Replay-derived match flow, timings, and composition.

Advanced match analysis

LisaTeachMeJapaneseはい vs バウニック

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
30918
Duration
14:47
Patch
19.17020
Played
· 9 hours ago
Midgard map preview
MapMidgard
Winner
LisaTeachMeJapaneseはい Amaterasu · Elo 1972 +5
14:47 Match length
Defeated
バウニック Hades · Elo 1656 -5
86.0% win probability Pre-match · LisaTeachMeJapaneseはい favored win probability 14.0%
Key momentsIn match order
Fastest Classical
5:09* バウニック Athena · estimated
First pressure
5:58 バウニック Military Academy
Market timing
6:01 バウニック Market
Armory timing
6:44 LisaTeachMeJapaneseはい Armory
Fastest Heroic
8:46* バウニック Aphrodite · estimated
Fortress timing
10:30 バウニック Fortress
First extra TC
14:41 LisaTeachMeJapaneseはい Town Center

LisaTeachMeJapaneseはい

Amaterasu · Blue
Win 1972 +5
EAPM
86.4
Favorite unit
Samurai
59 fielded
Largest army
111
First expansion
14:41
Age path
MinakatatomiClassical · Est. start 4:46
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
Market economy700 total resource volume
Large army production111 military units
No post-game awards

バウニック

Hades · Red
Loss 1656 -5
EAPM
75.6
Favorite unit
Hypaspist
50 fielded
Largest army
101
First expansion
—
Age path
AthenaClassical · Research start 4:09
AphroditeHeroic · Est. start 7:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment5 dock build events
Market economy2,400 total resource volume
Large army production101 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

LisaTeachMeJapaneseはい

Bought

No buys

Sold

Food200
Wood500
Total player market volume700

バウニック

Bought

No buys

Sold

Food800
Wood1,600
Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LisaTeachMeJapaneseはい

Army · 111

Units

Samurai59
Yumi Archer38
Bushi7
Onna Musha5
Wanyudo1
Yari Spearman1
Buildings 11 types
House18
Dojo6
Watermill6
Mining Camp Japanese4
Dock3
Guardhouse3
Shrine Japanese3
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Solar Shield3
Shrine Of The Hunt1

バウニック

Army · 101

Units

Hypaspist50
Toxotes32
Peltast9
Ajax5
Achilles2
Hoplite2
Chiron1
Buildings 9 types
House30
Storehouse8
Dock5
Archery Range3
Military Academy3
Fortress2
Armory1
Market1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1