Replay-derived match flow, timings, and composition.

Advanced match analysis

Yekindit + memberof72 vs zero two + raffaelesgarro

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
23144
Duration
24:27
Patch
19.17020
Played
· 9 hours ago
Elysium map preview
MapElysium
Victory Team Elo 1266
Yekindit Hades · Elo 1237 +10
memberof72 Poseidon · Elo 1296 +9
24:27 Match length
Defeat Team Elo 1105
zero two Gaia · Elo 1088 -9
raffaelesgarro Thor · Elo 1122 -10
71.6% win probability Pre-match · Yekindit + memberof72 favored win probability 28.4%
Key momentsIn match order
First pressure
2:54 raffaelesgarro Hersir trained
Fastest Classical
3:43* Yekindit Ares · estimated
First extra TC
6:25 Yekindit Town Center
Armory timing
8:43 raffaelesgarro Dwarven Armory
Market timing
10:26 zero two Market
Fastest Heroic
11:00* raffaelesgarro Skadi · estimated
Fortress timing
12:27 raffaelesgarro Hill Fort
Fastest Mythic
16:34* Yekindit Hephaestus · estimated

Yekindit

Hades · Blue · Team 1
Win 1237 +10
EAPM
34.3
Favorite unit
Toxotes
28 fielded
Largest army
109
First expansion
6:25
Age path
AresClassical · Est. start 2:43
AphroditeHeroic · Est. start 12:32
HephaestusMythic · Est. start 14:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Market economy200 total resource volume
Large army production109 military units
No post-game awards

zero two

Gaia · Red · Team 2
Loss 1088 -9
EAPM
42.8
Favorite unit
Contarius
52 fielded
Largest army
147
First expansion
7:26
Age path
OceanusClassical · Research start 3:36
TheiaHeroic · Research start 11:08
AtlasMythic · Research start 20:12
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Market economy1,600 total resource volume
Large army production147 military units
No post-game awards

memberof72

Poseidon · Yellow · Team 1
Win 1296 +9
EAPM
27.7
Favorite unit
Hippeus
43 fielded
Largest army
107
First expansion
6:41
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Research start 11:03
ArtemisMythic · Research start 20:42
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production107 military units
No post-game awards

raffaelesgarro

Thor · Green · Team 2
Loss 1122 -10
EAPM
42.1
Favorite unit
Godi
35 fielded
Largest army
141
First expansion
11:06
Age path
FreyjaClassical · Research start 2:57
SkadiHeroic · Research start 9:45
TyrMythic · Research start 15:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling21 wall build events
Large army production141 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

Yekindit

Bought

Food200

Sold

No sells

Total player market volume200

zero two

Bought

Food1,600

Sold

No sells

Total player market volume1,600

memberof72

Bought

No buys

Sold

No sells

Total player market volume0

raffaelesgarro

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yekindit

Army · 109

Units

Toxotes28
Hypaspist25
Hoplite24
Hippeus10
Peltast10
Nemean Lion3
Petrobolos3
Cyclops2
Achilles1
Ajax1
Chiron1
Perseus1
Buildings 13 types
House19
Farm13
Wall11
Archery Range9
Granary9
Storehouse9
Military Academy6
Stable6
Armory3
Fortress3
Town Center3
Market1
Temple1
God powers 6 invoked
Curse2
Pestilence2
Plenty Vault1
Sentinel1

zero two

Army · 147

Units

Contarius52
Dryad36
Murmillo22
Turma12
Katapeltes7
Fanatic5
Oracle5
Destroyer4
Caladria2
Fire Siphon2
Buildings 11 types
Wall25
Farm16
Manor8
Economic Guild7
Military Barracks7
Armory3
Town Center3
Market2
Palace2
Counter Barracks1
Temple1
God powers 6 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2

memberof72

Army · 107

Units

Hippeus43
Toxotes35
Dryad15
Prodromos6
Theseus3
Atalanta2
Chimera1
Hippolyta1
Polyphemus1
Buildings 11 types
Farm45
House20
Wall13
Storehouse9
Stable7
Archery Range5
Granary5
Fortress3
Town Center3
Armory1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

raffaelesgarro

Army · 141

Units

Godi35
Hersir33
Jarl20
Raiding Cavalry17
Frost Giant10
Hirdman10
Huskarl7
Throwing Axeman5
Valkyrie4
Buildings 9 types
House53
Wall21
Great Hall15
Longhouse7
Ox Cart Building5
Hill Fort2
Temple2
Dwarven Armory1
Town Center1
God powers 2 invoked
Fimbulwinter1
Frost1