Replay-derived match flow, timings, and composition.

Advanced match analysis

Minal vs Resign Now

Queue
Ranked 1v1 Deathmatch
Map
Marsh
Map Seed
16844
Duration
6:20
Patch
19.17020
Played
· 8 hours ago
Marsh map preview
MapMarsh
Defeated
Minal Freyr · Elo 1172 -11
6:20 Match length
Winner
Resign Now Kronos · Elo 1318 +11
30.1% win probability Pre-match · Resign Now favored win probability 69.9%
Key momentsIn match order
Market timing
0:28 Resign Now Market
First pressure
0:28 Minal Hersir trained
Armory timing
0:41 Minal Armory
Fortress timing
1:00 Resign Now Palace
Fastest Classical
1:26* Minal Ullr · estimated
First extra TC
1:41 Minal Town Center
Fastest Heroic
3:04* Minal Aegir · estimated
Fastest Mythic
5:20* Resign Now Helios · estimated

Minal

Freyr · Green
Loss 1172 -11
EAPM
70.0
Favorite unit
Hersir
102 fielded
Largest army
221
First expansion
1:41
Age path
UllrClassical · Research start 0:26
AegirHeroic · Research start 1:49
HelMythic · Research start 3:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production221 military units
No post-game awards

Resign Now

Kronos · Red
Win 1318 +11
EAPM
37.4
Favorite unit
Fanatic
2 fielded
Largest army
2
First expansion
2:34
Age path
PrometheusClassical · Est. start 1:05
RheiaHeroic · Est. start 2:05
HeliosMythic · Est. start 3:20
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Minal

Army · 221

Units

Hersir102
Raiding Cavalry38
Godi32
Draugr23
Ballista19
Berserk7
Buildings 10 types
Great Hall24
House13
Hill Fort9
Temple9
Ox Cart Building5
Farm4
Market4
Sentry Tower3
Town Center2
Armory1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

Resign Now

Army · 2

Units

Fanatic2
Buildings 9 types
Mirror Tower17
Military Barracks15
Farm8
Sentry Tower8
Manor7
Palace6
Town Center3
Market2
Temple1
God powers 1 invoked
Deconstruction1