Replay-derived match flow, timings, and composition.

Advanced match analysis

Resign Now vs Minal

Queue
Ranked 1v1 Deathmatch
Map
Giza
Map Seed
5072
Duration
16:18
Patch
19.17020
Played
· 9 hours ago
Giza map preview
MapGiza
Defeated
Resign Now Kronos · Elo 1305 -23
16:18 Match length
Winner
Minal Freyr · Elo 1185 +23
66.6% win probability Pre-match · Resign Now favored · Upset win probability 33.4%
Key momentsIn match order
Market timing
0:25 Resign Now Market
First pressure
0:28 Minal Hersir trained
Armory timing
0:47 Minal Armory
Fortress timing
0:56 Resign Now Palace
Fastest Classical
1:21* Minal Ullr · estimated
First extra TC
1:43 Minal Town Center
Fastest Heroic
2:52* Minal Aegir · estimated
Fastest Mythic
5:19* Resign Now Helios · estimated

Resign Now

Kronos · Blue
Loss 1305 -23
EAPM
22.1
Favorite unit
—
Largest army
0
First expansion
3:34
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
No post-game awards

Minal

Freyr · Green
Win 1185 +23
EAPM
56.5
Favorite unit
Raiding Cavalry
135 fielded
Largest army
419
First expansion
1:43
Age path
UllrClassical · Research start 0:21
AegirHeroic · Research start 1:37
HelMythic · Research start 3:34
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom6 expansion build events
Large army production419 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Resign Now

Army · 0

Units

No military units recorded.

Buildings 9 types
Farm19
Military Barracks19
Sentry Tower12
Mirror Tower9
Manor7
Palace5
Market2
Temple1
Town Center1
God powers 8 invoked
Deconstruction2
Traitor2
Valor2
Vortex2

Minal

Army · 419

Units

Raiding Cavalry135
Hersir133
Godi89
Frost Giant21
Draugr15
Rock Giant8
Berserk7
Ballista6
Portable Ram5
Buildings 10 types
Ox Cart Building23
Farm19
Great Hall18
Temple15
House13
Sentry Tower13
Hill Fort9
Town Center6
Market4
Armory1
God powers 5 invoked
Asgardian Bastion2
Gullinbursti1
Nidhogg1
Tempest1