Replay-derived match flow, timings, and composition.

Advanced match analysis

Black_King16 vs OF

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
5502
Duration
13:34
Patch
19.17020
Played
· 9 hours ago
Oasis map preview
MapOasis
Winner
Black_King16 Loki · Elo 1331 +16
13:34 Match length
Defeated
OF Zeus · Elo 1306 -16
53.6% win probability Pre-match · Black_King16 favored win probability 46.4%
Key momentsIn match order
First pressure
2:55 Black_King16 Hersir trained
Fastest Classical
3:36* Black_King16 Heimdall · estimated
Armory timing
8:30 OF Armory

Black_King16

Loki · Blue
Win 1331 +16
EAPM
43.2
Favorite unit
Throwing Axeman
31 fielded
Largest army
96
First expansion
—
Age path
HeimdallClassical · Research start 2:36
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production96 military units
No post-game awards

OF

Zeus · Red
Loss 1306 -16
EAPM
43.0
Favorite unit
Hoplite
42 fielded
Largest army
60
First expansion
—
Age path
AthenaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Black_King16

Army · 96

Units

Throwing Axeman31
Hersir23
Raiding Cavalry16
Berserk15
Einheri11
Buildings 5 types
House16
Great Hall3
Longhouse3
Ox Cart Building2
Temple2
God powers 1 invoked
Spy1

OF

Army · 60

Units

Hoplite42
Toxotes14
Heracles2
Jason2
Buildings 8 types
Farm16
House13
Storehouse4
Granary3
Military Academy3
Archery Range1
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1