Replay-derived match flow, timings, and composition.

Advanced match analysis

CordialVase9117 vs Slasher3319

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
24741
Duration
30:20
Patch
19.17020
Played
· 8 hours ago
Yellow River map preview
MapYellow River
Defeated
CordialVase9117 Hades · Elo 519 -26
30:20 Match length
Winner
Slasher3319 Thor · Elo 591 +15
39.8% win probability Pre-match · Slasher3319 favored win probability 60.2%
Key momentsIn match order
Armory timing
4:55 Slasher3319 Dwarven Armory
First pressure
5:28 Slasher3319 Hersir trained
Fastest Classical
5:34* Slasher3319 Freyja · estimated
First extra TC
11:46 Slasher3319 Town Center
Fastest Heroic
12:16* CordialVase9117 Apollo · estimated
Fortress timing
15:00 CordialVase9117 Fortress
Fastest Mythic
22:13* Slasher3319 Baldr · estimated

CordialVase9117

Hades · Blue
Loss 519 -26
EAPM
11.4
Favorite unit
Toxotes
52 fielded
Largest army
91
First expansion
20:19
Age path
AresClassical · Research start 4:36
ApolloHeroic · Research start 11:01
ArtemisMythic · Research start 27:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production91 military units
No post-game awards

Slasher3319

Thor · Red
Win 591 +15
EAPM
22.8
Favorite unit
Hersir
10 fielded
Largest army
49
First expansion
11:46
Age path
FreyjaClassical · Research start 4:34
BragiHeroic · Research start 13:13
BaldrMythic · Research start 20:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CordialVase9117

Army · 91

Units

Toxotes52
Hoplite25
Petrobolos5
Achilles2
Ajax2
Chiron2
Manticore2
Perseus1
Buildings 11 types
House16
Farm14
Sentry Tower9
Storehouse6
Granary4
Fortress2
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Pestilence1
Sentinel1
Underworld Passage1

Slasher3319

Army · 49

Units

Hersir10
Jarl10
Raiding Cavalry8
Throwing Axeman7
Ballista5
Godi5
Valkyrie4
Buildings 8 types
House21
Town Center6
Hill Fort4
Ox Cart Building4
Great Hall3
Longhouse3
Dwarven Armory1
Temple1
God powers 4 invoked
Dwarven Mine1
Flaming Weapons1
Ragnarok1
Titan Gate1