Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs [Ultima]Smokedu

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
12084
Duration
16:17
Patch
19.17020
Played
· 19 hours ago
Marsh map preview
MapMarsh
Defeated
DistantWanderer Thor · Elo 1515 -16
16:17 Match length
Winner
[Ultima]Smokedu Zeus · Elo 1545 +16
45.7% win probability Pre-match · [Ultima]Smokedu favored win probability 54.3%
Key momentsIn match order
Armory timing
3:25 DistantWanderer Dwarven Armory
Fastest Classical
4:02* [Ultima]Smokedu Athena · estimated
First pressure
4:04 DistantWanderer Hersir trained
First extra TC
13:24 [Ultima]Smokedu Town Center

DistantWanderer

Thor · Blue
Loss 1515 -16
EAPM
54.0
Favorite unit
Godi
46 fielded
Total score
13,350
Military score
3,667
Economic score
8,879
Kills score
804
Units killed
37
Units lost
74
Buildings razed
0
Largest army
82
First expansion
—
Age path
FreyjaClassical · Est. start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production82 military units
Most Deaths

[Ultima]Smokedu

Zeus · Grey
Win 1545 +16
EAPM
54.8
Favorite unit
Hoplite
63 fielded
Total score
20,490
Military score
10,169
Economic score
8,175
Kills score
2,251
Units killed
75
Units lost
37
Buildings razed
0
Largest army
99
First expansion
13:24
Age path
AthenaClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
Large army production99 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DistantWanderer[Ultima]Smokedu
Score
Total score [Ultima]Smokedu
13,35039%20,49061%
Military score [Ultima]Smokedu
3,66727%10,16973%
Economic score DistantWanderer
8,87952%8,17548%
Kills score [Ultima]Smokedu
80426%2,25174%
Combat and army
DistantWanderer[Ultima]Smokedu
37 Units killed 75
74 Units lost 37
0 Buildings razed 0
82 Largest army 99

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army · 82

Units

Godi46
Hersir27
Valkyrie9

Technologies4 researched · 2 pre-queued

Pickaxe4:00
Copper Shields4:09
Copper Armor4:56
Hand AxePre-queued · 5:26
Copper Weapons6:37
BallisticsPre-queued · 9:20
Buildings 5 types
House17
Great Hall6
Ox Cart Building3
Dwarven Armory1
Temple1
God powers 1 invoked
Forest Fire1

[Ultima]Smokedu

Army · 99

Units

Hoplite63
Toxotes27
Minotaur6
Heracles2
Jason1

Technologies9 researched · 1 pre-queued

Medium Infantry4:52
Husbandry8:04
Copper Shields10:06
Copper Weapons10:17
Pickaxe11:48
Hand Axe11:48
Medium Archers13:12
Plow13:38
BallisticsPre-queued · 14:49
Copper Armor14:58
Buildings 9 types
Wall20
House12
Granary7
Military Academy4
Storehouse4
Archery Range3
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1