Advanced match analysis
Moose vs Papa_Jeffito
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 16048
- Duration
- 17:08
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
Moose
Loki · Elo 1823 -17
17:08
Match length
Winner
Papa_Jeffito
Odin · Elo 1841 +17
47.4% win probability
Pre-match · Papa_Jeffito favored
win probability 52.6%
Key momentsIn match order
Moose
Loki · Blue- EAPM
- 94.2
- Favorite unit
- Throwing Axeman 37 fielded
- Largest army
- 94
- First expansion
- —
Age path
ForsetiClassical · Est. start 3:08
BragiHeroic · Est. start 10:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling40 wall build events
Market economy300 total resource volume
Large army production94 military units
No post-game awards
Papa_Jeffito
Odin · Red- EAPM
- 104.4
- Favorite unit
- Throwing Axeman 36 fielded
- Largest army
- 71
- First expansion
- 14:09
Age path
FreyjaClassical · Research start 2:47
SkadiHeroic · Est. start 12:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling30 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Moose
Bought
No buys
Sold
Total player market volume300
Papa_Jeffito
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.