Replay-derived match flow, timings, and composition.

Advanced match analysis

Hauli vs Jiminy Snicket

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
11794
Duration
16:37
Patch
19.17020
Played
· 9 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Hauli Thor · Elo 916 +19
16:37 Match length
Defeated
Jiminy Snicket Zeus · Elo 955 -19
44.4% win probability Pre-match · Jiminy Snicket favored · Upset win probability 55.6%
Key momentsIn match order
Armory timing
0:10 Hauli Dwarven Armory
First pressure
3:33 Hauli Hersir trained
Fastest Classical
4:34* Jiminy Snicket Hermes · estimated
First extra TC
4:43 Jiminy Snicket Town Center
Fastest Heroic
12:30* Hauli Skadi · estimated
Fortress timing
13:52 Hauli Hill Fort

Hauli

Thor · Blue
Win 916 +19
EAPM
22.9
Favorite unit
Throwing Axeman
30 fielded
Largest army
56
First expansion
11:01
Age path
FreyjaClassical · Research start 3:35
SkadiHeroic · Est. start 11:15
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
No post-game awards

Jiminy Snicket

Zeus · Red
Loss 955 -19
EAPM
31.1
Favorite unit
Hoplite
10 fielded
Largest army
25
First expansion
4:43
Age path
HermesClassical · Est. start 3:34
ApolloHeroic · Est. start 14:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling14 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hauli

Army · 56

Units

Throwing Axeman30
Raiding Cavalry11
Hersir8
Jarl5
Portable Ram1
Valkyrie1
Buildings 11 types
House15
Farm13
Wall8
Ox Cart Building5
Longhouse4
Great Hall3
Town Center3
Hill Fort2
Sentry Tower2
Dwarven Armory1
Temple1
God powers 1 invoked
Forest Fire1

Jiminy Snicket

Army · 25

Units

Hoplite10
Toxotes8
Centaur5
Heracles1
Jason1
Buildings 10 types
Wall14
Farm12
House11
Granary6
Archery Range4
Storehouse4
Military Academy3
Armory1
Temple1
Town Center1
God powers 1 invoked
Cease Fire1