Advanced match analysis
xMr_Sleepy_ vs JP0
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 10806
- Duration
- 45:12
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
xMr_Sleepy_
Freyr · Elo 999 -15
45:12
Match length
Winner
JP0
Hades · Elo 1056 +15
41.9% win probability
Pre-match · JP0 favored
win probability 58.1%
Key momentsIn match order
xMr_Sleepy_
Freyr · Blue- EAPM
- 34.9
- Favorite unit
- Berserk 161 fielded
- Largest army
- 874
- First expansion
- 8:15
Age path
UllrClassical · Research start 3:24
BragiHeroic · Research start 11:50
HelMythic · Research start 22:24
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling38 wall build events
Large army production874 military units
No post-game awards
JP0
Hades · Red- EAPM
- 39.0
- Favorite unit
- Toxotes 206 fielded
- Largest army
- 730
- First expansion
- 6:47
Age path
AresClassical · Est. start 2:27
AphroditeHeroic · Est. start 10:30
HephaestusMythic · Est. start 17:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling13 wall build events
Market economy9,200 total resource volume
Large army production730 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 9,200 total volume›
xMr_Sleepy_
Bought
No buys
Sold
No sells
Total player market volume0
JP0
Bought
Sold
Total player market volume9,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.