Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs IAmRevan_

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
5625
Duration
14:47
Patch
19.17020
Played
· 9 hours ago
Alfheim map preview
MapAlfheim
Defeated
ImmorTaLiT Loki · Elo 1769 -16
14:47 Match length
Winner
IAmRevan_ Quetzalcoatl · Elo 1807 +16
44.6% win probability Pre-match · IAmRevan_ favored win probability 55.4%
Key momentsIn match order
First pressure
2:38 ImmorTaLiT Hersir trained
Fastest Classical
4:24* IAmRevan_ Patecatl · estimated
Armory timing
7:02 IAmRevan_ Armory
Fastest Heroic
9:47* IAmRevan_ Coatlicue · estimated
Market timing
10:26 ImmorTaLiT Market
Fortress timing
13:45 ImmorTaLiT Hill Fort

ImmorTaLiT

Loki · Blue
Loss 1769 -16
EAPM
49.1
Favorite unit
Throwing Axeman
20 fielded
Largest army
64
First expansion
—
Age path
HeimdallClassical · Research start 3:48
BragiHeroic · Research start 12:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy600 total resource volume
No post-game awards

IAmRevan_

Quetzalcoatl · Red
Win 1807 +16
EAPM
61.8
Favorite unit
Eagle Warrior
33 fielded
Largest army
61
First expansion
—
Age path
PatecatlClassical · Research start 3:24
CoatlicueHeroic · Est. start 8:32
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

ImmorTaLiT

Bought

Food600

Sold

No sells

Total player market volume600

IAmRevan_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army · 64

Units

Throwing Axeman20
Berserk14
Hersir11
Hirdman7
Huskarl5
Raiding Cavalry4
Jarl3
Buildings 10 types
Wall22
House12
Farm5
Longhouse4
Ox Cart Building4
Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers 1 invoked
Spy1

IAmRevan_

Army · 61

Units

Eagle Warrior33
Ocelotl Warrior14
Warrior Priest14
Buildings 7 types
House13
Calpulli8
Nobles Hut3
Wall2
Armory1
Farm1
Temple1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1