Replay-derived match flow, timings, and composition.

Advanced match analysis

velite vs housset.valentin1997

Queue
Ranked 1v1 Deathmatch
Map
Alfheim
Map Seed
3093
Duration
6:55
Patch
19.17020
Played
· 19 hours ago
Alfheim map preview
MapAlfheim
Winner
velite Huitzilopochtli · Elo 1650 +2
6:55 Match length
Defeated
housset.valentin1997 Gaia · Elo 1137 -2
95.0% win probability Pre-match · velite favored win probability 5.0%
Key momentsIn match order
First pressure
0:20 velite Warrior Priest trained
Market timing
0:24 velite Market
Armory timing
0:32 housset.valentin1997 Armory
Fortress timing
1:00 housset.valentin1997 Palace
First extra TC
1:20 velite Town Center
Fastest Classical
2:04* velite Patecatl · estimated
Fastest Heroic
3:19* velite Coatlicue · estimated
Fastest Mythic
5:21* housset.valentin1997 Atlas · estimated

velite

Huitzilopochtli · Blue
Win 1650 +2
EAPM
93.3
Favorite unit
Tequihua Archer
115 fielded
Total score
75,275
Military score
39,362
Economic score
28,485
Kills score
7,460
Units killed
212
Units lost
274
Buildings razed
14
Largest army
344
First expansion
1:20
Age path
PatecatlClassical · Est. start 1:04
CoatlicueHeroic · Est. start 2:04
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production344 military units
Highest Score Largest Army Most Deaths Most Resources

housset.valentin1997

Gaia · Red
Loss 1137 -2
EAPM
66.9
Favorite unit
Fanatic
105 fielded
Total score
66,934
Military score
33,979
Economic score
25,512
Kills score
7,443
Units killed
273
Units lost
207
Buildings razed
1
Largest army
245
First expansion
3:55
Age path
OceanusClassical · Est. start 1:06
TheiaHeroic · Est. start 2:06
AtlasMythic · Est. start 3:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production245 military units
Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

velitehousset.valentin1997
Score
Total score velite
75,27553%66,93447%
Military score velite
39,36254%33,97946%
Economic score velite
28,48553%25,51247%
Kills score velite
7,46050%7,44350%
Combat and army
velitehousset.valentin1997
212 Units killed 273
274 Units lost 207
14 Buildings razed 1
344 Largest army 245

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

velite

Army · 344

Units

Tequihua Archer115
Shorn One80
Tlamanih Spearman68
Warrior Priest45
Quinametzin16
Otontin9
Jaguar Rider8
Centzon Totochtin3

Technologies0 researched

No key technologies recorded.

Buildings 12 types
House24
Farm19
Wall8
Calpulli7
Great Temple7
War Hut6
Sentry Tower4
Spike Trap4
Market3
Temple3
Smoke Trap2
Town Center2
God powers 1 invoked
Volcano1

housset.valentin1997

Army · 245

Units

Fanatic105
Contarius69
Arcus24
Turma14
Katapeltes13
Oracle8
Caladria4
Dryad4
Cheiroballista2
Murmillo2

Technologies0 researched

No key technologies recorded.

Buildings 8 types
Manor16
Counter Barracks9
Military Barracks9
Palace5
Armory1
Economic Guild1
Temple1
Town Center1
God powers 2 invoked
Hesperides Tree1
Implode1