Replay-derived match flow, timings, and composition.

Advanced match analysis

Zeraph vs Godless

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
17170
Duration
12:56
Patch
19.17020
Played
· 9 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Zeraph Amaterasu · Elo 739 +66
12:56 Match length
Defeated
Godless Amaterasu · Elo 863 -25
32.9% win probability Pre-match · Godless favored · Upset win probability 67.1%
Key momentsIn match order
Fastest Classical
4:11* Zeraph Minakatatomi · estimated
First pressure
5:00 Zeraph Yari Spearman produced
Armory timing
6:22 Zeraph Armory

Zeraph

Amaterasu · Blue
Win 739 +66
EAPM
25.9
Favorite unit
Bushi
7 fielded
Largest army
25
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Godless

Amaterasu · Red
Loss 863 -25
EAPM
23.3
Favorite unit
Kamaitachi
3 fielded
Largest army
10
First expansion
—
Age path
Ame No UzumeClassical · Research start 5:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zeraph

Army · 25

Units

Bushi7
Yumi Archer6
Onna Musha4
Yari Spearman4
Samurai2
Wanyudo2
Buildings 9 types
House6
Wall4
Watermill3
Dojo2
Guardhouse2
Shrine Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

Godless

Army · 10

Units

Kamaitachi3
Bushi2
Naginata Rider2
Onna Musha1
Samurai1
Yumi Archer1
Buildings 8 types
House17
Shrine Japanese5
Watermill3
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 3 invoked
Solar Shield2
Goshinboku1