Replay-derived match flow, timings, and composition.

Advanced match analysis

Kruskadavena vs vit71925

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
10133
Duration
25:27
Patch
19.17020
Played
· 9 hours ago
Yellow River map preview
MapYellow River
Defeated
Kruskadavena Zeus · Elo 1200 -18
25:27 Match length
Winner
vit71925 Poseidon · Elo 1184 +18
52.3% win probability Pre-match · Kruskadavena favored · Upset win probability 47.7%
Key momentsIn match order
Fastest Classical
3:52* Kruskadavena Athena · estimated
First pressure
4:15 Kruskadavena Military Academy
Armory timing
13:29 vit71925 Armory
Fastest Heroic
15:04* vit71925 Aphrodite · estimated
First extra TC
16:39 vit71925 Town Center
Fortress timing
22:14 vit71925 Fortress
Market timing
22:44 vit71925 Market

Kruskadavena

Zeus · Blue
Loss 1200 -18
EAPM
50.8
Favorite unit
Hippeus
69 fielded
Largest army
144
First expansion
18:53
Age path
AthenaClassical · Est. start 2:52
ApolloHeroic · Est. start 22:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,800 total resource volume
Large army production144 military units
No post-game awards

vit71925

Poseidon · Red
Win 1184 +18
EAPM
64.5
Favorite unit
Prodromos
11 fielded
Largest army
19
First expansion
16:39
Age path
HermesClassical · Est. start 3:07
AphroditeHeroic · Research start 13:49
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

Kruskadavena

Bought

Food2,800

Sold

No sells

Total player market volume2,800

vit71925

Bought

Food500

Sold

Wood500
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kruskadavena

Army · 144

Units

Hippeus69
Hoplite69
Heracles2
Jason2
Minotaur2
Buildings 11 types
House36
Farm18
Storehouse7
Granary6
Stable5
Archery Range3
Military Academy3
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

vit71925

Army · 19

Units

Prodromos11
Atalanta4
Theseus3
Hippolyta1
Buildings 12 types
House29
Farm26
Storehouse11
Stable5
Granary4
Town Center3
Wall3
Archery Range2
Armory1
Fortress1
Market1
Temple1
God powers 4 invoked
Curse3
Lure1