elo 1760 -21
18:03 Match length
Winner
Stax Odin · Elo 1691 +21
59.8% win probability Pre-match · gabe favored · Upset win probability 40.2%
Key momentsIn match order
First pressure
2:00 Stax Hersir trained
Fastest Classical
3:48* gabe Chiyou · estimated
Armory timing
8:28 Stax Armory
Market timing
8:50 gabe Market
Fastest Heroic
10:22* Stax Skadi · estimated
Fortress timing
10:45 Stax Hill Fort

gabe

Shennong · Blue
Loss 1760 -21
EAPM
70.3
Favorite unit
Ge Halberdier
67 fielded
Total score
16,720
Military score
5,569
Economic score
9,056
Kills score
2,095
Units killed
82
Units lost
127
Buildings razed
0
Largest army
192
First expansion
—
Age path
ChiyouClassical · Research start 2:48
RushouHeroic · Est. start 13:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Market economy200 total resource volume
Large army production192 military units
Most Deaths Most Improvements

Stax

Odin · Red
Win 1691 +21
EAPM
69.1
Favorite unit
Throwing Axeman
50 fielded
Total score
21,661
Military score
9,302
Economic score
9,523
Kills score
2,901
Units killed
128
Units lost
79
Buildings razed
8
Largest army
119
First expansion
—
Age path
FreyjaClassical · Research start 3:20
SkadiHeroic · Research start 9:07
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling28 wall build events
Market economy200 total resource volume
Large army production119 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

gabeStax
Score
Total score Stax
16,72044%21,66156%
Military score Stax
5,56937%9,30263%
Economic score Stax
9,05649%9,52351%
Kills score Stax
2,09542%2,90158%
Combat and army
gabeStax
82 Units killed 128
127 Units lost 79
0 Buildings razed 8
192 Largest army 119

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

gabe

Bought

Food200

Sold

No sells

Total player market volume200

Stax

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gabe

Army · 192

Units

Ge Halberdier67
Wuzu Javelineer58
Dao Swordsman39
Pioneer27
Ya Zi1

Technologies5 researched · 3 pre-queued

Pickaxe5:22
Hand AxePre-queued · 5:23
Husbandry5:23
Medium InfantryPre-queued · 8:58
Medium ArchersPre-queued · 9:51
Copper Armor15:00
Copper Weapons15:01
Heavy Infantry17:21
Buildings 8 types
Wall21
House14
Farm11
Silo10
Military Camp4
Market2
Armory1
Temple1
God powers 4 invoked
Prosperous Seeds2
Lightning Weapons1
Venom Beast1

Stax

Army · 119

Units

Throwing Axeman50
Huskarl30
Jarl13
Frost Giant8
Raiding Cavalry7
Godi5
Hersir3
Berserk2
Valkyrie1

Technologies6 researched · 1 pre-queued

Medium Infantry9:29
Medium Cavalry9:30
Hand Axe10:23
Pickaxe10:23
Heavy InfantryPre-queued · 10:51
Shaft Mine13:26
Copper Weapons17:10
Buildings 9 types
Wall28
House17
Ox Cart Building4
Longhouse3
Great Hall2
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1