Replay-derived match flow, timings, and composition.

Advanced match analysis

Lockon vs Sikor

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
27224
Duration
22:28
Patch
19.17020
Played
· 9 hours ago
Giza map preview
MapGiza
Defeated
Lockon Zeus · Elo 1315 -11
22:28 Match length
Winner
Sikor Oranos · Elo 1450 +11
31.5% win probability Pre-match · Sikor favored win probability 68.5%
Key momentsIn match order
Fastest Classical
3:34* Lockon Athena · estimated
First pressure
4:32 Sikor Military Barracks
First extra TC
6:13 Lockon Town Center
Armory timing
10:39 Sikor Armory
Fastest Heroic
13:32* Sikor Hyperion · estimated
Fortress timing
16:14 Sikor Palace
Market timing
16:47 Lockon Market

Lockon

Zeus · Blue
Loss 1315 -11
EAPM
49.1
Favorite unit
Hoplite
146 fielded
Largest army
219
First expansion
6:13
Age path
AthenaClassical · Research start 2:34
DionysusHeroic · Research start 17:21
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling28 wall build events
Market economy4,800 total resource volume
Large army production219 military units
No post-game awards

Sikor

Oranos · Red
Win 1450 +11
EAPM
45.2
Favorite unit
Murmillo
36 fielded
Largest army
86
First expansion
9:54
Age path
OceanusClassical · Research start 3:09
HyperionHeroic · Research start 12:17
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,800 total volume

Lockon

Bought

Food100

Sold

Food700
Wood4,000
Total player market volume4,800

Sikor

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lockon

Army · 219

Units

Hoplite146
Toxotes49
Peltast9
Jason6
Heracles4
Hypaspist2
Petrobolos2
Odysseus1
Buildings 12 types
Farm37
Wall28
House17
Storehouse10
Military Academy6
Granary5
Archery Range3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

Sikor

Army · 86

Units

Murmillo36
Arcus15
Turma8
Cheiroballista6
Oracle6
Caladria5
Contarius5
Satyr3
Destroyer2
Buildings 10 types
Farm18
Manor9
Military Barracks6
Counter Barracks3
Town Center3
Sky Passage2
Armory1
Economic Guild1
Palace1
Temple1
God powers 4 invoked
Carnivora2
Chaos1
Shockwave1