Advanced match analysis
trushnikov17 vs The fuck bear
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 22955
- Duration
- 22:37
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
trushnikov17
Hades · Elo 693 -24
22:37
Match length
Winner
The fuck bear
Hades · Elo 829 +11
31.4% win probability
Pre-match · The fuck bear favored
win probability 68.6%
Key momentsIn match order
trushnikov17
Hades · Purple- EAPM
- 21.9
- Favorite unit
- Hoplite 19 fielded
- Total score
- 26,031
- Military score
- 12,128
- Economic score
- 12,759
- Kills score
- 1,165
- Units killed
- 41
- Units lost
- 73
- Buildings razed
- 0
- Largest army
- 47
- First expansion
- 14:24
Age path
AthenaClassical · Research start 4:04
ApolloHeroic · Research start 8:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Water commitment2 dock build events
Most Deaths
The fuck bear
Hades · Red- EAPM
- 20.9
- Favorite unit
- Hypaspist 20 fielded
- Total score
- 44,456
- Military score
- 17,270
- Economic score
- 25,415
- Kills score
- 1,907
- Units killed
- 72
- Units lost
- 41
- Buildings razed
- 1
- Largest army
- 64
- First expansion
- 13:34
Age path
AresClassical · Est. start 4:08
AphroditeHeroic · Est. start 12:05
HephaestusMythic · Est. start 16:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
trushnikov17The fuck bear
Score
Combat and army
trushnikov17The fuck bear
41
Units killed
72
73
Units lost
41
0
Buildings razed
1
47
Largest army
64
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.