Replay-derived match flow, timings, and composition.

Advanced match analysis

Godless vs Tim10121999

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
31766
Duration
20:32
Patch
19.17020
Played
· 8 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Godless Zeus · Elo 888 -12
20:32 Match length
Winner
Tim10121999 Gaia · Elo 993 +12
35.3% win probability Pre-match · Tim10121999 favored win probability 64.7%
Key momentsIn match order
Fastest Classical
4:52* Tim10121999 Oceanus · estimated
First pressure
5:00 Tim10121999 Military Barracks
First extra TC
5:34 Tim10121999 Town Center
Armory timing
9:45 Tim10121999 Armory
Fastest Heroic
12:30* Tim10121999 Theia · estimated
Market timing
16:54 Godless Market
Fortress timing
18:57 Tim10121999 Palace

Godless

Zeus · Blue
Loss 888 -12
EAPM
26.2
Favorite unit
Toxotes
15 fielded
Largest army
47
First expansion
11:09
Age path
AthenaClassical · Research start 4:53
ApolloHeroic · Research start 14:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy900 total resource volume
No post-game awards

Tim10121999

Gaia · Red
Win 993 +12
EAPM
33.5
Favorite unit
Contarius
20 fielded
Largest army
77
First expansion
5:34
Age path
OceanusClassical · Est. start 3:52
TheiaHeroic · Est. start 11:15
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Godless

Bought

No buys

Sold

Food900
Total player market volume900

Tim10121999

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Godless

Army · 47

Units

Toxotes15
Hoplite13
Hypaspist11
Minotaur3
Heracles2
Jason1
Manticore1
Peltast1
Buildings 10 types
Farm24
House15
Archery Range3
Granary3
Storehouse3
Military Academy2
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Tim10121999

Army · 77

Units

Contarius20
Murmillo19
Arcus14
Dryad14
Cheiroballista4
Katapeltes2
Stymphalian Bird2
Caladria1
Turma1
Buildings 10 types
Farm16
Wall10
Manor9
Military Barracks8
Counter Barracks7
Economic Guild6
Town Center4
Armory2
Palace2
Temple1
God powers 7 invoked
Gaia Forest4
Hesperides Tree2
Carnivora1