Advanced match analysis
velite vs housset.valentin1997
- Queue
- Ranked 1v1 Deathmatch
- Map
- Alfheim
- Map Seed
- 3093
- Duration
- 6:55
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
velite
Huitzilopochtli · Elo 1650 +2
6:55
Match length
Defeated
housset.valentin1997
Gaia · Elo 1137 -2
95.0% win probability
Pre-match · velite favored
win probability 5.0%
Key momentsIn match order
velite
Huitzilopochtli · Blue- EAPM
- 93.3
- Favorite unit
- Tequihua Archer 115 fielded
- Total score
- 75,275
- Military score
- 39,362
- Economic score
- 28,485
- Kills score
- 7,460
- Units killed
- 212
- Units lost
- 274
- Buildings razed
- 14
- Largest army
- 344
- First expansion
- 1:20
Age path
PatecatlClassical · Est. start 1:04
CoatlicueHeroic · Est. start 2:04
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production344 military units
Highest Score
Largest Army
Most Deaths
Most Resources
housset.valentin1997
Gaia · Red- EAPM
- 66.9
- Favorite unit
- Fanatic 105 fielded
- Total score
- 66,934
- Military score
- 33,979
- Economic score
- 25,512
- Kills score
- 7,443
- Units killed
- 273
- Units lost
- 207
- Buildings razed
- 1
- Largest army
- 245
- First expansion
- 3:55
Age path
OceanusClassical · Est. start 1:06
TheiaHeroic · Est. start 2:06
AtlasMythic · Est. start 3:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production245 military units
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
velitehousset.valentin1997
Score
Combat and army
velitehousset.valentin1997
212
Units killed
273
274
Units lost
207
14
Buildings razed
1
344
Largest army
245
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
velite
Army · 344Units
Centzon Totochtin3
Technologies0 researched
No key technologies recorded.
Buildings ›12 types
God powers ›1 invoked
housset.valentin1997
Army · 245Units
Technologies0 researched
No key technologies recorded.