Replay-derived match flow, timings, and composition.

Advanced match analysis

DangerECM + tigrina_02 vs ZethBox + Shad0wSt4lker

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
13709
Duration
14:31
Patch
19.17020
Played
· 19 hours ago
Watering Hole map preview
MapWatering Hole
Defeat Team Elo 886
DangerECM Zeus · Elo 935 -31
tigrina_02 Hades · Elo 837 -8
14:31 Match length
Victory Team Elo 1050
ZethBox Amaterasu · Elo 1061 +10
Shad0wSt4lker Zeus · Elo 1038 +11
28.0% win probability Pre-match · ZethBox + Shad0wSt4lker favored win probability 72.0%
Key momentsIn match order
Fastest Classical
4:04* ZethBox Ame No Uzume · estimated
First pressure
4:29 Shad0wSt4lker Military Academy
Armory timing
6:40 DangerECM Armory
First extra TC
8:01 tigrina_02 Town Center
Market timing
10:01 tigrina_02 Market
Fastest Heroic
12:46* tigrina_02 Apollo · estimated

DangerECM

Zeus · Blue · Team 1
Loss 935 -31
EAPM
12.6
Favorite unit
Hippeus
11 fielded
Total score
5,215
Military score
2,195
Economic score
2,906
Kills score
114
Units killed
4
Units lost
29
Buildings razed
0
Largest army
13
First expansion
—
Age path
AthenaClassical · Research start 5:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Improvements

ZethBox

Amaterasu · Red · Team 2
Win 1061 +10
EAPM
35.0
Favorite unit
Yari Spearman
16 fielded
Total score
22,258
Military score
10,897
Economic score
10,233
Kills score
1,128
Units killed
49
Units lost
5
Buildings razed
4
Largest army
46
First expansion
9:35
Age path
Ame No UzumeClassical · Est. start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Highest Score Largest Army Most Kills Most Resources

tigrina_02

Hades · Yellow · Team 1
Loss 837 -8
EAPM
17.0
Favorite unit
Hoplite
13 fielded
Total score
15,264
Military score
4,575
Economic score
10,579
Kills score
110
Units killed
5
Units lost
35
Buildings razed
0
Largest army
32
First expansion
8:01
Age path
AthenaClassical · Est. start 4:10
ApolloHeroic · Est. start 11:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling11 wall build events
Most Deaths

Shad0wSt4lker

Zeus · Green · Team 2
Win 1038 +11
EAPM
26.7
Favorite unit
Hoplite
15 fielded
Total score
14,943
Military score
6,221
Economic score
7,836
Kills score
898
Units killed
15
Units lost
4
Buildings razed
12
Largest army
28
First expansion
—
Age path
AthenaClassical · Est. start 3:04
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

DangerECMZethBoxtigrina_02Shad0wSt4lker
Score composition MilitaryEconomyKills score
DangerECM 5,215
2,906
ZethBox 22,258
10,89710,233
tigrina_02 15,264
4,57510,579
Shad0wSt4lker 14,943
6,2217,836
Units killed vs lost KilledLost
DangerECM 4 / 29
29
ZethBox 49 / 5
49
tigrina_02 5 / 35
35
Shad0wSt4lker 15 / 4
15

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DangerECM

Army · 13

Units

Hippeus11
Heracles1
Jason1

Technologies9 researched

Hand Axe3:09
Copper Weapons7:52
Copper Armor7:53
Copper Shields7:54
Ballistics7:55
Medium Archers7:59
Husbandry8:10
Plow8:11
Pickaxe9:47
Buildings 9 types
House7
Farm6
Granary2
Military Academy2
Stable2
Storehouse2
Archery Range1
Armory1
Temple1
God powers 1 invoked
Bolt1

ZethBox

Army · 46

Units

Yari Spearman16
Samurai14
Yumi Archer8
Onna Musha7
Bushi1

Technologies0 researched · 2 pre-queued

PickaxePre-queued · 6:09
Hand AxePre-queued · 6:10
Buildings 10 types
House13
Wall11
Watermill10
Farm6
Dojo3
Guardhouse3
Mining Camp Japanese3
Shrine Japanese2
Temple1
Town Center1
God powers 1 invoked
Goshinboku1

tigrina_02

Army · 32

Units

Hoplite13
Hippeus11
Toxotes3
Ajax2
Minotaur2
Achilles1

Technologies1 researched · 3 pre-queued

PickaxePre-queued · 0:56
HusbandryPre-queued · 5:14
Hand AxePre-queued · 6:04
Medium Infantry12:51
Buildings 13 types
Wall11
House8
Granary5
Farm4
Military Academy4
Storehouse3
Archery Range2
Sentry Tower2
Armory1
Market1
Stable1
Temple1
Town Center1
God powers 3 invoked
Sentinel2
Restoration1

Shad0wSt4lker

Army · 28

Units

Hoplite15
Toxotes9
Minotaur3
Jason1

Technologies7 researched

Hand Axe2:50
Pickaxe3:28
Husbandry5:26
Medium Infantry8:20
Copper Armor8:27
Copper Shields8:27
Copper Weapons10:08
Buildings 8 types
House11
Granary7
Wall6
Storehouse4
Military Academy3
Archery Range1
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1